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Testament: In the Shadow of Sinai. (full)
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<blockquote data-quote="Ghostknight" data-source="post: 1591664" data-attributes="member: 15338"><p>Glad to hear it!</p><p></p><p>On the character type I would like to play - I have a couple of concepts in mind-</p><p></p><p>1)a sorcerer versed in the Kaballah (Jewish mysticism) strikes me as a good one. He would present himself as a learned man, not using his magic unless it was in the cause of saving life - also, all magic would be seen as coming from God and invoked via God's name (all spells would have a verbal compnent and he could not take the still spell feat.)</p><p></p><p>2) A descendant of Benjamin, more comfortable herding sheep and playing the flute than with debating religion. Effectively he is a ranger, comfortable in nature and enjoying a special bond with his flock, but chosen to represent the tribe as a spy due to his knowledge of tracking and skills in moving unnoticed. </p><p></p><p>3) A ger (convert) from Egypt who joined the Israelites to worship in the desert. He has seen the miracles, and is a fanatical believer and follower of Moses. Before he was a slavemaster, happily abusing many whom he now pays deference to. Struggling for acceptance he has presented himself to the people, begging for the chance to prove himself by going as a spy to find the dangers ahead of them. (A rogue based character)</p><p></p><p>So, which of the above do you feel most appropriate for your envisaged campaign?</p><p></p><p> (and don;t worry about offending me - I can tell the difference between game reality and normal reality!)</p><p></p><p>As for flaws- are thes RP based or based on items out of the book (if out of the book please suggest some to me for the above concepts - don't worry about the mechanics behind them - I would prefer to create an interesting character instead).</p></blockquote><p></p>
[QUOTE="Ghostknight, post: 1591664, member: 15338"] Glad to hear it! On the character type I would like to play - I have a couple of concepts in mind- 1)a sorcerer versed in the Kaballah (Jewish mysticism) strikes me as a good one. He would present himself as a learned man, not using his magic unless it was in the cause of saving life - also, all magic would be seen as coming from God and invoked via God's name (all spells would have a verbal compnent and he could not take the still spell feat.) 2) A descendant of Benjamin, more comfortable herding sheep and playing the flute than with debating religion. Effectively he is a ranger, comfortable in nature and enjoying a special bond with his flock, but chosen to represent the tribe as a spy due to his knowledge of tracking and skills in moving unnoticed. 3) A ger (convert) from Egypt who joined the Israelites to worship in the desert. He has seen the miracles, and is a fanatical believer and follower of Moses. Before he was a slavemaster, happily abusing many whom he now pays deference to. Struggling for acceptance he has presented himself to the people, begging for the chance to prove himself by going as a spy to find the dangers ahead of them. (A rogue based character) So, which of the above do you feel most appropriate for your envisaged campaign? (and don;t worry about offending me - I can tell the difference between game reality and normal reality!) As for flaws- are thes RP based or based on items out of the book (if out of the book please suggest some to me for the above concepts - don't worry about the mechanics behind them - I would prefer to create an interesting character instead). [/QUOTE]
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