Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Terrain aid query for public square combat encounter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="darkbard" data-source="post: 7053433" data-attributes="member: 1282"><p>Comrades,</p><p></p><p>The sitch: I want to design a dynamic campaign kick off <em>in media res</em>. The PCs are attending an oration in a public square (actually a gladatorial arena that is converted to a marketplace on the frequent days when combat is not held there). A group of assassins strikes against the political speaker atop a (makeshift?) stage: A wizard assassin emerges from the crowd and conjures a demon to slay the speaker; a concealed archer rains down arrows from above (where in an erstwhile arena would provide this vantage?), while ruffian assassins from the assembled crowd open with a volley of crossbow bolts aimed at the speaker and then move to engage the speaker's guards. </p><p></p><p>Presumably, the PCs will move to attempt to save the life of the speaker, engage the wizard and demon (and, at some point, the archer, as well, I imagine), while the guards and ruffians tie each other up for the first round or two of combat (these latter combatants are all minions and won't affect the combat budget too much either way); the main combat will be between the PCs and the wizard & demon, with the archer offering a second front that threatens the PCs' attempts to save the life of the speaker.</p><p></p><p>My question: What interesting terrain features, etc. might I include to make this combat as illustrative of 4E style movement, positioning, stunting, etc. as I can?</p><p></p><p>I have thought of factoring in moving through the crowd at the onset of combat as one possibility (perhaps as difficult terrain, and requiring a squeeze action penalty while moving through the crowd). Of course, there is the possibility of two separate elevations of combat (or three, considering the archer's location).</p><p></p><p>Of note: there are only 3 PCs, so I don't wish to split the party on too many fronts for fear of what difficulty this may get them into if they're spread too thinly.</p><p></p><p>Thanks for your suggestions in advance!</p></blockquote><p></p>
[QUOTE="darkbard, post: 7053433, member: 1282"] Comrades, The sitch: I want to design a dynamic campaign kick off [I]in media res[/I]. The PCs are attending an oration in a public square (actually a gladatorial arena that is converted to a marketplace on the frequent days when combat is not held there). A group of assassins strikes against the political speaker atop a (makeshift?) stage: A wizard assassin emerges from the crowd and conjures a demon to slay the speaker; a concealed archer rains down arrows from above (where in an erstwhile arena would provide this vantage?), while ruffian assassins from the assembled crowd open with a volley of crossbow bolts aimed at the speaker and then move to engage the speaker's guards. Presumably, the PCs will move to attempt to save the life of the speaker, engage the wizard and demon (and, at some point, the archer, as well, I imagine), while the guards and ruffians tie each other up for the first round or two of combat (these latter combatants are all minions and won't affect the combat budget too much either way); the main combat will be between the PCs and the wizard & demon, with the archer offering a second front that threatens the PCs' attempts to save the life of the speaker. My question: What interesting terrain features, etc. might I include to make this combat as illustrative of 4E style movement, positioning, stunting, etc. as I can? I have thought of factoring in moving through the crowd at the onset of combat as one possibility (perhaps as difficult terrain, and requiring a squeeze action penalty while moving through the crowd). Of course, there is the possibility of two separate elevations of combat (or three, considering the archer's location). Of note: there are only 3 PCs, so I don't wish to split the party on too many fronts for fear of what difficulty this may get them into if they're spread too thinly. Thanks for your suggestions in advance! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Terrain aid query for public square combat encounter
Top