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The Adventures of Olgar Shiverstone (Angelsboi: In memorium)
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 288073" data-attributes="member: 5868"><p><strong>Chpt 4, cont.</strong></p><p></p><p>Just outside of town they came upon a roadblock. Two woodsy-looking characters, a human and a dwarf, were standing in the middle of the road. Several large animals – a bear and some wolves – stood in the road with them.</p><p></p><p><em>Druids, great, </em>Olgar remarked, <em>this’ll leave a mark. </em> He looked to the left and right, looking for an avenue of escape, then realized that if he spurred his pony to a gallop, he’d probably fall right off.</p><p></p><p>“Stop, we need to talk to you!” the druids said. The party halted. </p><p></p><p>Wodyn looked down from his elk. “What can we do for you?”</p><p></p><p>“We’d like the wand that belonged to our friend Noir,” the human replied.</p><p></p><p>“Fine,” Wodyn responded, “here you go.” He flipped him the wand, and the party rode onward, unmolested.</p><p></p><p>They traveled for three days without incident, and soon reached the outskirts of the city of Oerid. After fighting off a small swarm of stirges – nasty mosquito-like creatures that sucked blood – just outside of town they were a bit drained but otherwise no worse for wear. They headed for the city gate.</p><p></p><p>A city guard stopped them. “Halt, state your business and peace-bond your weapons.”</p><p></p><p>“We’re ‘ere t’ do some shoppin’” Olgar said, “an’ get a curse lifted. Wha’s peace-bondin?”</p><p></p><p>The guard demonstrated how by tying an elaborate knot, he would secure their weapons in their respective sheathes. “More peaceful that way, “ he explained, “ And that’s how the Justice League likes it. Are you a spell-caster?” This last was directed at Nelum, who nodded.</p><p></p><p>The guard bound the fingers of Nelum’s hands together with peace-bonds while Nelum asked, “Who are the Justice League?”</p><p></p><p>“They’re in charge of the city. They make and enforce the laws, and see that everyone is treated the same. Stay out of trouble, don’t cause fights, and stay away from the temple of Veriday, and you’ll be fine.”</p><p></p><p>“What’s wrong with the temple of Veriday?” Wodyn asked.</p><p></p><p>“It’s off-limits. They have been causing trouble in the city, so we had to shut them down.”</p><p></p><p>Olgar shrugged, “ Aye, whatever. What other temples be there?”</p><p></p><p>The guard began a long description of the various temples, their locations, descriptions, and his opinions of the various orders. “Quite th’ tour guide, isn’t ‘e?” Olgar whispered to Nelum. They finally obtained the information they wanted, and headed off to find the Temple of Obi, which was a gaudy shrine to the god of knowledge on the far side of town.</p><p></p><p>The priest in the sanctum at the temple of Obi welcomed them warmly and asked their business.</p><p></p><p>“We need a curse lifted,” Nelum explained, “actually, three of them.” He described the symptoms, as the priest nodded.</p><p></p><p>“We can take care of that,” the priest said, ”for a small donation to the church.”</p><p></p><p>“Is this small enough?” Wodyn asked, taking out the large piece of onyx they had found in the dragon’s hoard. The priest’s eyes popped.</p><p></p><p>“That will leave us deeply in your debt,” the priest stammered.</p><p></p><p>“Well, we could use a few healing scrolls, and we have some magical items we’d like to have examined,” Wodyn offered. “Would those services justify this donation?”</p><p></p><p>The priest nodded. “Follow me,” he said, and led them out a back door, through a couple of rooms, then through a door hidden behind a bookcase into a passage that spiraled downward. Eventually they came to a small, well-lit chamber that contained a desk and a couple of bookshelves.</p><p></p><p>The priest sat down, took the gem, and Wodyn passed over the remaining magical items that needed evaluation – the sickle, the dagger, and the garnet necklace. The priest handed him back a small flat piece of slate about four inches square. </p><p></p><p>“Take this,” he said, “it will glow and vibrate when we are ready to speak to you again about the items. In the meantime, you might want to find an inn. I recommend The Lit Lantern, just around the block from here. If you’ll wait a moment, we’ll see to the curse.” </p><p></p><p>The priest departed and returned a short while later bearing three rolls of parchment. In a low chant, he read each one and touched Wodyn, Belarn, and Olgar in turn. Each of them took on a soft blue glow, which quickly faded. Olgar immediately felt healthier and stronger than he had in days.</p><p></p><p>“Tha’s th’ ticket! Now le’s get some food ‘n rest!”