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Tharizdun? (now also a discussion of Castle Greyhawk)
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<blockquote data-quote="Col_Pladoh" data-source="post: 445316" data-attributes="member: 796"><p>Heh, and maybe you are different, but my typical notes for a full dungeon level with 25 areas noted for encounter or some sepcial thing (trick, trap, whatever) take up one side of one page of fine-lined paper, one line per encounter.</p><p></p><p>Much of all was simply remembered, made up on the spot, or noted on the various maps with cryptic symbols or shorthand. rob and I managed it just fine. Almost any other DM would be quite at a loss.</p><p></p><p>Furthermore, there were two versions of the castle and dungeons. My original one had upper ruins, 13 levels down, and several side levels. When Rob joined me as co-DM, we not only merged his levels into the original, but the castle works were expanded, a whole new, large first level was done, and yet more new levels were added. That more than doubles the size of the material we used.</p><p></p><p>To recreate a work that is drawn from both versions, is managable in size (version two is not!), and usable by all DMs. we need to draw from the best of the lot, restructure from that, and then go over everything to make sure we include all the special features. Hooking all that up, detailing encounters, is simply a massive undertaking.</p><p></p><p>Cheers,</p><p>Gary</p></blockquote><p></p>
[QUOTE="Col_Pladoh, post: 445316, member: 796"] Heh, and maybe you are different, but my typical notes for a full dungeon level with 25 areas noted for encounter or some sepcial thing (trick, trap, whatever) take up one side of one page of fine-lined paper, one line per encounter. Much of all was simply remembered, made up on the spot, or noted on the various maps with cryptic symbols or shorthand. rob and I managed it just fine. Almost any other DM would be quite at a loss. Furthermore, there were two versions of the castle and dungeons. My original one had upper ruins, 13 levels down, and several side levels. When Rob joined me as co-DM, we not only merged his levels into the original, but the castle works were expanded, a whole new, large first level was done, and yet more new levels were added. That more than doubles the size of the material we used. To recreate a work that is drawn from both versions, is managable in size (version two is not!), and usable by all DMs. we need to draw from the best of the lot, restructure from that, and then go over everything to make sure we include all the special features. Hooking all that up, detailing encounters, is simply a massive undertaking. Cheers, Gary [/QUOTE]
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