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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Celtavian" data-source="post: 6837973" data-attributes="member: 5834"><p>Jubali says, "Well, Myrken has thrown us together. I don't know any one but Dom very well. Given we don't have much time, let us get to business. I hope the three you are capable. Let us discuss abilities. I am learned in the songs of power taught to the few blessed enough to have the force of personality to coax power from music. And I have a bit of fey blood. Pacts with pixies some might call it, but more likely a fey lord. I can do bit of this and bit of that as all bards can. Dom here is a priest of Vergadain that specializes in the profitable art of healing. He's kept me and others alive on many a venture. He's hard as rock."</p><p></p><p>"Given the armor and weapons as well as the proper etiquette displayed by Bedrock, I'm assuming you are some kind of knight. And confused Edward some type of wizard? And what you Halfling, what are your skills? I see a bow. Are you good with it? If we are facing a dragon, you will have to be."</p><p></p><p>"I've fought a few dragons while adventuring. Never a dracolich. But it's a dead dragon come to life. It's our goal to put it back in that position as quickly as possible so we can get on with our real business: the recover of Blackrazor. We should waste no time pursuing anything else. In fact, if possible we should evade the dragon and move to the tomb. We must also be prepared for the possibility that it watches the teleportation circle closely. If we can evade the dracolich, we can leave it for a later time when the world is not in such peril."</p><p></p><p>_______________</p><p></p><p><strong>OOC:</strong> Given we have a time limit and we're going into a tomb or lair, it may be good to evade the dracolich and get to the tomb, lair, or whatever. Our goal should be to bypass as much as possible, kill what we have to, and locate Blackrazor. Cleaning out the remainder of the dungeon to recover treasure is something we can do later. We'll only have time to utilize disposable magic as taking the time to attune to any new magic items is prohibited by the time limit. Save the use of the <em>Contact Other Plane</em> spell, we may need that to determine the direction to Blackrazor if Myrken has no clue.</p><p></p><p>We can also attempt negotiation with intelligent creatures given the stakes. If we can convince them the destruction of the world is imminent unless we succeed, they may let us pass.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6837973, member: 5834"] Jubali says, "Well, Myrken has thrown us together. I don't know any one but Dom very well. Given we don't have much time, let us get to business. I hope the three you are capable. Let us discuss abilities. I am learned in the songs of power taught to the few blessed enough to have the force of personality to coax power from music. And I have a bit of fey blood. Pacts with pixies some might call it, but more likely a fey lord. I can do bit of this and bit of that as all bards can. Dom here is a priest of Vergadain that specializes in the profitable art of healing. He's kept me and others alive on many a venture. He's hard as rock." "Given the armor and weapons as well as the proper etiquette displayed by Bedrock, I'm assuming you are some kind of knight. And confused Edward some type of wizard? And what you Halfling, what are your skills? I see a bow. Are you good with it? If we are facing a dragon, you will have to be." "I've fought a few dragons while adventuring. Never a dracolich. But it's a dead dragon come to life. It's our goal to put it back in that position as quickly as possible so we can get on with our real business: the recover of Blackrazor. We should waste no time pursuing anything else. In fact, if possible we should evade the dragon and move to the tomb. We must also be prepared for the possibility that it watches the teleportation circle closely. If we can evade the dracolich, we can leave it for a later time when the world is not in such peril." _______________ [b]OOC:[/b] Given we have a time limit and we're going into a tomb or lair, it may be good to evade the dracolich and get to the tomb, lair, or whatever. Our goal should be to bypass as much as possible, kill what we have to, and locate Blackrazor. Cleaning out the remainder of the dungeon to recover treasure is something we can do later. We'll only have time to utilize disposable magic as taking the time to attune to any new magic items is prohibited by the time limit. Save the use of the [I]Contact Other Plane[/I] spell, we may need that to determine the direction to Blackrazor if Myrken has no clue. We can also attempt negotiation with intelligent creatures given the stakes. If we can convince them the destruction of the world is imminent unless we succeed, they may let us pass. [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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