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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6134393" data-attributes="member: 1165"><p>You've probably been playing with too high point buy if your'e seeing lots of 18s, especially for humans.</p><p></p><p>The standard array, for 25 point buy, is 15 14 13 12 10 8. However, players sometimes drop other stats (so multiple 8s, or at least 10s) to get an 18 or DMs allow higher point buy. (I find wizards, who have one stat to rule them all, are far more powerful when they can get an 18 plus a few other high stats, and that's only possible with a high point buy, such as 32. Pathfinder allows you to buy stats down to as low as 7 before racial mods; I don't know if 3.x does that too.)</p><p></p><p>I don't think dice rolled stats can ever be balanced. Someone can roll very high, very low, or get multiple decent stats which don't support a character concept (see wizard example) or get a single very high stat and a bunch of middling stats which also don't support a character concept (eg a monk).</p><p></p><p>Adventurers are a "cut above" and I wouldn't expect their ability scores to reflect those of the population. They're not randomly picked out of villages and cities, nor are they drafted; they specifically choose to become adventurers. Adventurers with "random stats" make about as much sense as police officers with random stats.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6134393, member: 1165"] You've probably been playing with too high point buy if your'e seeing lots of 18s, especially for humans. The standard array, for 25 point buy, is 15 14 13 12 10 8. However, players sometimes drop other stats (so multiple 8s, or at least 10s) to get an 18 or DMs allow higher point buy. (I find wizards, who have one stat to rule them all, are far more powerful when they can get an 18 plus a few other high stats, and that's only possible with a high point buy, such as 32. Pathfinder allows you to buy stats down to as low as 7 before racial mods; I don't know if 3.x does that too.) I don't think dice rolled stats can ever be balanced. Someone can roll very high, very low, or get multiple decent stats which don't support a character concept (see wizard example) or get a single very high stat and a bunch of middling stats which also don't support a character concept (eg a monk). Adventurers are a "cut above" and I wouldn't expect their ability scores to reflect those of the population. They're not randomly picked out of villages and cities, nor are they drafted; they specifically choose to become adventurers. Adventurers with "random stats" make about as much sense as police officers with random stats. [/QUOTE]
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