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General Tabletop Discussion
*Pathfinder & Starfinder
The 30 Minute Skirmish
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<blockquote data-quote="LostSoul" data-source="post: 5343399" data-attributes="member: 386"><p>While that's true, you need to engage with the game's currency or else a skirmish system will be a tacked-on sub-system that doesn't work with the rest of the game.</p><p></p><p>Healing Surges are one of the most important parts of the game, so that's an obvious choice. What are some others?</p><p></p><p>Actions - resolve a skirmish and gain/lose extra actions in the next encounter?</p><p>Powers - win a skirmish and gain terrain powers for the next encounter? Lose a skirmish and inflict traps and hazards?</p><p>Attack modifiers - gain bonuses/penalties to some attack rolls?</p><p>Skills - gain bonuses/penalties to various skill checks, like stealth?</p><p>Gold - collect/lose some loot, gain/lose the ability to buy more magic items?</p><p>Time - force an extended rest? Get there in short order</p><p>XP - remove or add creatures to the next encounter? (that don't give you XP?)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5343399, member: 386"] While that's true, you need to engage with the game's currency or else a skirmish system will be a tacked-on sub-system that doesn't work with the rest of the game. Healing Surges are one of the most important parts of the game, so that's an obvious choice. What are some others? Actions - resolve a skirmish and gain/lose extra actions in the next encounter? Powers - win a skirmish and gain terrain powers for the next encounter? Lose a skirmish and inflict traps and hazards? Attack modifiers - gain bonuses/penalties to some attack rolls? Skills - gain bonuses/penalties to various skill checks, like stealth? Gold - collect/lose some loot, gain/lose the ability to buy more magic items? Time - force an extended rest? Get there in short order XP - remove or add creatures to the next encounter? (that don't give you XP?) [/QUOTE]
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The 30 Minute Skirmish
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