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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="BoldItalic" data-source="post: 6837341" data-attributes="member: 6777052"><p>OOC:</p><p></p><p>There is a problem. I haven't seen the cleric. Is it male or female? Human or some other race? Does it have wings? Does it speak Common? Is it 8-legged Cleric of Lolth? Does it even fit in the room? This isn't my character asking, it's <em>me</em>.</p><p></p><p> [MENTION=5834]Celtavian[/MENTION] - would you mind posting your cleric's character sheet? Or at least tell me what race and gender it is? Even a name would help.</p><p></p><p>I'm okay with redesigning my characters Celtavian's way, spells, equipment and so on, but remember the <em>characters</em> have never been to White Plume Mountain before, so they would have no idea how to optimize themselves retrospectively against it (even if they understood the concept). Even, as we have seen, something as simple as "is it dark in this dungeon?"</p><p></p><p>I'm happy to withdraw and let this revert to Celtavian v. Flamestike as originally intended. It's not too late, we haven't started yet. It might be simpler, though, if we at least use all five of Celtavians's original characters, because he's gone to a lot of trouble to optimize them to a satisfactory standard and mine are a poor substitute.</p><p></p><p>I get that we're not doing this for fun. I get that this is a bit of mental arm-wrestling and the world will end if we don't get the metagaming right. But now we've got a situation where the guy who didn't want to play the adventure has come back and is telling the other players how to play their characters?</p><p></p><p>This is turning into a stress test, but not the kind you thought you were running.</p><p></p><p>Now, back to the un-game. Yes, I do want to cast Rary's as a ritual, now that everyone is present. If only because it's the only way my characters can communicate with the 7-legged blob of invisible plastic called "cleric". With Rary's, you don't need to speak the same language! And also because it will allow them to ask questions of Myrkyn for the first hour while they are traveling to the dungeon and getting started. Because although it takes ten precious minutes, it's more optimal to make that arrangement to save time in the long run, rather than sitting in the tavern trying to second-guess the adventure while the clock ticks away.</p><p></p><p>Sheesh, do I have to explain everything?</p><p></p><p>According to the scenario as I've seen it, the demon has escaped from the sword, so the sword no longer exists. Presumably its erstwhile owner regrets this. I'm planning to rescue Keraptis (if he's still alive) and join forces with him to banish the demon. So I need the cleric to be capable of doing that.</p><p></p><p>Deal?</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6837341, member: 6777052"] OOC: There is a problem. I haven't seen the cleric. Is it male or female? Human or some other race? Does it have wings? Does it speak Common? Is it 8-legged Cleric of Lolth? Does it even fit in the room? This isn't my character asking, it's [i]me[/i]. [MENTION=5834]Celtavian[/MENTION] - would you mind posting your cleric's character sheet? Or at least tell me what race and gender it is? Even a name would help. I'm okay with redesigning my characters Celtavian's way, spells, equipment and so on, but remember the [i]characters[/i] have never been to White Plume Mountain before, so they would have no idea how to optimize themselves retrospectively against it (even if they understood the concept). Even, as we have seen, something as simple as "is it dark in this dungeon?" I'm happy to withdraw and let this revert to Celtavian v. Flamestike as originally intended. It's not too late, we haven't started yet. It might be simpler, though, if we at least use all five of Celtavians's original characters, because he's gone to a lot of trouble to optimize them to a satisfactory standard and mine are a poor substitute. I get that we're not doing this for fun. I get that this is a bit of mental arm-wrestling and the world will end if we don't get the metagaming right. But now we've got a situation where the guy who didn't want to play the adventure has come back and is telling the other players how to play their characters? This is turning into a stress test, but not the kind you thought you were running. Now, back to the un-game. Yes, I do want to cast Rary's as a ritual, now that everyone is present. If only because it's the only way my characters can communicate with the 7-legged blob of invisible plastic called "cleric". With Rary's, you don't need to speak the same language! And also because it will allow them to ask questions of Myrkyn for the first hour while they are traveling to the dungeon and getting started. Because although it takes ten precious minutes, it's more optimal to make that arrangement to save time in the long run, rather than sitting in the tavern trying to second-guess the adventure while the clock ticks away. Sheesh, do I have to explain everything? According to the scenario as I've seen it, the demon has escaped from the sword, so the sword no longer exists. Presumably its erstwhile owner regrets this. I'm planning to rescue Keraptis (if he's still alive) and join forces with him to banish the demon. So I need the cleric to be capable of doing that. Deal? [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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