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<blockquote data-quote="Aldarc" data-source="post: 5775839" data-attributes="member: 5142"><p>I would prefer a compromise solution: <strong>the spell system in Monte Cook's Arcana Unearthed.</strong> Most of us know it well enough. The caster prepares a limited number of spells from their spell list, and then they can spontaneously cast any of those spells in those spell slots a certain number of times per day. Three spells of one level can be sacrificed for another spell slot of higher level, or a spell slot of one level can be sacrificed for two spell slots of a lower level. Each prepared spell can either be heigtened as a spell slot higher or diminished as a spell slot lower. Spells can be further customized and personalized with templates. The spell list is broken down into three tiers: simple, complex, and exotic. Every 'mage' has access to simple spells. Feats are required for exotic spells. And it varies between classes as to the extent they have access to complex spells (e.g. the wizard-like 'magisters' have access to all complex spells, while the shamanistic 'greenbond' has access only to complex spells with the 'plant' and 'healing' descriptors.) Furthermore, the spell level to which classes have access also varies. It's a subtle mix of Vancian and the mana point system. The magic classes play like <em>mages</em>: not as a wizard or as a sorcerer, but a nice mix of the two. The primary issue would be to cut back on the spell list such that the flexibility and power of mages was brought in line with linear fighters.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 5775839, member: 5142"] I would prefer a compromise solution: [B]the spell system in Monte Cook's Arcana Unearthed.[/B] Most of us know it well enough. The caster prepares a limited number of spells from their spell list, and then they can spontaneously cast any of those spells in those spell slots a certain number of times per day. Three spells of one level can be sacrificed for another spell slot of higher level, or a spell slot of one level can be sacrificed for two spell slots of a lower level. Each prepared spell can either be heigtened as a spell slot higher or diminished as a spell slot lower. Spells can be further customized and personalized with templates. The spell list is broken down into three tiers: simple, complex, and exotic. Every 'mage' has access to simple spells. Feats are required for exotic spells. And it varies between classes as to the extent they have access to complex spells (e.g. the wizard-like 'magisters' have access to all complex spells, while the shamanistic 'greenbond' has access only to complex spells with the 'plant' and 'healing' descriptors.) Furthermore, the spell level to which classes have access also varies. It's a subtle mix of Vancian and the mana point system. The magic classes play like [I]mages[/I]: not as a wizard or as a sorcerer, but a nice mix of the two. The primary issue would be to cut back on the spell list such that the flexibility and power of mages was brought in line with linear fighters. [/QUOTE]
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