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<blockquote data-quote="Kinak" data-source="post: 6134341" data-attributes="member: 6694112"><p>Your math is a bit off. 1 in 216 (6 * 6 * 6) is the chance for a specific attribute to be 18.</p><p></p><p>So it's substantially more common than you're saying. The chance for a character to have at least one 18 is just shy of 1 in 36 (because a tiny fraction of characters will end up with multiple 18s).</p><p></p><p>That still means, of the nearly 600-odd people in my HS class, we probably had three people with 18 Intelligence. But we'd have had roughly 20 people with an 18 in something, most of whom would want to do something related to their talent. That's at least enough to form an adventuring party of folks with 18s in their prime requisites.</p><p></p><p>Math aside, I agree it would be nice to go back to stats centered on the 10-11 range as a default. But I have my own rolling system I'm unlikely to change, so I'm not super worried about it.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6134341, member: 6694112"] Your math is a bit off. 1 in 216 (6 * 6 * 6) is the chance for a specific attribute to be 18. So it's substantially more common than you're saying. The chance for a character to have at least one 18 is just shy of 1 in 36 (because a tiny fraction of characters will end up with multiple 18s). That still means, of the nearly 600-odd people in my HS class, we probably had three people with 18 Intelligence. But we'd have had roughly 20 people with an 18 in something, most of whom would want to do something related to their talent. That's at least enough to form an adventuring party of folks with 18s in their prime requisites. Math aside, I agree it would be nice to go back to stats centered on the 10-11 range as a default. But I have my own rolling system I'm unlikely to change, so I'm not super worried about it. Cheers! Kinak [/QUOTE]
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