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The 10 Player Races in Volo's Guide Revealed
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<blockquote data-quote="Charles Rampant" data-source="post: 7702899" data-attributes="member: 32659"><p>This list is a touch disappointing, in that it doesn't have the Aaracocra, who I now believe will be the only EE race not updated/printed in a Hardback. We have Genasi in PotA, Svirfneblin (curse their impossible to pronounce name!) in SCAG and now Goliaths in VGtM.</p><p></p><p>Otherwise, these look fun. I would observe that it is a pretty unmonstrous list of monstrous race options; no Minotaurs or Elementals or whatever. Probably for the best, as the ECL rule setup seemed like a friggin' nightmare. </p><p></p><p>I suspect that most tables will place soft bans of much of these races, in practice; Aasimar is one thing, but a Bugbear seems a hard sell if you're going for a campaign where the players interact with the King and spend all their time in Human towns and whatnot. Even in all the material that I've read for Waterdeep, I don't think that I saw an explicit mention of a Goblinoid or Orc NPC of any kind, beyond a vague mention that sometimes Orc tribes send delegations to Waterdeep to buy important supplies. Of course, this list does give some really solid options for a subversive 'Evil Races' game, which I'm sure was probably (part of) the intent.</p><p></p><p>Aasimar Paladins and Tabaxi Rogues will probably be hitting everyone's tables soon though! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7702899, member: 32659"] This list is a touch disappointing, in that it doesn't have the Aaracocra, who I now believe will be the only EE race not updated/printed in a Hardback. We have Genasi in PotA, Svirfneblin (curse their impossible to pronounce name!) in SCAG and now Goliaths in VGtM. Otherwise, these look fun. I would observe that it is a pretty unmonstrous list of monstrous race options; no Minotaurs or Elementals or whatever. Probably for the best, as the ECL rule setup seemed like a friggin' nightmare. I suspect that most tables will place soft bans of much of these races, in practice; Aasimar is one thing, but a Bugbear seems a hard sell if you're going for a campaign where the players interact with the King and spend all their time in Human towns and whatnot. Even in all the material that I've read for Waterdeep, I don't think that I saw an explicit mention of a Goblinoid or Orc NPC of any kind, beyond a vague mention that sometimes Orc tribes send delegations to Waterdeep to buy important supplies. Of course, this list does give some really solid options for a subversive 'Evil Races' game, which I'm sure was probably (part of) the intent. Aasimar Paladins and Tabaxi Rogues will probably be hitting everyone's tables soon though! :D [/QUOTE]
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