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*Pathfinder & Starfinder
The Adventure Paths: The Best Ones Are?
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<blockquote data-quote="fletch137" data-source="post: 5425200" data-attributes="member: 19337"><p>Let me preface all this with the note that I haven't played any of these APs. My current lack of a gaming group means my sole RPG experiences these days come from reading the adventures and *wishing* I could play them.</p><p></p><p>I got a late start into Serpent's Skull, only just now getting the first three books. However, I'm *really* liking the way this campaign is growing and it might be my favorite of the bunch. It has a good mix of adventure types: survival, expedition, dungeon, and even some politicking, yet each adventure keeps to a consistent theme and doesn't feel at all patchwork. As an added bonus, it not only explores more of Golarion's forgotten past for the fans, but the "forgotten past" part of means it's easily translatable to other settings.</p><p></p><p>Kingmaker's high on my list, too, despite not living up to my very high expectations. On just the read-thru, it feels kind of repetitious. If I were a player, I don't know how long I could tolerate "we go another hex, what do we see?" and the often unconnected series of lairs and monsters that pepper the region. Heaven help me once my PC becomes a noble and I'm still expected to sludge through bogs and fetch dragonfly wings for my subjects so they can make capes. Fortunately there's enough nobility-based adventures in the later books (the festival, the war, the alliance with the Nomen, etc.) that there's still a campaign there, but I'd likely cut out all the hex-crawling from books 4 and 5. And although the campaign takes place over in the forgettable corner of the map (far away from my beloved Varisia...at least Serpent's Skull has an option for letting players be *from* from Magnimar), the exploration, kingdom building, and epic finale (combined with even more epic ways to continue past the end of the adventure path) make this a campaign worth making some allowances for.</p><p></p><p>Honorable mention goes to Curse of the Crimson Throne, but not the one y'all are familiar with. The Crimson Throne I have in my head, heavily adapted to include elements from Rune Lords and Second Darkness (and even Bloodsworn Vale), is all levels of awesome. I can't really recommend CotCT based on my personal adaptations, but I'm such a huge fan of Varisia as a mini-setting that it's worth the cutting and pasting to make the most uber-Varisian campaign I can.</p></blockquote><p></p>
[QUOTE="fletch137, post: 5425200, member: 19337"] Let me preface all this with the note that I haven't played any of these APs. My current lack of a gaming group means my sole RPG experiences these days come from reading the adventures and *wishing* I could play them. I got a late start into Serpent's Skull, only just now getting the first three books. However, I'm *really* liking the way this campaign is growing and it might be my favorite of the bunch. It has a good mix of adventure types: survival, expedition, dungeon, and even some politicking, yet each adventure keeps to a consistent theme and doesn't feel at all patchwork. As an added bonus, it not only explores more of Golarion's forgotten past for the fans, but the "forgotten past" part of means it's easily translatable to other settings. Kingmaker's high on my list, too, despite not living up to my very high expectations. On just the read-thru, it feels kind of repetitious. If I were a player, I don't know how long I could tolerate "we go another hex, what do we see?" and the often unconnected series of lairs and monsters that pepper the region. Heaven help me once my PC becomes a noble and I'm still expected to sludge through bogs and fetch dragonfly wings for my subjects so they can make capes. Fortunately there's enough nobility-based adventures in the later books (the festival, the war, the alliance with the Nomen, etc.) that there's still a campaign there, but I'd likely cut out all the hex-crawling from books 4 and 5. And although the campaign takes place over in the forgettable corner of the map (far away from my beloved Varisia...at least Serpent's Skull has an option for letting players be *from* from Magnimar), the exploration, kingdom building, and epic finale (combined with even more epic ways to continue past the end of the adventure path) make this a campaign worth making some allowances for. Honorable mention goes to Curse of the Crimson Throne, but not the one y'all are familiar with. The Crimson Throne I have in my head, heavily adapted to include elements from Rune Lords and Second Darkness (and even Bloodsworn Vale), is all levels of awesome. I can't really recommend CotCT based on my personal adaptations, but I'm such a huge fan of Varisia as a mini-setting that it's worth the cutting and pasting to make the most uber-Varisian campaign I can. [/QUOTE]
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