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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6248077" data-attributes="member: 1165"><p>Here's a confusing solo. He's based on a villain from an Eberron adventure. He has a "soulblade", an intelligent item that can take independent actions such as Perception checks to look for hidden opponents.</p><p></p><p>The soulblade actions trait is supposed to give him another set of actions (much like Double Actions, Sage's Alacrity, etc) but this set of actions is different. For instance, it can use confusion but not a melee attack (or even an opportunity attack). It's supposed to be unaffected by Lucan's conditions. If you knock Lucan prone or weaken him, the soulblade shouldn't be affected. But there's an issue. There's no "attack an object" rules in 4e. The traits need rewriting, but I think I have something good here.</p><p></p><p>When it comes to anti-control, he's basically two monsters, except only Lucan himself can move.</p><p></p><p><strong>Lucan Stellos</strong></p><p>Level 4 Solo Skirmisher</p><p>Medium natural humanoid (human, vampire)</p><p>XP 875</p><p></p><p>HP 208; Bloodied 104</p><p>AC 18; Fortitude 16; Reflex 16; Will 15</p><p>Speed 8, jump 4 (spider climb)</p><p></p><p>Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant</p><p>Saving Throws +5; Action Points 2</p><p></p><p>Initiative +9</p><p>Perception +8</p><p>Darkvision</p><p></p><p><strong>Traits</strong></p><p><strong>Child of the Night</strong></p><p>If Lucan ends his turn in direct sunlight and lacks a protective covering such as a cloak or other heavy clothing, he takes 5 radiant damage (plus additional damage from his radiant vulnerability) from the sunlight, and he is weakened until he is no longer in direct sunlight. If he drops below 1 hit point from this damage, he is instantly destroyed.</p><p><strong>Combat Advantage</strong></p><p>Lucan deals an extra 1d6 damage on attacks against any target he has combat advantage against.</p><p><strong>First Strike</strong></p><p>At the start of the encounter, Lucan has combat advantage against any creatures that have not yet acted in that encounter.</p><p><strong>Magic Sword</strong></p><p>When Lucan scores a critical hit with soublade, he deals an additional 1d6 damage.</p><p><strong>Mobility</strong></p><p>Lucan gains a +4 bonus to all defenses against opportunity attacks provoked by movement.</p><p><strong>Regeneration</strong></p><p>Lucan regains 5 hit points whenever he starts his turn and has at least 1 hit point. When Lucan takes radiant damage, his regeneration does not function on his next turn.</p><p><strong>Soulblade's Actions</strong></p><p>The soulblade rolls initiative (+4) separately from Lucan, and takes a standard and minor action on each initiative result. If Lucan is affected by a daze, domination or stunned effect, the soulblade's actions are not affected. If the soulblade is granted immediate actions, it can use one between the end of one of its turns and the start of another. The soulblade tracks its power usage separately from Lucan.</p><p><strong>Soulblade's Defenses</strong></p><p>While Lucan carries the soulblade, he gains immunity to charm effects.</p><p><strong>Vampiric Stability</strong></p><p>When an effect forces Lucan to move, he moves 1 less square than the effect specifies. When an attack should knock Lucan prone, Lucan can roll a saving throw to avoid falling prone.</p><p></p><p><strong>Standard Actions</strong></p><p>m <strong>Soulblade</strong> (weapon) • At-Will</p><p>Attack: Melee 1 (one creature); +10 vs. AC</p><p>Hit: 2d6 + 6 damage.</p><p>m <strong>Vampiric Slam</strong> (necrotic) • At-Will</p><p>Attack: Melee 1 (one creature); +7 vs. Reflex</p><p>Hit: 1d10 + 7 necrotic damage, and Lucan grabs the target is he doesn't have any creatures (escape DC 14). While grabbed, the target grants combat advantage to all attackers.</p><p>M <strong>Bite</strong> (healing) • At-Will</p><p>Attack: Melee 1 (one creature grabbed by Lucan); +9 vs. AC</p><p>Hit: 2d10 + 3 damage, and the target is weakened (save ends). Lucan regains 20 hit points.</p><p>M <strong>Spring Attack</strong> • At-Will</p><p>Effect: Lucan can move up to his speed and make two melee basic attacks at any point during the movement. Lucan doesn't provoke opportunity attacks from the targets when moving away from the targets of the attack.</p><p>R <strong>Confusion</strong> (charm, item) • At-Will</p><p>Attack: Ranged 10 (one creature); +7 vs. Will</p><p>Hit: The target makes a melee basic attack against a creature of the soulblade's choice, charging if necessary.</p><p>Special: This is a soulblade ability. Using it does not provoke an opportunity attack.</p><p>A <strong>Dedicated Confusion</strong> (charm, item) • Recharge 5 6</p><p>Attack: Area burst 1 within 10 (enemies in the burst); +7 vs. Will</p><p>Hit: The target is dominated (save ends).</p><p>Special: This is a soulblade ability. Using it does not provoke an opportunity attack.</p><p></p><p><strong>Move Actions</strong></p><p><strong>Vampiric Leap</strong> • At-Will</p><p>Effect: Lucan flies up to 2 squares. This movement does not provoke opportunity attacks.</p><p></p><p><strong>Minor Actions</strong></p><p>A <strong>Faerie Fire</strong> • At-Will</p><p>Effect: Area burst 1 within 20 (creatures and objects in burst). The target grants combat advantage and cannot benefit from concealment or invisibility until the end of the soulblade's next turn.</p><p>Special: This is a soulblade ability. Using it does not provoke an opportunity attack.