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That Upcoming Star Trek RPG Comes In A Special Borg Cube Boxed Set!
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<blockquote data-quote="oneshot" data-source="post: 7718319" data-attributes="member: 61634"><p>I think that's a profoundly unfair assessment. The only deadline was game release, and as you noted they met that. Yes, they missed some (but definitely not all) of their estimates when playtest material would become available, but that's how it goes with licenses and waiting for approvals. </p><p></p><p>Not designing the game to be set in your preferred era or to meet your desire for a simulationist play experience where the system has you track different usages of power at each of the 16 different personal phaser settings, etc., does not mean they're over their heads, it just means they're not writing the game you want.</p><p></p><p>CBS doesn't have the rights to license the Kelvin timeline movies, and CBS isn't going to to license out their new property to an RPG company before launch. In fact, that exact issue (except then it was TNG) was central to the reason Paramount pulled FASA's license back in the day. And they have announced a TOS-era specific sourcebook is coming, so the material will be there.</p><p></p><p>As for your criticisms about the game itself, I've already addressed those in the other thread and won't rehash them in depth here except to say I disagree pretty heavily, primarily because the heart of your criticism is inflating statistically rare scenarios as commonplace flaws in the game, while ignoring the fact there are game mechanics to limit problems in those statistically rare cases. </p><p></p><p>No, the game doesn't reward players for failing their tasks. If you want a system that does, then 2d20 isn't your game, but that doesn't mean it's "broken" by any definition of the word. The game is very playable RAW. It just doesn't fit your play style. Which is fine, but it's not fair to claim the system is broken just because you personally don't like it.</p></blockquote><p></p>
[QUOTE="oneshot, post: 7718319, member: 61634"] I think that's a profoundly unfair assessment. The only deadline was game release, and as you noted they met that. Yes, they missed some (but definitely not all) of their estimates when playtest material would become available, but that's how it goes with licenses and waiting for approvals. Not designing the game to be set in your preferred era or to meet your desire for a simulationist play experience where the system has you track different usages of power at each of the 16 different personal phaser settings, etc., does not mean they're over their heads, it just means they're not writing the game you want. CBS doesn't have the rights to license the Kelvin timeline movies, and CBS isn't going to to license out their new property to an RPG company before launch. In fact, that exact issue (except then it was TNG) was central to the reason Paramount pulled FASA's license back in the day. And they have announced a TOS-era specific sourcebook is coming, so the material will be there. As for your criticisms about the game itself, I've already addressed those in the other thread and won't rehash them in depth here except to say I disagree pretty heavily, primarily because the heart of your criticism is inflating statistically rare scenarios as commonplace flaws in the game, while ignoring the fact there are game mechanics to limit problems in those statistically rare cases. No, the game doesn't reward players for failing their tasks. If you want a system that does, then 2d20 isn't your game, but that doesn't mean it's "broken" by any definition of the word. The game is very playable RAW. It just doesn't fit your play style. Which is fine, but it's not fair to claim the system is broken just because you personally don't like it. [/QUOTE]
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That Upcoming Star Trek RPG Comes In A Special Borg Cube Boxed Set!
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