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The 5e DMG Part 2- The Purpose of the DMG
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<blockquote data-quote="Oofta" data-source="post: 8798466" data-attributes="member: 6801845"><p>First, I apologize that I let my sarcasm get too harsh.</p><p></p><p>Second, I disagree. D&D does not live in some void, independent of all other sources of information and advice. This thread is about what the DMG's goals should be, not it's format or presentation. I don't think it needs to be a resource for brand new DMs. Ignoring the ecosystem of support that has grown up around D&D culture is something that companies simply don't do. There's no reason for WOTC to fund live streams, there are hundreds out there already. Countless blogs exist whether or not the company supports them.</p><p></p><p>Anyone starting to DM now has grown up with the internet, looking up hints for various video games, parsing through mountains of online resources and opinions. Many industries rely on third parties to support their product while they focus on their core proficiencies. Long ago some companies that developed video games would also publish books that gave hints and tips for some of their AAA games. They don't do that any more because they know that the same material is a quick search away, there's no profit in publishing them any more.</p><p></p><p>Should WOTC take a look at improvements to the DMG? Of course. Anything can be improved, they've had several years of feedback and the hobby has grown beyond all expectations. Does the DMG need to be a starter set? I don't think so. We already have multiple starter sets. A free encounter with explanation? They just published one with a video companion piece. The DMG is a toolbox. One that can be better organized perhaps, but it's never going to tell you exactly what to build. </p><p></p><p>In my opinion the barrier of entry of the hobby has never been lower which has been reflected in year after year double digit growth. Some day that growth will end, but I don't think it will be because people can't figure out how to play the game due to the DMG not including a starter set.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8798466, member: 6801845"] First, I apologize that I let my sarcasm get too harsh. Second, I disagree. D&D does not live in some void, independent of all other sources of information and advice. This thread is about what the DMG's goals should be, not it's format or presentation. I don't think it needs to be a resource for brand new DMs. Ignoring the ecosystem of support that has grown up around D&D culture is something that companies simply don't do. There's no reason for WOTC to fund live streams, there are hundreds out there already. Countless blogs exist whether or not the company supports them. Anyone starting to DM now has grown up with the internet, looking up hints for various video games, parsing through mountains of online resources and opinions. Many industries rely on third parties to support their product while they focus on their core proficiencies. Long ago some companies that developed video games would also publish books that gave hints and tips for some of their AAA games. They don't do that any more because they know that the same material is a quick search away, there's no profit in publishing them any more. Should WOTC take a look at improvements to the DMG? Of course. Anything can be improved, they've had several years of feedback and the hobby has grown beyond all expectations. Does the DMG need to be a starter set? I don't think so. We already have multiple starter sets. A free encounter with explanation? They just published one with a video companion piece. The DMG is a toolbox. One that can be better organized perhaps, but it's never going to tell you exactly what to build. In my opinion the barrier of entry of the hobby has never been lower which has been reflected in year after year double digit growth. Some day that growth will end, but I don't think it will be because people can't figure out how to play the game due to the DMG not including a starter set. [/QUOTE]
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