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<blockquote data-quote="Quickleaf" data-source="post: 6250979" data-attributes="member: 20323"><p>[MENTION=6696971]Manbearcat[/MENTION] Yes! I totally agree a lot of good advice could be compiled about how to link solos to their lairs; that D&D 5e black dragon article was a step in the right direction IMHO.</p><p></p><p> [MENTION=1210]the Jester[/MENTION] Yeah I would love it if we could assemble solo guidelines by tier. What I've noticed (having DMed and played levels 1-13) is an increase in the number of status effects PCs can dish out by about 9th level. </p><p></p><p>Also I'm in the process of putting together what I'm dubbing MONSTERS 4EVER which is basically all the tricks I've learned and compiled about designing monsters in 4e. I think of it like totally getting behind the scenes on the monster system and then giving DMs tools to hack it effectively. What would be great is if anyone wants to collaborate on a thorough list of solo design precepts with me. In particular I have no experience with high-paragon or epic play, which I hear is a different beast <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Some of the topics I'm covering include: <ul> <li data-xf-list-type="ul">New monster types besides minions, standards, elites, and solos...including humanoids & champions</li> <li data-xf-list-type="ul">Tricks for changing monster type/level</li> <li data-xf-list-type="ul">Pitfall conditions to watch out for</li> <li data-xf-list-type="ul">Ways to increase player agency on the monster building side</li> <li data-xf-list-type="ul">Mastering keywords</li> <li data-xf-list-type="ul">Minion design</li> <li data-xf-list-type="ul">Elite templates</li> <li data-xf-list-type="ul">Solo design</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 6250979, member: 20323"] [MENTION=6696971]Manbearcat[/MENTION] Yes! I totally agree a lot of good advice could be compiled about how to link solos to their lairs; that D&D 5e black dragon article was a step in the right direction IMHO. [MENTION=1210]the Jester[/MENTION] Yeah I would love it if we could assemble solo guidelines by tier. What I've noticed (having DMed and played levels 1-13) is an increase in the number of status effects PCs can dish out by about 9th level. Also I'm in the process of putting together what I'm dubbing MONSTERS 4EVER which is basically all the tricks I've learned and compiled about designing monsters in 4e. I think of it like totally getting behind the scenes on the monster system and then giving DMs tools to hack it effectively. What would be great is if anyone wants to collaborate on a thorough list of solo design precepts with me. In particular I have no experience with high-paragon or epic play, which I hear is a different beast :) Some of the topics I'm covering include:[LIST] [*]New monster types besides minions, standards, elites, and solos...including humanoids & champions [*]Tricks for changing monster type/level [*]Pitfall conditions to watch out for [*]Ways to increase player agency on the monster building side [*]Mastering keywords [*]Minion design [*]Elite templates [*]Solo design [/LIST] [/QUOTE]
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