</p><p></p><p>Skills Athletics +12, Bluff +10, Diplomacy +10, Insight +8, Stealth +12, Streetwise +10, Thievery +12</p><p></p><p>Str 20 (+7)</p><p>Dex 20 (+7)</p><p>Wis 12 (+3)</p><p>Con 12 (+3)</p><p>Int 15 (+4)</p><p>Cha 16 (+5)</p><p></p><p>Alignment chaotic evil Languages Common, Dwarven, Elven</p><p>Equipment soulblade, glove of storing</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6248077, member: 1165"] Here's a confusing solo. He's based on a villain from an Eberron adventure. He has a "soulblade", an intelligent item that can take independent actions such as Perception checks to look for hidden opponents. The soulblade actions trait is supposed to give him another set of actions (much like Double Actions, Sage's Alacrity, etc) but this set of actions is different. For instance, it can use confusion but not a melee attack (or even an opportunity attack). It's supposed to be unaffected by Lucan's conditions. If you knock Lucan prone or weaken him, the soulblade shouldn't be affected. But there's an issue. There's no "attack an object" rules in 4e. The traits need rewriting, but I think I have something good here. When it comes to anti-control, he's basically two monsters, except only Lucan himself can move. [b]Lucan Stellos[/b] Level 4 Solo Skirmisher Medium natural humanoid (human, vampire) XP 875 HP 208; Bloodied 104 AC 18; Fortitude 16; Reflex 16; Will 15 Speed 8, jump 4 (spider climb) Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant Saving Throws +5; Action Points 2 Initiative +9 Perception +8 Darkvision [b]Traits[/b] [b]Child of the Night[/b] If Lucan ends his turn in direct sunlight and lacks a protective covering such as a cloak or other heavy clothing, he takes 5 radiant damage (plus additional damage from his radiant vulnerability) from the sunlight, and he is weakened until he is no longer in direct sunlight. If he drops below 1 hit point from this damage, he is instantly destroyed. [b]Combat Advantage[/b] Lucan deals an extra 1d6 damage on attacks against any target he has combat advantage against. [b]First Strike[/b] At the start of the encounter, Lucan has combat advantage against any creatures that have not yet acted in that encounter. [b]Magic Sword[/b] When Lucan scores a critical hit with soublade, he deals an additional 1d6 damage. [b]Mobility[/b] Lucan gains a +4 bonus to all defenses against opportunity attacks provoked by movement. [b]Regeneration[/b] Lucan regains 5 hit points whenever he starts his turn and has at least 1 hit point. When Lucan takes radiant damage, his regeneration does not function on his next turn. [b]Soulblade's Actions[/b] The soulblade rolls initiative (+4) separately from Lucan, and takes a standard and minor action on each initiative result. If Lucan is affected by a daze, domination or stunned effect, the soulblade's actions are not affected. If the soulblade is granted immediate actions, it can use one between the end of one of its turns and the start of another. The soulblade tracks its power usage separately from Lucan. [b]Soulblade's Defenses[/b] While Lucan carries the soulblade, he gains immunity to charm effects. [b]Vampiric Stability[/b] When an effect forces Lucan to move, he moves 1 less square than the effect specifies. When an attack should knock Lucan prone, Lucan can roll a saving throw to avoid falling prone. [b]Standard Actions[/b] m [b]Soulblade[/b] (weapon) • At-Will Attack: Melee 1 (one creature); +10 vs. AC Hit: 2d6 + 6 damage. m [b]Vampiric Slam[/b] (necrotic) • At-Will Attack: Melee 1 (one creature); +7 vs. Reflex Hit: 1d10 + 7 necrotic damage, and Lucan grabs the target is he doesn't have any creatures (escape DC 14). While grabbed, the target grants combat advantage to all attackers. M [b]Bite[/b] (healing) • At-Will Attack: Melee 1 (one creature grabbed by Lucan); +9 vs. AC Hit: 2d10 + 3 damage, and the target is weakened (save ends). Lucan regains 20 hit points. M [b]Spring Attack[/b] • At-Will Effect: Lucan can move up to his speed and make two melee basic attacks at any point during the movement. Lucan doesn't provoke opportunity attacks from the targets when moving away from the targets of the attack. R [b]Confusion[/b] (charm, item) • At-Will Attack: Ranged 10 (one creature); +7 vs. Will Hit: The target makes a melee basic attack against a creature of the soulblade's choice, charging if necessary. Special: This is a soulblade ability. Using it does not provoke an opportunity attack. A [b]Dedicated Confusion[/b] (charm, item) • Recharge 5 6 Attack: Area burst 1 within 10 (enemies in the burst); +7 vs. Will Hit: The target is dominated (save ends). Special: This is a soulblade ability. Using it does not provoke an opportunity attack. [b]Move Actions[/b] [b]Vampiric Leap[/b] • At-Will Effect: Lucan flies up to 2 squares. This movement does not provoke opportunity attacks. [b]Minor Actions[/b] A [b]Faerie Fire[/b] • At-Will Effect: Area burst 1 within 20 (creatures and objects in burst). The target grants combat advantage and cannot benefit from concealment or invisibility until the end of the soulblade's next turn. Special: This is a soulblade ability. Using it does not provoke an opportunity attack. Skills Athletics +12, Bluff +10, Diplomacy +10, Insight +8, Stealth +12, Streetwise +10, Thievery +12 Str 20 (+7) Dex 20 (+7) Wis 12 (+3) Con 12 (+3) Int 15 (+4) Cha 16 (+5) Alignment chaotic evil Languages Common, Dwarven, Elven Equipment soulblade, glove of storing [/QUOTE]
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