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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6259376" data-attributes="member: 1165"><p>My own experience with 4e is just up to 13th-level.</p><p></p><p>According to Sly Flourish (the site writer has epic experience) PCs frequently gain lots of resistance to damage at high levels. His recommended template gave monsters +5 damage per tier when bloodied to counteract this. That specific trait wouldn't really work for this multi-staged monster though, so I tried something different.</p><p></p><p>My own experience showed that attack penalties can come up a lot, and I don't think they're fun. I never throw attack penalties at PCs. If a PC is taking an attack penalty, it's because they're prone [and can get up] or blinded [and can often make AoE attacks] or marked (they can attack the soldier).</p><p></p><p>While in my current campaign I've banned AoE attack penalty powers, there's a shockingly large number of single-target powers like that, including an at-will paladin power in the PH1. If a PC blunts a single monster's attack that's not so bad, but the same power used on a solo can cripple it, the equivalent of five monsters, for a round. (To the point where I've had elites and solos not use their action points until the power wore off.) So now I have solos that resist that effect.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6259376, member: 1165"] My own experience with 4e is just up to 13th-level. According to Sly Flourish (the site writer has epic experience) PCs frequently gain lots of resistance to damage at high levels. His recommended template gave monsters +5 damage per tier when bloodied to counteract this. That specific trait wouldn't really work for this multi-staged monster though, so I tried something different. My own experience showed that attack penalties can come up a lot, and I don't think they're fun. I never throw attack penalties at PCs. If a PC is taking an attack penalty, it's because they're prone [and can get up] or blinded [and can often make AoE attacks] or marked (they can attack the soldier). While in my current campaign I've banned AoE attack penalty powers, there's a shockingly large number of single-target powers like that, including an at-will paladin power in the PH1. If a PC blunts a single monster's attack that's not so bad, but the same power used on a solo can cripple it, the equivalent of five monsters, for a round. (To the point where I've had elites and solos not use their action points until the power wore off.) So now I have solos that resist that effect. [/QUOTE]
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