Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
THe Advancing Hoard: Game 2 - 3.5 D&D Adventure (Full)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Baron" data-source="post: 1729765" data-attributes="member: 19794"><p>Sorry for my no-brain question. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> <---- looking for brain.</p><p></p><p>Here's my character:</p><p></p><p>Noran Gurdog</p><p>Male Dwarf Cleric of Fharlanghn 1</p><p>Alignment: Neutral Good</p><p>Patron Deity: Fharlanghn</p><p>Height: 4' 2''</p><p>Weight: 146lbs</p><p>Hair: Brown, Long, Braided</p><p>Eyes: Dark Brown</p><p>Age: 59</p><p></p><p>Str: 15 (+2) </p><p>Dex: 12 (+1) </p><p>Con: 17 (+3) [+2 racial]</p><p>Int: 13 (+1) </p><p>Wis: 18 (+4) </p><p>Cha: 11 (+0) [-2 racial] </p><p></p><p>Class and Racial Abilities: +2 Con, -2 Cha, darkvision 60 ft., stonecunning (+2 racial bonus to search checks to notice unusual stonework), weapon familiarity (dwarven waraxes and dwarven urgroshes), stability (+4 on ability to resist being bull rushed or tripped while standing on the ground), +2 racial bonus on saving throws against poison, +2 racial bonus on saving throws against spells and spell-like effects, +1 racial bonus on attack rolls against orcs and goblinoids, +4 dodge bonus to Armor class against giants, +2 racial bonus on Appraise checks related to stone or metal items, +2 racial bonus on Craft checks related to stone or metal. Spontaneous casting, Domain Powers (Luck and Travel), Turn Undead 3/day</p><p></p><p></p><p>Hit Dice: 1d8 + 3</p><p>HP: 11</p><p>AC: 16 (+1 Dex, +5 Chainmail)</p><p>Init: +3 (+3 Dex)</p><p>Speed: 20ft </p><p></p><p>Saves:</p><p>Fortitude +5 [+2 base, +3 Con]</p><p>Reflex +1 [+0 base, +1 Dex]</p><p>Will +6 [+2 base, +4 Wis]</p><p></p><p>BAB: +0</p><p>Melee Atk: +2 (1d6+3/x2/B, quarterstaff or 1d4+2/19-20/P or S, dagger)</p><p>Ranged Atk: +1 (1d8/19-20/P, light crossbow or 1d4+2/19-20/P, dagger)</p><p></p><p>Skills:</p><p>Concentration +7 (4 ranks)</p><p>Diplomacy +4 (4 ranks)</p><p>Heal +6 (2 ranks)</p><p>Knowledge (religion) +2 (1 rank)</p><p>Spellcraft +2 (1 rank)</p><p>Feats:</p><p>Run (1st level)</p><p></p><p>Languages: Common, Dwarven, Gnome</p><p></p><p>Spells Prepared:</p><p>0 - Create Water, Guidance, Mending</p><p>1 - Magic Weapon, Longstrider*, Shield of Faith</p><p>* = Domain Spell</p><p></p><p>Equipment</p><p>Quarterstaff - carried in hands</p><p>Crossbow, Light 35gp -slung over back</p><p>Bolts, Crossbow (10) 1gp - quiver on back</p><p>Dagger 2gp - in boot</p><p>Backpack 2gp - back (obviously)</p><p>Bedroll 1sp - backpack</p><p>Flint and Steel 1gp - backpack</p><p>Trail rations (7 days worth) 3gp 5sp - backpack</p><p>Chainmail 150gp - worn</p><p>Explorer’s outfit - worn</p><p>Holy Symbol (Wooden) 1gp - worn</p><p></p><p>Money</p><p>4gp, 4sp</p><p></p><p>Appearance: Noran's hair usually garners the most immediate attention. His head and beard has been put into thin braids, each ending in a different colored bead. These braids bounce and sway when Noran, who seems quite nimble for a dwarf, bursts into action. He wears a visible suit of chainmail and carries around a long quarterstaff carved with dwarven runes. Despite the martial apparel, Noran is generally appears to be an open, happy person, as demonstrated by his somewhat goofy-looking and toothy grin.</p><p></p><p>Personality: Noran is a happy fellow, ready to meet everyone and ask questions about their homes or where they've been. This general inquisitive nature can get on some people's nerves, but compared to the general cold reserve of most dwarves, Noran is a pleasant surprise. The only time you will catch Noran in a bad mood is if he's been holed up in some town or other location for too long, which in Noran's case usually means a few days.</p><p></p><p>Background: Noran Gurdog was born from a family of warriors. His father and mother had both helped defend their mountain home from orc invasion. Their uncanny ability to cleave off orc heads garnered them much respect from their clan and community. When they discovered that their only son also exelled at martial combat, it made their already pleasant lives only happeir. The honor of their family would live on.</p><p></p><p>But Noran was a dreamer. He dreamed of lands far off. Cities so real he could touch. He wanted to travel, to see the world, meet different races. His parents would have none of such foolishness, but Noran kept dreaming. It got to such a point that Noran would leave his home for a week or two without warning just to be outside. Noran's parents responded quickly to this behavior. Noran was soon to be commissioned into the community military as soon as possible.</p><p></p><p>With less than a week left, Noran was overcome with not just day dreams, but real dreams of a bearded human with a staff, leading him from his home. A discussion with a more pious friend revealed the identity of the dream character as Fharlanghn, the god of roads.</p><p></p><p>Noran new this was a sign, and one night, while his parents were asleep, he did the most foolish thing of his life. He left home. He dishonored his clan and his parents, but he knew that he was being called to a higher purpose. He would be the one to foster a new, stronger relationship between his people and those around them. All that was left for him to do was prove he was right.</p></blockquote><p></p>
