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<blockquote data-quote="bluesfella" data-source="post: 5907554" data-attributes="member: 98561"><p>[gm]Nicodemus didn't need to move to O11 to reach the brigand as Sledge had just shifted him into that spot on his turn.[/gm][gm]Mallick takes 5 ongoing poison damage, then fails his save against it. <a href="http://invisiblecastle.com/roller/view/3513430/" target="_blank">Mallick's save vs. Poison (1d20=3)</a>[/gm]</p><p>With a shriek, the pseudodragon falls back dead from Brocc's mental attack.</p><p></p><p>Bejik, still spitting blood, sees the tiny dragon fall and curses at Brocc in Dragonborn. Then focusing all his anger at the ghost in front of him, says <span style="color: DarkRed">"Vrak Tiburcaex, I release you from my service! Join your ancestors in the afterlife, knowing that you have failed to protect this citadel!"</span> Quickly, the warwing drake bites the ghost, holding her in place for a moment while Bejik runs her through with his spear. She screams <span style="color: Yellow">"Noooo!" </span>as she begins to evaporate while floating up to the ceiling. In a last act of defiance, Vrak takes hold of a piece of structural masonry embedded in the roof. <span style="color: Yellow">"Run, my friends! If I cannot protect this holy place from his evil plot, it is better for it to be lost forever." </span> Before disipating completely, she pulls the piece of masonry free, and the entire ceiling starts to tremble and convulse as bits of rock and rubble start breaking loose and falling.</p><p></p><p>The brigand was in the middle of swinging his flail at the dwarf when the rubble started to fall. He gets distracted by the impending collapse and misses Sledge completely.</p><p></p><p>Similarly, the arrow that the sniper had just launched towards Nicodemus gets knocked out of the air by a falling piece of rubble.</p><p></p><p>The smallest rocks have started falling first, turning the entire floor into difficult terrain. Very quickly, some of the larger pieces of rubble come next. A particularly large piece of ceiling falls on Bejik, knocking him to the ground and crushing the remaining life out of him. His drake is hit as well, but not killed outright. Both Mallick and Nicodemus are hit by falling rubble as well, leaving the ranger barely standing.[gm]Mallick only has 1 hp remaining, and will take 5 ongoing poison damage at the beginning of his turn. Keep that in mind as you plan your turns out.[/gm][sblock=Map] Characters with a red dot are <span style="color: Red">Bloodied</span></p><p>The entire floor is covered in rubble now, making it all difficult terrain.</p><p><img src="http://img72.imageshack.us/img72/54/rubble9.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Rolls]<a href="http://invisiblecastle.com/roller/view/3513407/" target="_blank">Drake's Bite vs. Vrak (1d20+9=19, 1d10+4=9)</a> Hit (Vrak) for 9 damage</p><p><a href="http://invisiblecastle.com/roller/view/3513406/" target="_blank">Spear vs. Vrak (1d20+12=30, 1d10+4=10)</a> Hit (Vrak) for 10 damage</p><p><a href="http://invisiblecastle.com/roller/view/3513419/" target="_blank">Brigand's Flail vs. Sledge (1d20+8=10, 2d6+4=10)</a> Miss (Sledge)</p><p><a href="http://invisiblecastle.com/roller/view/3513420/" target="_blank">Longbow vs. Nic (1d20+10=11, 1d10+4=10)</a> Miss (Nic)</p><p><a href="http://invisiblecastle.com/roller/view/3513427/" target="_blank">Rubble vs. Drake, Bejik, Mallick, Brocc, Nic, Brigand, Sledge (1d20+4=23, 1d20+4=18, 1d20+4=17, 1d20+4=8, 1d20+4=19, 1d20+4=10, 1d20+4=11, 2d6+2=9)</a> Hit (Drake, Bejik, Mallick, Nic) for 9 damage, Misses Brocc, Brigand and Sledge[/sblock][sblock=Enemies]Bejik: <span style="color: Red">Dead</span></p><p>AC-21</p><p>Fort-18</p><p>Ref-17</p><p>Will-20</p><p></p><p>Brigand: 53 damage taken, <span style="color: Red">Bloodied</span></p><p>AC-19</p><p>Fort-18</p><p>Ref-15</p><p>Will-16</p><p></p><p>Sniper: <span style="color: Green">No damage taken</span></p><p>AC-18</p><p>Fort-14</p><p>Ref-17</p><p>Will-15</p><p></p><p>Pseudodragon: <span style="color: Red">Dead</span></p><p>AC-17</p><p>Fort-14</p><p>Ref-15</p><p>Will-14</p><p></p><p>Warwing Drake: <span style="color: Green">16 damage taken</span></p><p>AC-18</p><p>Fort-17</p><p>Ref-16</p><p>Will-15</p><p></p><p>**Dragonborn gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Collapsing Ceiling Hazard]Perception DC 15: As a free action, the character can shout directions to an ally within 5 and give that ally a +2 Reflex bonus until the start of the character's next turn.</p><p></p><p>As a minor action, a character can make a DC 10 Acrobatics or Athletics check to dodge nimbly between falling rubble. With a successful check, a character takes half damage from rubble until the start of the character's next turn.[/sblock][sblock=Status]Brocc: <span style="color: green">24</span>/38 hp</p><p>6/6 surges remaining</p><p></p><p>Mallick: <span style="color: red">1</span>/47 hp, <span style="color: Red">Bloodied</span>, ongoing 5 poison damage</p><p>5/6 surges remaining</p><p>Used Action Point</p><p>Used <span style="color: DimGray">Jaws of the Wolf</span></p><p></p><p>Nicodemus: <span style="color: red">21</span>/55 hp, <span style="color: Red">Bloodied</span></p><p>9/10 surges remaining</p><p>Used <span style="color: Red">Fearsome Smite</span></p><p></p><p>Sledge: <span style="color: green">37</span>/61 hp</p><p>12/12 surges remaining</p><p>Used Action Point</p><p>Used <span style="color: DimGray">Bedeviling Assault</span></p><p>Used <span style="color: DimGray">Savage Advance</span>[/sblock]</p></blockquote><p></p>
[QUOTE="bluesfella, post: 5907554, member: 98561"] [gm]Nicodemus didn't need to move to O11 to reach the brigand as Sledge had just shifted him into that spot on his turn.[/gm][gm]Mallick takes 5 ongoing poison damage, then fails his save against it. [url=http://invisiblecastle.com/roller/view/3513430/]Mallick's save vs. Poison (1d20=3)[/url][/gm] With a shriek, the pseudodragon falls back dead from Brocc's mental attack. Bejik, still spitting blood, sees the tiny dragon fall and curses at Brocc in Dragonborn. Then focusing all his anger at the ghost in front of him, says [COLOR="DarkRed"]"Vrak Tiburcaex, I release you from my service! Join your ancestors in the afterlife, knowing that you have failed to protect this citadel!"[/COLOR] Quickly, the warwing drake bites the ghost, holding her in place for a moment while Bejik runs her through with his spear. She screams [COLOR="Yellow"]"Noooo!" [/COLOR]as she begins to evaporate while floating up to the ceiling. In a last act of defiance, Vrak takes hold of a piece of structural masonry embedded in the roof. [COLOR="Yellow"]"Run, my friends! If I cannot protect this holy place from his evil plot, it is better for it to be lost forever." [/COLOR] Before disipating completely, she pulls the piece of masonry free, and the entire ceiling starts to tremble and convulse as bits of rock