Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6836378" data-attributes="member: 5834"><p>Now spellcasters that need components do keep careful track of gold. The player that doesn't usually keep track plays a melee or martial character with minimal need for coin. So casters do keep track of coin. Sometimes they stop doing that if they don't find much need. Once they get higher level they are usually crushing most stuff they face and using very specific spells often without a heavy material component cost. Once you have a paladin, <em>bless</em>, and some Inspiration, saves are fairly easy cutting down on costly <em>Greater Restoration spells</em> and other expensive component driven spells. The main casters that use them are arcane casters that want to use summoning spells.</p><p></p><p>Instead of forcing him to do so as a tedious bookkeeping exercising, I've used a carrot of magic item purchasing to motivate him to keep track of gold. All he cares about is being able to purchase useable magic. Period. End of story. He will not budge on this matter.</p><p></p><p></p><p></p><p>A high level character would practically live for free in a lavish style in most places given his skill level finding easy employment as a bodyguard or sage. So a lot of the time its gets hand-waved using the lifestyle rule in the <strong>5E PHB</strong>. </p><p></p><p></p><p></p><p>I have to do this all the time. The role-playing bloom is off the rose as well. They see it as pointlessly interrupting the combat fun they want to have. No one likes to be forced to do something they don't want to do. I can't force them to role-play all the time, though I do sometimes. It does at times get annoying to listen to metagame planning all the time with role-playing hand-waved. 5E has helped this somewhat given it has less of a focus on mechanics.</p><p></p><p> </p><p></p><p>Personally, I would never play with a DM that didn't allow a fairly large amount of metagame planning, though I do prefer in some situations they keep it in character, at least where it is appropriate like to face to face confrontation where discussing plans openly would affect interactions. Metagame planning should be kept to times where the PCs are interacting amongst themselves without it affecting interactions or the interaction has escalated to combat.</p><p></p><p></p><p></p><p>You would have had quite a game then. Because once that mage left, the entire group would have went into action doing things on their terms rather than the king's. I was already busy plotting my course of action once the discussion was complete. That's how I always play high level games. High level players are able to do lots of fun stuff. Much of the fun is doing it your way and dictating terms to the world. When you're low level you can't dictate much, but at 13th level you are one of the most powerful people in a nation or even the world. You should be setting the agenda, not having it set for you.</p><p></p><p>People play this game for different reasons. I understand that. I doubt that outside of the context of this experiment I would play in an encounter of this kind. I would have preferred no role-playing at all, just tactical play focused on overcoming the combat challenges. I don't usually need an artificial time limit to get me moving, since resource conservation is very much how I play. I like to maximize how long I can go as a party wasting very few resources beyond what is necessary to overcome the challenge. In D&D, resource management is an important aspect of tactical play that I enjoy.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6836378, member: 5834"] Now spellcasters that need components do keep careful track of gold. The player that doesn't usually keep track plays a melee or martial character with minimal need for coin. So casters do keep track of coin. Sometimes they stop doing that if they don't find much need. Once they get higher level they are usually crushing most stuff they face and using very specific spells often without a heavy material component cost. Once you have a paladin, [I]bless[/I], and some Inspiration, saves are fairly easy cutting down on costly [I]Greater Restoration spells[/I] and other expensive component driven spells. The main casters that use them are arcane casters that want to use summoning spells. Instead of forcing him to do so as a tedious bookkeeping exercising, I've used a carrot of magic item purchasing to motivate him to keep track of gold. All he cares about is being able to purchase useable magic. Period. End of story. He will not budge on this matter. A high level character would practically live for free in a lavish style in most places given his skill level finding easy employment as a bodyguard or sage. So a lot of the time its gets hand-waved using the lifestyle rule in the [b]5E PHB[/b]. I have to do this all the time. The role-playing bloom is off the rose as well. They see it as pointlessly interrupting the combat fun they want to have. No one likes to be forced to do something they don't want to do. I can't force them to role-play all the time, though I do sometimes. It does at times get annoying to listen to metagame planning all the time with role-playing hand-waved. 5E has helped this somewhat given it has less of a focus on mechanics. Personally, I would never play with a DM that didn't allow a fairly large amount of metagame planning, though I do prefer in some situations they keep it in character, at least where it is appropriate like to face to face confrontation where discussing plans openly would affect interactions. Metagame planning should be kept to times where the PCs are interacting amongst themselves without it affecting interactions or the interaction has escalated to combat. You would have had quite a game then. Because once that mage left, the entire group would have went into action doing things on their terms rather than the king's. I was already busy plotting my course of action once the discussion was complete. That's how I always play high level games. High level players are able to do lots of fun stuff. Much of the fun is doing it your way and dictating terms to the world. When you're low level you can't dictate much, but at 13th level you are one of the most powerful people in a nation or even the world. You should be setting the agenda, not having it set for you. People play this game for different reasons. I understand that. I doubt that outside of the context of this experiment I would play in an encounter of this kind. I would have preferred no role-playing at all, just tactical play focused on overcoming the combat challenges. I don't usually need an artificial time limit to get me moving, since resource conservation is very much how I play. I like to maximize how long I can go as a party wasting very few resources beyond what is necessary to overcome the challenge. In D&D, resource management is an important aspect of tactical play that I enjoy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
Top