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That was a close victory, indeed!
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<blockquote data-quote="Thanee" data-source="post: 2170239" data-attributes="member: 478"><p>Last session we had a really close battle.</p><p></p><p>With only 2 PCs (Paladin and Sorceress, both 2nd level) we infiltrated a castle, which turned out to having been overtaken by some vile Cleric (a former Pelor Cleric who had turned evil, good thing he still had some healing potions stored away in his old room, otherwise we wouldn't even had come that far) and all inhabitants had been turned into zombie-like creatures (a spreading disease, which we were investigating at that point (and still are, actually)).</p><p></p><p>At some point we found four drunken and still human guards, the only non-"zombies" in the castle, other than the Cleric himself, and after using up all my 1st level spells with <em>Charm Person</em>, I managed to "take over" two of them (yeah, the DM made 3 out of 5 saves at 18+ (actual needed roll on the d20, because of their negative Will saves) *grrrr* <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />), but anyways, that was enough support to convince the rest via our great diplomatic skills to help us slay the Cleric and free the castle from his vile influence, as they would surely just end up as "zombies", too, once he had no use for them anymore (he hired them to keep out any curious visitors and to make the castle look "normal").</p><p></p><p>So, with four 2nd level Fighters (who were one-on-one more able than the "zombies"), two of them loyal through my spells and the other two willing enough to side with us, we thought we were more than prepared to fight our way upstairs, through a room with four "zombies" and another two of them plus the Cleric (we had to charge into the first room and immediately block a door to the guards chamber to cut off their reserves, which luckily worked fine).</p><p></p><p>Anyways, the battle did not go very well (must have been the booze they had been drinking earlier, because 80% of their attack rolls happened to fall into the low single-digit range) and we lost two of our "friends" in the initial fight, and were already seriously hurt, when we had to face the other two "zombies" with the Cleric (3rd level), who was fully buffed with like 5 spells, because it took us so much longer than intended to get to him.</p><p></p><p>The Paladin went down at some point (* see post #7 below) and we did manage to defeat the last two "zombies" at the loss of another guard; with my Sorceress I made liberate use of the <em>Daze</em> spell against the Cleric, who even failed two saves out of the 5 he had to pass, which was certainly very important for the outcome.</p><p></p><p>In the end, the last guard and my Sorceress were flanking the Cleric and desperately trying to hit in melee, while taking some serious punishment (I had no 1st level slots left for my <em>Ray of Enfeeblement</em>, because of the guards' overly good save rolls (see above) :\) and when he finally went down (from my dagger strike <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />), I told the last guard to get the Paladin's healer kit and try to stabilize.</p><p></p><p>The Paladin was successfully stabilized (at -9 hit points, no less) with an exact 15 (including the +2 from the kit) and we both were at 1 hit point precisely.</p><p></p><p>Phew, that was a close call! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2170239, member: 478"] Last session we had a really close battle. With only 2 PCs (Paladin and Sorceress, both 2nd level) we infiltrated a castle, which turned out to having been overtaken by some vile Cleric (a former Pelor Cleric who had turned evil, good thing he still had some healing potions stored away in his old room, otherwise we wouldn't even had come that far) and all inhabitants had been turned into zombie-like creatures (a spreading disease, which we were investigating at that point (and still are, actually)). At some point we found four drunken and still human guards, the only non-"zombies" in the castle, other than the Cleric himself, and after using up all my 1st level spells with [i]Charm Person[/i], I managed to "take over" two of them (yeah, the DM made 3 out of 5 saves at 18+ (actual needed roll on the d20, because of their negative Will saves) *grrrr* ;)), but anyways, that was enough support to convince the rest via our great diplomatic skills to help us slay the Cleric and free the castle from his vile influence, as they would surely just end up as "zombies", too, once he had no use for them anymore (he hired them to keep out any curious visitors and to make the castle look "normal"). So, with four 2nd level Fighters (who were one-on-one more able than the "zombies"), two of them loyal through my spells and the other two willing enough to side with us, we thought we were more than prepared to fight our way upstairs, through a room with four "zombies" and another two of them plus the Cleric (we had to charge into the first room and immediately block a door to the guards chamber to cut off their reserves, which luckily worked fine). Anyways, the battle did not go very well (must have been the booze they had been drinking earlier, because 80% of their attack rolls happened to fall into the low single-digit range) and we lost two of our "friends" in the initial fight, and were already seriously hurt, when we had to face the other two "zombies" with the Cleric (3rd level), who was fully buffed with like 5 spells, because it took us so much longer than intended to get to him. The Paladin went down at some point (* see post #7 below) and we did manage to defeat the last two "zombies" at the loss of another guard; with my Sorceress I made liberate use of the [i]Daze[/i] spell against the Cleric, who even failed two saves out of the 5 he had to pass, which was certainly very important for the outcome. In the end, the last guard and my Sorceress were flanking the Cleric and desperately trying to hit in melee, while taking some serious punishment (I had no 1st level slots left for my [i]Ray of Enfeeblement[/i], because of the guards' overly good save rolls (see above) :\) and when he finally went down (from my dagger strike :p), I told the last guard to get the Paladin's healer kit and try to stabilize. The Paladin was successfully stabilized (at -9 hit points, no less) with an exact 15 (including the +2 from the kit) and we both were at 1 hit point precisely. Phew, that was a close call! :D Bye Thanee [/QUOTE]
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That was a close victory, indeed!
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