and rubble start breaking loose and falling. The brigand was in the middle of swinging his flail at the dwarf when the rubble started to fall. He gets distracted by the impending collapse and misses Sledge completely. Similarly, the arrow that the sniper had just launched towards Nicodemus gets knocked out of the air by a falling piece of rubble. The smallest rocks have started falling first, turning the entire floor into difficult terrain. Very quickly, some of the larger pieces of rubble come next. A particularly large piece of ceiling falls on Bejik, knocking him to the ground and crushing the remaining life out of him. His drake is hit as well, but not killed outright. Both Mallick and Nicodemus are hit by falling rubble as well, leaving the ranger barely standing.[gm]Mallick only has 1 hp remaining, and will take 5 ongoing poison damage at the beginning of his turn. Keep that in mind as you plan your turns out.[/gm][sblock=Map] Characters with a red dot are [COLOR="Red"]Bloodied[/COLOR] The entire floor is covered in rubble now, making it all difficult terrain. [IMG]http://img72.imageshack.us/img72/54/rubble9.png[/IMG][/sblock][sblock=Rolls][url=http://invisiblecastle.com/roller/view/3513407/]Drake's Bite vs. Vrak (1d20+9=19, 1d10+4=9)[/url] Hit (Vrak) for 9 damage [url=http://invisiblecastle.com/roller/view/3513406/]Spear vs. Vrak (1d20+12=30, 1d10+4=10)[/url] Hit (Vrak) for 10 damage [url=http://invisiblecastle.com/roller/view/3513419/]Brigand's Flail vs. Sledge (1d20+8=10, 2d6+4=10)[/url] Miss (Sledge) [url=http://invisiblecastle.com/roller/view/3513420/]Longbow vs. Nic (1d20+10=11, 1d10+4=10)[/url] Miss (Nic) [url=http://invisiblecastle.com/roller/view/3513427/]Rubble vs. Drake, Bejik, Mallick, Brocc, Nic, Brigand, Sledge (1d20+4=23, 1d20+4=18, 1d20+4=17, 1d20+4=8, 1d20+4=19, 1d20+4=10, 1d20+4=11, 2d6+2=9)[/url] Hit (Drake, Bejik, Mallick, Nic) for 9 damage, Misses Brocc, Brigand and Sledge[/sblock][sblock=Enemies]Bejik: [COLOR="Red"]Dead[/COLOR] AC-21 Fort-18 Ref-17 Will-20 Brigand: 53 damage taken, [COLOR="Red"]Bloodied[/COLOR] AC-19 Fort-18 Ref-15 Will-16 Sniper: [COLOR="Green"]No damage taken[/COLOR] AC-18 Fort-14 Ref-17 Will-15 Pseudodragon: [COLOR="Red"]Dead[/COLOR] AC-17 Fort-14 Ref-15 Will-14 Warwing Drake: [COLOR="Green"]16 damage taken[/COLOR] AC-18 Fort-17 Ref-16 Will-15 **Dragonborn gain a +1 racial bonus to attack rolls when bloodied.**[/sblock][sblock=Collapsing Ceiling Hazard]Perception DC 15: As a free action, the character can shout directions to an ally within 5 and give that ally a +2 Reflex bonus until the start of the character's next turn. As a minor action, a character can make a DC 10 Acrobatics or Athletics check to dodge nimbly between falling rubble. With a successful check, a character takes half damage from rubble until the start of the character's next turn.[/sblock][sblock=Status]Brocc: [COLOR="green"]24[/COLOR]/38 hp 6/6 surges remaining Mallick: [COLOR="red"]1[/COLOR]/47 hp, [COLOR="Red"]Bloodied[/COLOR], ongoing 5 poison damage 5/6 surges remaining Used Action Point Used [COLOR="DimGray"]Jaws of the Wolf[/COLOR] Nicodemus: [COLOR="red"]21[/COLOR]/55 hp, [COLOR="Red"]Bloodied[/COLOR] 9/10 surges remaining Used [COLOR="Red"]Fearsome Smite[/COLOR] Sledge: [COLOR="green"]37[/COLOR]/61 hp 12/12 surges remaining Used Action Point Used [COLOR="DimGray"]Bedeviling Assault[/COLOR] Used [COLOR="DimGray"]Savage Advance[/COLOR][/sblock] [/QUOTE]
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