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General Tabletop Discussion
Character Builds & Optimization
The 14th Level Abjurer Tradition Feature IS Nucking Futs. Right?
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<blockquote data-quote="ParanoydStyle" data-source="post: 7582964" data-attributes="member: 6984451"><p>Okay, so I don't feel completely qualified to post on this board in general as I haven't really read through Mordenkainen's/Volo's/Xanathar's guides with any kind of thoroughness. But I just ran into something in core that seems amazingly OP. I was working on <a href="http://www.enworld.org/forum/showthread.php?657824-Dragonrun" target="_blank"><em>Dragonrun</em></a> and I was feeling iffy about letting Mages take an Initiate Metamagic upon reaching Level 15 that would grant them advantage on saving throws against spells but in the end I did it. Then I was looking at the Wizard (since my <em>Dragonrun</em> Mage can pick from five of the Arcane Traditions) and I got to the end of the Abjurer specialization:</p><p></p><p></p><p>- Mearls, Crawford, Schwalb, Cordell et al.</p><p></p><p>At first blush, that is CRAZY!!!! At level 14 and on, it seems to me that AT LEAST 50% of the attacks/damage the party suffers are going to come from spells. So that's basically advantage on saves against AND HALF DAMAGE FROM about half of the things that could potentially hurt you. Super OP, right?</p><p></p><p>Am I wrong, or is this cheese as delicious as it seems?</p><p></p><p>(Incidentally, in <a href="http://www.enworld.org/forum/showthread.php?657824-Dragonrun" target="_blank"><em>Dragonrun</em></a>, advantage can actually stack to form small dice pools, so a 15th Level Mage who specialized in Abjuration and took the Shielding Initiate Metamagic upon reaching Level 15 would have roll three dice on all saving throws against spells, taking the best result of the three. But that's neither here nor there really.)</p></blockquote><p></p>
[QUOTE="ParanoydStyle, post: 7582964, member: 6984451"] Okay, so I don't feel completely qualified to post on this board in general as I haven't really read through Mordenkainen's/Volo's/Xanathar's guides with any kind of thoroughness. But I just ran into something in core that seems amazingly OP. I was working on [URL="http://www.enworld.org/forum/showthread.php?657824-Dragonrun"][I]Dragonrun[/I][/URL] and I was feeling iffy about letting Mages take an Initiate Metamagic upon reaching Level 15 that would grant them advantage on saving throws against spells but in the end I did it. Then I was looking at the Wizard (since my [I]Dragonrun[/I] Mage can pick from five of the Arcane Traditions) and I got to the end of the Abjurer specialization: - Mearls, Crawford, Schwalb, Cordell et al. At first blush, that is CRAZY!!!! At level 14 and on, it seems to me that AT LEAST 50% of the attacks/damage the party suffers are going to come from spells. So that's basically advantage on saves against AND HALF DAMAGE FROM about half of the things that could potentially hurt you. Super OP, right? Am I wrong, or is this cheese as delicious as it seems? (Incidentally, in [URL="http://www.enworld.org/forum/showthread.php?657824-Dragonrun"][I]Dragonrun[/I][/URL], advantage can actually stack to form small dice pools, so a 15th Level Mage who specialized in Abjuration and took the Shielding Initiate Metamagic upon reaching Level 15 would have roll three dice on all saving throws against spells, taking the best result of the three. But that's neither here nor there really.) [/QUOTE]
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