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That's a wrap! Finished our Zeitgeist 4e campaign last night!
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<blockquote data-quote="Obryn" data-source="post: 7317883" data-attributes="member: 11821"><p>It's like finishing up a great book series - bittersweet. I don't know if any of us were ready to say goodbye to the Zeitgeist campaign, but after finishing Adventure 13 last night, we brought it to a close. I'm planning a sequel campaign in the future, but I want to let the sheer greatness of this kind of recede for a while - I don't feel confident about going head to head with it, so the next game we play will be kinda small scale. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Here's my spoiler-tastic roundup.</p><p></p><p>NOTE: If you are on Tapatalk, sblock doesn't work. so... </p><p></p><p>!!!!SPOILERS AHEAD!!!!</p><p></p><p>[sblock]</p><p>After a while of figuring out the rules of the final ritual, and after taking out the Revolution zeppelin, the party made everything happen basically at once. The first key tonight was convincing Borne to back out of the conflict by revealing how Nicodemus arranged the death of Kasvarina's daughter. Rina was already completely on the party's side from Adventure 8, but this was the final straw. Most of the rest of the party finished up putting their desired planes into the various columns, and the Redemption and Completion endings hit simultaneously. William Miller (the one from Ascetia) possessed Nicodemus right before the party finished closing the seal. They let Kasvarina deal the finishing blow, and there was sunrise.</p><p></p><p>We've immortalized the setup, and it's hanging up for the immediate future... (please ignore my unfinished basement walls!) [MENTION=63]RangerWickett[/MENTION] - thanks for the .tiff; it was just what I needed to print this giant, gorgeous map.</p><p><img src="https://i.imgur.com/xQzo0Aa.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The planar configuration they selected was as follows. They cheated and gave the world a 2nd moon, so two planes occupy Life - Av and Iratha Ket.</p><p></p><p>FIRE/JIESE </p><p>AIR/CAELOON</p><p>LIFE/AV <em>and</em> IRATHA KET.</p><p>WATER/MAVISHA</p><p>EARTH/DUNKELWEISS</p><p>SPACE/APET</p><p>TIME/ASCETIA</p><p>DEATH/AMROU</p><p></p><p>They also managed to resurrect all of the Eladrin women who died in the Malice, so that was kind of cool too.</p><p></p><p>I am looking forward to making a new campaign set, say, 75 or so years in the future. It will be more industrialized than everything is currently; Iratha Ket will add some fun, and I'm thinking there'll be some massive criminal organization that controls all the booze - it's such a benefit, now, that enterprising people may want to lock it down.[/sblock]</p></blockquote><p></p>
[QUOTE="Obryn, post: 7317883, member: 11821"] It's like finishing up a great book series - bittersweet. I don't know if any of us were ready to say goodbye to the Zeitgeist campaign, but after finishing Adventure 13 last night, we brought it to a close. I'm planning a sequel campaign in the future, but I want to let the sheer greatness of this kind of recede for a while - I don't feel confident about going head to head with it, so the next game we play will be kinda small scale. ;) Here's my spoiler-tastic roundup. NOTE: If you are on Tapatalk, sblock doesn't work. so... !!!!SPOILERS AHEAD!!!! [sblock] After a while of figuring out the rules of the final ritual, and after taking out the Revolution zeppelin, the party made everything happen basically at once. The first key tonight was convincing Borne to back out of the conflict by revealing how Nicodemus arranged the death of Kasvarina's daughter. Rina was already completely on the party's side from Adventure 8, but this was the final straw. Most of the rest of the party finished up putting their desired planes into the various columns, and the Redemption and Completion endings hit simultaneously. William Miller (the one from Ascetia) possessed Nicodemus right before the party finished closing the seal. They let Kasvarina deal the finishing blow, and there was sunrise. We've immortalized the setup, and it's hanging up for the immediate future... (please ignore my unfinished basement walls!) [MENTION=63]RangerWickett[/MENTION] - thanks for the .tiff; it was just what I needed to print this giant, gorgeous map. [img]https://i.imgur.com/xQzo0Aa.jpg[/img] The planar configuration they selected was as follows. They cheated and gave the world a 2nd moon, so two planes occupy Life - Av and Iratha Ket. FIRE/JIESE AIR/CAELOON LIFE/AV [I]and[/I] IRATHA KET. WATER/MAVISHA EARTH/DUNKELWEISS SPACE/APET TIME/ASCETIA DEATH/AMROU They also managed to resurrect all of the Eladrin women who died in the Malice, so that was kind of cool too. I am looking forward to making a new campaign set, say, 75 or so years in the future. It will be more industrialized than everything is currently; Iratha Ket will add some fun, and I'm thinking there'll be some massive criminal organization that controls all the booze - it's such a benefit, now, that enterprising people may want to lock it down.[/sblock] [/QUOTE]
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That's a wrap! Finished our Zeitgeist 4e campaign last night!
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