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<blockquote data-quote="Mesh Hong" data-source="post: 5334219" data-attributes="member: 73463"><p>Personally I don't like the idea of not letting the PCs use encounter or daily powers. Daily powers are a valuable resources that you <strong>want</strong> the group to expend rather stopping them.</p><p> </p><p>I am also undecided on the wisdom of creating two different types of combat encounter. My main concern is that it is two different ways of doing the same thing only with different rules sets. This could be confusing to the players who might not understand in the heat of the moment why you are using rules set "y" instead of rules set "x".</p><p> </p><p>Anyway in an attempt to be constructive if I were doing something like this I might consider:-</p><p> </p><p>1: Making sure that the monsters were simple and easy to run.</p><p> </p><p>2: Reducing the HPs of the monsters slightly to make sure that 3 hits would probably kill them.</p><p> </p><p>3: Increase the monster damage to make sure it was at the high end of expected (to compensate for 2). Eg an attack at 2d6+6 might become 1d6+12.</p><p> </p><p>4: Adding a "cool factor" bonus to using a daily power. This could be increasing the damage dice, maximising the damage, increasing the burst/blast by 1 etc. The theory behind this is that daily powers are probably the best thing for quickly resolving a standard encounter but players are usually loathed to use them in these situations in order to nova in boss fight situation. They may be more willing to give them up if they think they are getting a greater benefit in doing so.</p><p> </p><p>5: adding some sort of system where the PC could spend a healing surge for some sort of bonus to an at will attack, maybe even something as radical as +5 to hit, automatic maximum damage. That might be interesting from both a speedy resolution and resouce use aspect?</p><p> </p><p>Anyway they are my initial thoughts.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5334219, member: 73463"] Personally I don't like the idea of not letting the PCs use encounter or daily powers. Daily powers are a valuable resources that you [B]want[/B] the group to expend rather stopping them. I am also undecided on the wisdom of creating two different types of combat encounter. My main concern is that it is two different ways of doing the same thing only with different rules sets. This could be confusing to the players who might not understand in the heat of the moment why you are using rules set "y" instead of rules set "x". Anyway in an attempt to be constructive if I were doing something like this I might consider:- 1: Making sure that the monsters were simple and easy to run. 2: Reducing the HPs of the monsters slightly to make sure that 3 hits would probably kill them. 3: Increase the monster damage to make sure it was at the high end of expected (to compensate for 2). Eg an attack at 2d6+6 might become 1d6+12. 4: Adding a "cool factor" bonus to using a daily power. This could be increasing the damage dice, maximising the damage, increasing the burst/blast by 1 etc. The theory behind this is that daily powers are probably the best thing for quickly resolving a standard encounter but players are usually loathed to use them in these situations in order to nova in boss fight situation. They may be more willing to give them up if they think they are getting a greater benefit in doing so. 5: adding some sort of system where the PC could spend a healing surge for some sort of bonus to an at will attack, maybe even something as radical as +5 to hit, automatic maximum damage. That might be interesting from both a speedy resolution and resouce use aspect? Anyway they are my initial thoughts. [/QUOTE]
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