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<blockquote data-quote="TrippyHippy" data-source="post: 5774352" data-attributes="member: 27252"><p>I think that the major advantage of a Vancian magic system is familiarity and it is pretty much the simplest magic system out there. </p><p></p><p>I do think that Wizards (or whatever) need a handful of relatively minor spells that they can always cast - isn't this the idea for Cantrips? - but I do think the resource management aspect of playing a magic user actually provides a gaming experience that some people like. </p><p></p><p>What I don't want is Magic Users reduced to being blasters - I want some outlet for creativity and variation - both in terms of distinction from other spell casters (being able to develop your own style), and in term of being significantly different to other classes in play. I could see an argument for an entire shift of approach - creating a Mage: The Ascension style freeform system would be interesting to me. But then this may still be alienating to others.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5774352, member: 27252"] I think that the major advantage of a Vancian magic system is familiarity and it is pretty much the simplest magic system out there. I do think that Wizards (or whatever) need a handful of relatively minor spells that they can always cast - isn't this the idea for Cantrips? - but I do think the resource management aspect of playing a magic user actually provides a gaming experience that some people like. What I don't want is Magic Users reduced to being blasters - I want some outlet for creativity and variation - both in terms of distinction from other spell casters (being able to develop your own style), and in term of being significantly different to other classes in play. I could see an argument for an entire shift of approach - creating a Mage: The Ascension style freeform system would be interesting to me. But then this may still be alienating to others. [/QUOTE]
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