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Tension in combat
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5416235" data-attributes="member: 82106"><p>My sense was more like 4e worked (mostly) correctly and gave me, the DM, the freedom to not worry so much about how things would run and deal with the story. In contrast before you had to spend most of your time worrying about whether or not the game mechanics etc would hold up, or tinkering with them, etc. </p><p></p><p>As opposed to the 'fine watch' analogy it is a bit like driving a high performance sports car. If you drive your family sedan around at 55 MPH it isn't really that much different, but if you decide you want to go 200 MPH you better have the Ferrari. 4e's rough spots show up a bit more easily, but you're driving 200 MPH, now, so yeah, you better know what you're doing.</p><p></p><p>In an ideal world 4e would turn any random elements into a great encounter, sure, but I just don't think that's possible. Because things ARE so smooth in most ways you really notice the flaws in the story, the encounters, etc more. So maybe its flaw is it is sort of too good. It can really show up DMing weaknesses.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5416235, member: 82106"] My sense was more like 4e worked (mostly) correctly and gave me, the DM, the freedom to not worry so much about how things would run and deal with the story. In contrast before you had to spend most of your time worrying about whether or not the game mechanics etc would hold up, or tinkering with them, etc. As opposed to the 'fine watch' analogy it is a bit like driving a high performance sports car. If you drive your family sedan around at 55 MPH it isn't really that much different, but if you decide you want to go 200 MPH you better have the Ferrari. 4e's rough spots show up a bit more easily, but you're driving 200 MPH, now, so yeah, you better know what you're doing. In an ideal world 4e would turn any random elements into a great encounter, sure, but I just don't think that's possible. Because things ARE so smooth in most ways you really notice the flaws in the story, the encounters, etc more. So maybe its flaw is it is sort of too good. It can really show up DMing weaknesses. [/QUOTE]
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