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*Pathfinder & Starfinder
The 30 Minute Skirmish
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<blockquote data-quote="Rel" data-source="post: 5356483" data-attributes="member: 99"><p>With due respect for the goal in mind here, I prefer not to add more subsystems to a game if possible. Instead I prefer a more "global" solution. The house rule I adopted from somebody here at ENWorld (I wish I could recall who it was) was to reduce monster hit points to 60% but increase monster damage by 1/2 level +3.</p><p></p><p>As a result all fights went faster. "Skirmish" level fights lasting 30 minutes happened frequently by virtue of me simply using fewer monsters than a full blown major encounter. No other rules had to change.</p><p></p><p>And I found that the players were still eager to spend resources to put the bad guys down as quickly as possible because that increased monster damage HURTS. It kept the healer busy, used up a few Healing Surges to add some tension to the major encounters and generally made things more exciting all the way around.</p><p></p><p>I'll warn you that it does make the game more "swingy". If the monster dice get hot and the PC dice get cold then it can get ugly. But that's part of gaming that I enjoy so not a problem as far as I'm concerned.</p></blockquote><p></p>
[QUOTE="Rel, post: 5356483, member: 99"] With due respect for the goal in mind here, I prefer not to add more subsystems to a game if possible. Instead I prefer a more "global" solution. The house rule I adopted from somebody here at ENWorld (I wish I could recall who it was) was to reduce monster hit points to 60% but increase monster damage by 1/2 level +3. As a result all fights went faster. "Skirmish" level fights lasting 30 minutes happened frequently by virtue of me simply using fewer monsters than a full blown major encounter. No other rules had to change. And I found that the players were still eager to spend resources to put the bad guys down as quickly as possible because that increased monster damage HURTS. It kept the healer busy, used up a few Healing Surges to add some tension to the major encounters and generally made things more exciting all the way around. I'll warn you that it does make the game more "swingy". If the monster dice get hot and the PC dice get cold then it can get ugly. But that's part of gaming that I enjoy so not a problem as far as I'm concerned. [/QUOTE]
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