Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
The 4e Solo Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6247415" data-attributes="member: 1210"><p>Here's another solo + associated minion. This one is an insane grimlock priest of Juiblex. In my campaign, the party negotiated with him and managed to stay on his good side until they passed out of the area he was in.</p><p></p><p>The minions involve actually break my biggest rule of minion design- NO TRACKING. But these guys can gain temporary hit points. Since I designed them for a single specific encounter, I felt like that was a fine exception, but I certainly wouldn't make a rule of it!</p><p></p><p></p><p><strong><span style="font-size: 15px">Lurborask, Grimlock Priest of Juiblex --- Level 20 Solo Controller </span></strong>(Leader) </p><p>Medium natural humanoid, grimlock --- XP 14,000 </p><p>HP 372; Bloodied 186 Initiative +13</p><p>AC 34; Fortitude 35; Reflex 29; Will 32 Perception +18</p><p>Speed 6 Blindsight </p><p>Immune gaze; Resist 20 acid </p><p>Saving Throws +5; Action Points 2 </p><p></p><p><strong>TRAITS </strong></p><p><strong></strong></p><p><strong>Stench * Aura 3</strong></p><p> Non-oozes in the aura suffer a -2 penalty on damage rolls and saving throws.</p><p></p><p><strong>Thrall of Juiblex</strong></p><p> If Lurborask begins his turn conscious but unable to take actions of his own volition, ooze lord recharges and triggers. This is not an action. </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Slimy Touch (acid) * At Will </strong></p><p> Attack: Melee 1 (one creature); +24 vs. Reflex.</p><p> Hit: 4d8 acid damage plus ongoing 15 acid damage and the target is slowed (save ends both).</p><p></p><p><strong>(melee) Sickening Vomit (acid, poison) * Recharges when one of Lurborask's gory jellies dies</strong></p><p> Attack: Melee 1 (one creature or two adjacent creatures); +24 vs. Fortitude.</p><p> Hit: 4d6+10 acid and poison damage, and the target is nauseated (save ends). While nauseated, the target suffers a -2 penalty on saving throws and grants combat advantage. (This penalty stacks with that from Lurborask's aura.)</p><p><strong></strong></p><p><strong>(ranged) Glob of Jelly (acid) * At Will</strong></p><p> Attack: Ranged 5 (one creature); +24 vs. Reflex.</p><p> Hit: 3d10+8 acid damage, and the target falls prone.</p><p></p><p><strong>Ooze Lord (conjuration) * Encounter</strong></p><p> Effect: Lurborask takes 10 damage and conjures four gore jellies within 10 squares. Each conjured jelly takes a standard action as a free action, and these jellies' initiative immediate follows Lurborask's. His xp value includes the value of all gore jellies conjured by him.</p><p></p><p><strong>(close) Wave of Slime (acid) * Recharges when first bloodied </strong></p><p> Attack: Close blast 4 (each creature in blast); +23 vs. Reflex.</p><p> Hit: 4d10+9 acid damage, one item (rolled on the chart below) takes 2d4+3 wear points and another item (also rolled on the chart below) takes 1d4+1 wear points.</p><p> Miss: Half damage, and one item (rolled on the chart below) takes 1d3 wear points.</p><p>01-30 Armor</p><p>31-50 Weapon or implement wielded</p><p>51-65 Arms slot item</p><p>66-80 Neck slot item</p><p>81-90 Waist slot item</p><p>91-95 Hands slot item </p><p>96-00 Feet slot item </p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>Oozy Blood * At Will</strong></p><p> Trigger: Lurborask takes damage other than psychic damage.</p><p> Effect (Free Reaction): A gore jelly appears adjacent to Lurborask and takes a standard action as a free action. Its initiative is immediately following Lurborask's. His xp value includes the value of all gore jellies created by this power.</p><p>---</p><p>Skills Dungeoneering +23, Religion +15, Stealth +18</p><p>Str 24 Dex 16 Wis 26 </p><p>Con 18 Int 10 Cha 6 </p><p>Alignment chaotic evil Languages Abyssal, Common, Deep Speech</p><p>Equipment filthy robes, hide armor, morningstar, hidden symbol of Juiblex (a mass of harmless but disgusting cave slime), 9,000 gp in Religion components, 4,000 gp in Dungeoneering components</p><p></p><p><strong><span style="font-size: 15px">Gore Jelly --- Level 20 Minion Skirmisher </span></strong></p><p>Small elemental animate (blind, demon, ooze) --- XP 700 </p><p>HP 1; a missed attack never damages a minion Initiative +x</p><p>AC 34; Fortitude 32; Reflex 31; Will 31 Perception +x</p><p>Speed 6, climb 5 (spider climb) Blindsight </p><p>Immune acid, gaze </p><p></p><p><strong>TRAITS </strong></p><p><strong></strong></p><p><strong>Ooze </strong></p><p> While squeezing, the gore jelly moves at full speed rather than half speed, it doesn't take the -5 penalty to attack rolls and it doesn't grant combat advantage. </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Bloodsucking Slam * At Will </strong></p><p> Attack: Melee 1 (one creature); +23 vs. Reflex.</p><p> Hit: 14 damage, and the gore jelly gains 10 temporary hit points. </p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>Nervous Response * At Will </strong></p><p> Trigger: An attack misses the gore jelly.</p><p> Effect (Opportunity Reaction): The gore jelly shifts 2 squares.</p><p>---</p><p>Str 15 Dex 21 Wis 13</p><p>Con 20 Int 2 Cha 5 </p><p>Alignment chaotic evil Languages understands Abyssal</p></blockquote><p></p>
