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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Flamestrike" data-source="post: 6837334" data-attributes="member: 6788736"><p>Generally speaking:</p><p></p><p>Passive perception is required to spot something is amiss or detect the presence of a trap. Generally only the front rank get a check. Unless moving at a slow pace (or you have the Dungeon Delver feat) you incur a -5 to your passive perception score.</p><p></p><p>Investigation is used to figure out how a trap works, what it does if you set it off, and how to disarm it. If you want to search a specific object to determine if its trapped, or has a secret compartment, generally you're using investigation.</p><p></p><p>Theives tools proficiency disarms traps, and open locks.</p><p></p><p>All three are not always needed. Often only one check will suffice. If you can figure out how a trap works with an investigation check, you can generally simply avoid the trap, or spring it from saftey. If you spot a hidden pit or tripwire with perception, you can usually just jump over it. Etc.</p><p></p><p>From a 3.5 perspective think of Perception as </p><p>[Listen/spot] and investigation as [Search] and theives tools proficiency as [Disable device/ pick locks]</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6837334, member: 6788736"] Generally speaking: Passive perception is required to spot something is amiss or detect the presence of a trap. Generally only the front rank get a check. Unless moving at a slow pace (or you have the Dungeon Delver feat) you incur a -5 to your passive perception score. Investigation is used to figure out how a trap works, what it does if you set it off, and how to disarm it. If you want to search a specific object to determine if its trapped, or has a secret compartment, generally you're using investigation. Theives tools proficiency disarms traps, and open locks. All three are not always needed. Often only one check will suffice. If you can figure out how a trap works with an investigation check, you can generally simply avoid the trap, or spring it from saftey. If you spot a hidden pit or tripwire with perception, you can usually just jump over it. Etc. From a 3.5 perspective think of Perception as [Listen/spot] and investigation as [Search] and theives tools proficiency as [Disable device/ pick locks] [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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