</p><p></p><p>The adventurers thanked the man, promising to return as soon as they were paged.</p><p></p><p>They left the temple and found Strithe, the elven ranger, waiting for them outside.</p><p></p><p>“Where you been, an’ what’re ye doin’ here?” Olgar asked. </p><p></p><p>“Following my vision,” the elf replied, “and tracking you down.”</p><p></p><p>“Could have used you help the last week,” Wodyn said, and filled the elf in on their recent activities.</p><p></p><p>“Ken we be goin’ now?” Olgar asked impatiently.</p><p></p><p>They departed, and soon arrived at a large, well-lit, two-story building whose sign proclaimed “The Lit Lantern”. They entered the common room, a spacious area of tables and chairs that was about half-full of patrons. Most of the clientele seemed to be adventurers – various races, many with odd dress or unusual equipment. Many were wearing armor or carrying weapons. A tall woman called out to them as they entered.</p><p></p><p>“Well met, and welcome to the Lit Lantern. Are you looking for a room or services?”</p><p></p><p>“Aye,” Olgar said, “we could use a place t’ stay. An’ what services ye offer?”</p><p></p><p>“We serve as an adventurers guild,” the woman replied, “we help link clients in need of … assistance … up with those that can help them. There is a list of available work on that board over there.” She pointed to one wall, which had a number of leaflets, fliers, and notices tacked up on it. “The cost is minimal, once you register with us.”</p><p></p><p>“Why register, if people can just go to the authorities to solve their problems?” Nelum asked.</p><p></p><p>The woman laughed. “You obviously haven’t been in Oerid long. There are many things people would prefer the city not to get involved in.”</p><p></p><p>“Aye, then,” Olgar said, “we’ll at least take a room fer a week’re so.” He paid for their room, and the woman brought a tablet over.</p><p></p><p>“Sign the name of your company,” she said.</p><p></p><p>“Company, wha’ company?” Olgar asked, confused.</p><p></p><p>“The name of your adventuring company,” the woman replied, amused, “you did say you were adventurers, didn’t you?”</p><p></p><p>“Aye, but we’re more like five guys goin’ in th’ same direction,” Olgar replied. With a wicked grin, he wrote “Five Guys Going in the Same Direction” down as their company name. <em>Should ha’ called us ‘The Lollipop Guild,’</em> he thought with a wry smile.</p><p></p><p>“Well, then, here’s the key to your room,” the woman said, and went to see to some of the other patrons.</p><p></p><p>“Well, time fer some much deserved rest,” Olgar said, “I’m t’ bed down.”</p><p></p><p>“I’m going to try and call a familiar!” Nelum announced. The others shrugged, and headed off to their room to get some rest.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 288073, member: 5868"] [b]Chpt 4, cont.[/b] Just outside of town they came upon a roadblock. Two woodsy-looking characters, a human and a dwarf, were standing in the middle of the road. Several large animals – a bear and some wolves – stood in the road with them. [i]Druids, great, [/i]Olgar remarked, [i]this’ll leave a mark. [/i] He looked to the left and right, looking for an avenue of escape, then realized that if he spurred his pony to a gallop, he’d probably fall right off. “Stop, we need to talk to you!” the druids said. The party halted. Wodyn looked down from his elk. “What can we do for you?” “We’d like the wand that belonged to our friend Noir,” the human replied. “Fine,” Wodyn responded, “here you go.” He flipped him the wand, and the party rode onward, unmolested. They traveled for three days without incident, and soon reached the outskirts of the city of Oerid. After fighting off a small swarm of stirges – nasty mosquito-like creatures that sucked blood – just outside of town they were a bit drained but otherwise no worse for wear. They headed for the city gate. A city guard stopped them. “Halt, state your business and peace-bond your weapons.” “We’re ‘ere t’ do some shoppin’” Olgar said, “an’ get a curse lifted. Wha’s peace-bondin?” The guard demonstrated how by tying an elaborate knot, he would secure their weapons in their respective sheathes. “More peaceful that way, “ he explained, “ And that’s how the Justice League likes it. Are you a spell-caster?” This last was directed at Nelum, who nodded. The guard bound the fingers of Nelum’s hands together with peace-bonds while Nelum asked, “Who are the Justice League?” “They’re in charge of the city. They make and enforce the laws, and see that everyone is treated the same. Stay out of trouble, don’t cause fights, and stay away from the temple of Veriday, and you’ll be fine.” “What’s wrong with the temple of Veriday?” Wodyn asked. “It’s off-limits. They have been causing trouble in the city, so we