[QUOTE="The Baron, post: 1729765, member: 19794"] Sorry for my no-brain question. :uhoh: <---- looking for brain. Here's my character: Noran Gurdog Male Dwarf Cleric of Fharlanghn 1 Alignment: Neutral Good Patron Deity: Fharlanghn Height: 4' 2'' Weight: 146lbs Hair: Brown, Long, Braided Eyes: Dark Brown Age: 59 Str: 15 (+2) Dex: 12 (+1) Con: 17 (+3) [+2 racial] Int: 13 (+1) Wis: 18 (+4) Cha: 11 (+0) [-2 racial] Class and Racial Abilities: +2 Con, -2 Cha, darkvision 60 ft., stonecunning (+2 racial bonus to search checks to notice unusual stonework), weapon familiarity (dwarven waraxes and dwarven urgroshes), stability (+4 on ability to resist being bull rushed or tripped while standing on the ground), +2 racial bonus on saving throws against poison, +2 racial bonus on saving throws against spells and spell-like effects, +1 racial bonus on attack rolls against orcs and goblinoids, +4 dodge bonus to Armor class against giants, +2 racial bonus on Appraise checks related to stone or metal items, +2 racial bonus on Craft checks related to stone or metal. Spontaneous casting, Domain Powers (Luck and Travel), Turn Undead 3/day Hit Dice: 1d8 + 3 HP: 11 AC: 16 (+1 Dex, +5 Chainmail) Init: +3 (+3 Dex) Speed: 20ft Saves: Fortitude +5 [+2 base, +3 Con] Reflex +1 [+0 base, +1 Dex] Will +6 [+2 base, +4 Wis] BAB: +0 Melee Atk: +2 (1d6+3/x2/B, quarterstaff or 1d4+2/19-20/P or S, dagger) Ranged Atk: +1 (1d8/19-20/P, light crossbow or 1d4+2/19-20/P, dagger) Skills: Concentration +7 (4 ranks) Diplomacy +4 (4 ranks) Heal +6 (2 ranks) Knowledge (religion) +2 (1 rank) Spellcraft +2 (1 rank) Feats: Run (1st level) Languages: Common, Dwarven, Gnome Spells Prepared: 0 - Create Water, Guidance, Mending 1 - Magic Weapon, Longstrider*, Shield of Faith * = Domain Spell Equipment Quarterstaff - carried in hands Crossbow, Light 35gp -slung over back Bolts, Crossbow (10) 1gp - quiver on back Dagger 2gp - in boot Backpack 2gp - back (obviously) Bedroll 1sp - backpack Flint and Steel 1gp - backpack Trail rations (7 days worth) 3gp 5sp - backpack Chainmail 150gp - worn Explorer’s outfit - worn Holy Symbol (Wooden) 1gp - worn Money 4gp, 4sp Appearance: Noran's hair usually garners the most immediate attention. His head and beard has been put into thin braids, each ending in a different colored bead. These braids bounce and sway when Noran, who seems quite nimble for a dwarf, bursts into action. He wears a visible suit of chainmail and carries around a long quarterstaff carved with dwarven runes. Despite the martial apparel, Noran is generally appears to be an open, happy person, as demonstrated by his somewhat goofy-looking and toothy grin. Personality: Noran is a happy fellow, ready to meet everyone and ask questions about their homes or where they've been. This general inquisitive nature can get on some people's nerves, but compared to the general cold reserve of most dwarves, Noran is a pleasant surprise. The only time you will catch Noran in a bad mood is if he's been holed up in some town or other location for too long, which in Noran's case usually means a few days. Background: Noran Gurdog was born from a family of warriors. His father and mother had both helped defend their mountain home from orc invasion. Their uncanny ability to cleave off orc heads garnered them much respect from their clan and community. When they discovered that their only son also exelled at martial combat, it made their already pleasant lives only happeir. The honor of their family would live on. But Noran was a dreamer. He dreamed of lands far off. Cities so real he could touch. He wanted to travel, to see the world, meet different races. His parents would have none of such foolishness, but Noran kept dreaming. It got to such a point that Noran would leave his home for a week or two without warning just to be outside. Noran's parents responded quickly to this behavior. Noran was soon to be commissioned into the community military as soon as possible. With less than a week left, Noran was overcome with not just day dreams, but real dreams of a bearded human with a staff, leading him from his home. A discussion with a more pious friend revealed the identity of the dream character as Fharlanghn, the god of roads. Noran new this was a sign, and one night, while his parents were asleep, he did the most foolish thing of his life. He left home. He dishonored his clan and his parents, but he knew that he was being called to a higher purpose. He would be the one to foster a new, stronger relationship between his people and those around them. All that was left for him to do was prove he was right. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
THe Advancing Hoard: Game 2 - 3.5 D&D Adventure (Full)
Top