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General Tabletop Discussion
*Pathfinder & Starfinder
The Adventure Paths: The Best Ones Are?
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<blockquote data-quote="mxyzplk" data-source="post: 5432997" data-attributes="member: 16450"><p>In RotR, the goblins and Sandpoint (Chapter 1), the haunted Foxglove Manor (Chapter 2), and the demented hillbilly ogres (Chapter 3) are all awesome classics. Chapters 4-6 were less compelling but there were still cool parts later on - the wendigo stuff, for example.</p><p></p><p>In CoCT, all the parts were good but different - I enjoyed all of chapters 1-3 and 6 (the parts in Korvosa). I felt the Shoanti part (Chapter 4) and the Scarwall part (Chapter 5)</p><p>were too forced in context, but would be good to take and expand upon unto themselves. And Kaer Maga was really interesting.</p><p></p><p>In SD, the Riddleport part in Chapters 1-2 was really cool. After that, not so much.</p></blockquote><p></p>
[QUOTE="mxyzplk, post: 5432997, member: 16450"] In RotR, the goblins and Sandpoint (Chapter 1), the haunted Foxglove Manor (Chapter 2), and the demented hillbilly ogres (Chapter 3) are all awesome classics. Chapters 4-6 were less compelling but there were still cool parts later on - the wendigo stuff, for example. In CoCT, all the parts were good but different - I enjoyed all of chapters 1-3 and 6 (the parts in Korvosa). I felt the Shoanti part (Chapter 4) and the Scarwall part (Chapter 5) were too forced in context, but would be good to take and expand upon unto themselves. And Kaer Maga was really interesting. In SD, the Riddleport part in Chapters 1-2 was really cool. After that, not so much. [/QUOTE]
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The Adventure Paths: The Best Ones Are?
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