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<blockquote data-quote="UHF" data-source="post: 5343906" data-attributes="member: 95672"><p>I think that just running a fight 2 levels lower would be sufficient to really speed up combat a lot.</p><p></p><p>Also, I disagree about limiting players to At-wills. Many encounter powers will speed up those fights. Cleric - Bane really drops critters in front of a striker party.</p><p></p><p>What I would suggest is that you get a better understanding of what the purpose of the fight is. Is it to use party healing surges? Is it to make them feel 'Zowie That was fun!' Is it a component of adding more old school exploration?</p><p></p><p>I feel that what is really missing from 4e is a sense of exploration. When you did an old dungeon way back when, you went through room after room with useless encounter, or exploration and clue hunting. Then you had a fun fight here or there. This worked in that the players didn't usually fully heal between fights.</p></blockquote><p></p>
[QUOTE="UHF, post: 5343906, member: 95672"] I think that just running a fight 2 levels lower would be sufficient to really speed up combat a lot. Also, I disagree about limiting players to At-wills. Many encounter powers will speed up those fights. Cleric - Bane really drops critters in front of a striker party. What I would suggest is that you get a better understanding of what the purpose of the fight is. Is it to use party healing surges? Is it to make them feel 'Zowie That was fun!' Is it a component of adding more old school exploration? I feel that what is really missing from 4e is a sense of exploration. When you did an old dungeon way back when, you went through room after room with useless encounter, or exploration and clue hunting. Then you had a fun fight here or there. This worked in that the players didn't usually fully heal between fights. [/QUOTE]
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