had to shut them down.” Olgar shrugged, “ Aye, whatever. What other temples be there?” The guard began a long description of the various temples, their locations, descriptions, and his opinions of the various orders. “Quite th’ tour guide, isn’t ‘e?” Olgar whispered to Nelum. They finally obtained the information they wanted, and headed off to find the Temple of Obi, which was a gaudy shrine to the god of knowledge on the far side of town. The priest in the sanctum at the temple of Obi welcomed them warmly and asked their business. “We need a curse lifted,” Nelum explained, “actually, three of them.” He described the symptoms, as the priest nodded. “We can take care of that,” the priest said, ”for a small donation to the church.” “Is this small enough?” Wodyn asked, taking out the large piece of onyx they had found in the dragon’s hoard. The priest’s eyes popped. “That will leave us deeply in your debt,” the priest stammered. “Well, we could use a few healing scrolls, and we have some magical items we’d like to have examined,” Wodyn offered. “Would those services justify this donation?” The priest nodded. “Follow me,” he said, and led them out a back door, through a couple of rooms, then through a door hidden behind a bookcase into a passage that spiraled downward. Eventually they came to a small, well-lit chamber that contained a desk and a couple of bookshelves. The priest sat down, took the gem, and Wodyn passed over the remaining magical items that needed evaluation – the sickle, the dagger, and the garnet necklace. The priest handed him back a small flat piece of slate about four inches square. “Take this,” he said, “it will glow and vibrate when we are ready to speak to you again about the items. In the meantime, you might want to find an inn. I recommend The Lit Lantern, just around the block from here. If you’ll wait a moment, we’ll see to the curse.” The priest departed and returned a short while later bearing three rolls of parchment. In a low chant, he read each one and touched Wodyn, Belarn, and Olgar in turn. Each of them took on a soft blue glow, which quickly faded. Olgar immediately felt healthier and stronger than he had in days. “Tha’s th’ ticket! Now le’s get some food ‘n rest!” The adventurers thanked the man, promising to return as soon as they were paged. They left the temple and found Strithe, the elven ranger, waiting for them outside. “Where you been, an’ what’re ye doin’ here?” Olgar asked. “Following my vision,” the elf replied, “and tracking you down.” “Could have used you help the last week,” Wodyn said, and filled the elf in on their recent activities. “Ken we be goin’ now?” Olgar asked impatiently. They departed, and soon arrived at a large, well-lit, two-story building whose sign proclaimed “The Lit Lantern”. They entered the common room, a spacious area of tables and chairs that was about half-full of patrons. Most of the clientele seemed to be adventurers – various races, many with odd dress or unusual equipment. Many were wearing armor or carrying weapons. A tall woman called out to them as they entered. “Well met, and welcome to the Lit Lantern. Are you looking for a room or services?” “Aye,” Olgar said, “we could use a place t’ stay. An’ what services ye offer?” “We serve as an adventurers guild,” the woman replied, “we help link clients in need of … assistance … up with those that can help them. There is a list of available work on that board over there.” She pointed to one wall, which had a number of leaflets, fliers, and notices tacked up on it. “The cost is minimal, once you register with us.” “Why register, if people can just go to the authorities to solve their problems?” Nelum asked. The woman laughed. “You obviously haven’t been in Oerid long. There are many things people would prefer the city not to get involved in.” “Aye, then,” Olgar said, “we’ll at least take a room fer a week’re so.” He paid for their room, and the woman brought a tablet over. “Sign the name of your company,” she said. “Company, wha’ company?” Olgar asked, confused. “The name of your adventuring company,” the woman replied, amused, “you did say you were adventurers, didn’t you?” “Aye, but we’re more like five guys goin’ in th’ same direction,” Olgar replied. With a wicked grin, he wrote “Five Guys Going in the Same Direction” down as their company name. [i]Should ha’ called us ‘The Lollipop Guild,’[/i] he thought with a wry smile. “Well, then, here’s the key to your room,” the woman said, and went to see to some of the other patrons. “Well, time fer some much deserved rest,” Olgar said, “I’m t’ bed down.” “I’m going to try and call a familiar!” Nelum announced. The others shrugged, and headed off to their room to get some rest. [/QUOTE]
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