[QUOTE="the Jester, post: 6247415, member: 1210"] Here's another solo + associated minion. This one is an insane grimlock priest of Juiblex. In my campaign, the party negotiated with him and managed to stay on his good side until they passed out of the area he was in. The minions involve actually break my biggest rule of minion design- NO TRACKING. But these guys can gain temporary hit points. Since I designed them for a single specific encounter, I felt like that was a fine exception, but I certainly wouldn't make a rule of it! [B][SIZE=4]Lurborask, Grimlock Priest of Juiblex --- Level 20 Solo Controller [/SIZE][/B](Leader) Medium natural humanoid, grimlock --- XP 14,000 HP 372; Bloodied 186 Initiative +13 AC 34; Fortitude 35; Reflex 29; Will 32 Perception +18 Speed 6 Blindsight Immune gaze; Resist 20 acid Saving Throws +5; Action Points 2 [B]TRAITS Stench * Aura 3[/B] Non-oozes in the aura suffer a -2 penalty on damage rolls and saving throws. [B]Thrall of Juiblex[/B] If Lurborask begins his turn conscious but unable to take actions of his own volition, ooze lord recharges and triggers. This is not an action. [B]STANDARD ACTIONS (mbasic) Slimy Touch (acid) * At Will [/B] Attack: Melee 1 (one creature); +24 vs. Reflex. Hit: 4d8 acid damage plus ongoing 15 acid damage and the target is slowed (save ends both). [B](melee) Sickening Vomit (acid, poison) * Recharges when one of Lurborask's gory jellies dies[/B] Attack: Melee 1 (one creature or two adjacent creatures); +24 vs. Fortitude. Hit: 4d6+10 acid and poison damage, and the target is nauseated (save ends). While nauseated, the target suffers a -2 penalty on saving throws and grants combat advantage. (This penalty stacks with that from Lurborask's aura.) [B] (ranged) Glob of Jelly (acid) * At Will[/B] Attack: Ranged 5 (one creature); +24 vs. Reflex. Hit: 3d10+8 acid damage, and the target falls prone. [B]Ooze Lord (conjuration) * Encounter[/B] Effect: Lurborask takes 10 damage and conjures four gore jellies within 10 squares. Each conjured jelly takes a standard action as a free action, and these jellies' initiative immediate follows Lurborask's. His xp value includes the value of all gore jellies conjured by him. [B](close) Wave of Slime (acid) * Recharges when first bloodied [/B] Attack: Close blast 4 (each creature in blast); +23 vs. Reflex. Hit: 4d10+9 acid damage, one item (rolled on the chart below) takes 2d4+3 wear points and another item (also rolled on the chart below) takes 1d4+1 wear points. Miss: Half damage, and one item (rolled on the chart below) takes 1d3 wear points. 01-30 Armor 31-50 Weapon or implement wielded 51-65 Arms slot item 66-80 Neck slot item 81-90 Waist slot item 91-95 Hands slot item 96-00 Feet slot item [B]TRIGGERED ACTIONS Oozy Blood * At Will[/B] Trigger: Lurborask takes damage other than psychic damage. Effect (Free Reaction): A gore jelly appears adjacent to Lurborask and takes a standard action as a free action. Its initiative is immediately following Lurborask's. His xp value includes the value of all gore jellies created by this power. --- Skills Dungeoneering +23, Religion +15, Stealth +18 Str 24 Dex 16 Wis 26 Con 18 Int 10 Cha 6 Alignment chaotic evil Languages Abyssal, Common, Deep Speech Equipment filthy robes, hide armor, morningstar, hidden symbol of Juiblex (a mass of harmless but disgusting cave slime), 9,000 gp in Religion components, 4,000 gp in Dungeoneering components [B][SIZE=4]Gore Jelly --- Level 20 Minion Skirmisher [/SIZE][/B] Small elemental animate (blind, demon, ooze) --- XP 700 HP 1; a missed attack never damages a minion Initiative +x AC 34; Fortitude 32; Reflex 31; Will 31 Perception +x Speed 6, climb 5 (spider climb) Blindsight Immune acid, gaze [B]TRAITS Ooze [/B] While squeezing, the gore jelly moves at full speed rather than half speed, it doesn't take the -5 penalty to attack rolls and it doesn't grant combat advantage. [B]STANDARD ACTIONS (mbasic) Bloodsucking Slam * At Will [/B] Attack: Melee 1 (one creature); +23 vs. Reflex. Hit: 14 damage, and the gore jelly gains 10 temporary hit points. [B]TRIGGERED ACTIONS Nervous Response * At Will [/B] Trigger: An attack misses the gore jelly. Effect (Opportunity Reaction): The gore jelly shifts 2 squares. --- Str 15 Dex 21 Wis 13 Con 20 Int 2 Cha 5 Alignment chaotic evil Languages understands Abyssal [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
The 4e Solo Thread
Top