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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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<blockquote data-quote="Lord Twig" data-source="post: 6839736" data-attributes="member: 31754"><p><em></em></p><p><em></em></p><p><em>I'm afraid I have to agree with Celtavian here. My players are by no means power gamers, but casting Magic Missile from a 4th level slot is sub-optimal, even for us.</em></p><p><em></em></p><p><em>I'm not so harsh on the paladin's move to draw AoO (although it does seem a bit of a waste of the Portent roll) because in this case it seems like there is a disagreement on what the party should be doing. If the rest of the party were to run after the paladin it would make sense, but the bard had already moved to the back of the cave and started a spell to crowd control the wolves. (And just a note here... Just because the paladin says he is going to do something doesn't mean he <em>has</em> to do it even if the situation changes. It is not a promise, just a heads up of his intentions.)</em></p><p><em></em></p><p><em>I would definitely like to see the encounters. Like I mentioned before I am quietly playing along with my own characters to see how optimized, sub-optimal characters do. By that I mean I have the following characters:</em></p><p><em></em></p><p><em>Sword and board Champion Fighter (standard human)</em></p><p><em>Thief Rogue (wood elf)</em></p><p><em>Light Cleric (standard human)</em></p><p><em>Abjurer Wizard (standard human)</em></p><p><em>Beast Master Ranger (wood elf with wolf)</em></p><p><em></em></p><p><em>They currently have dropped one wolf and have one giant hypnotized (the other made its save against a DC 18.) and the cleric and ranger haven't gone yet. It's the wolves turn. I wasn't sure if they should use breath weapons or just attack. I'm thinking breath weapons.</em></p><p><em></em></p><p><em>Anyway, I would love to run them through the rest of the encounters.</em></p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6839736, member: 31754"] [I] I'm afraid I have to agree with Celtavian here. My players are by no means power gamers, but casting Magic Missile from a 4th level slot is sub-optimal, even for us. I'm not so harsh on the paladin's move to draw AoO (although it does seem a bit of a waste of the Portent roll) because in this case it seems like there is a disagreement on what the party should be doing. If the rest of the party were to run after the paladin it would make sense, but the bard had already moved to the back of the cave and started a spell to crowd control the wolves. (And just a note here... Just because the paladin says he is going to do something doesn't mean he [I]has[/I] to do it even if the situation changes. It is not a promise, just a heads up of his intentions.) I would definitely like to see the encounters. Like I mentioned before I am quietly playing along with my own characters to see how optimized, sub-optimal characters do. By that I mean I have the following characters: Sword and board Champion Fighter (standard human) Thief Rogue (wood elf) Light Cleric (standard human) Abjurer Wizard (standard human) Beast Master Ranger (wood elf with wolf) They currently have dropped one wolf and have one giant hypnotized (the other made its save against a DC 18.) and the cleric and ranger haven't gone yet. It's the wolves turn. I wasn't sure if they should use breath weapons or just attack. I'm thinking breath weapons. Anyway, I would love to run them through the rest of the encounters.[/i] [/QUOTE]
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Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day
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