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The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)
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<blockquote data-quote="Scorch" data-source="post: 3077192" data-attributes="member: 1502"><p><strong>Adventure 11 Summary</strong></p><p></p><p>Before this session, I decided that Curley had been mapping the dungeon. I went through the Barakus book and drew out a crude map of what the adventurers had explored so far and peppered it with miscellaneous notes that the bard had written. I handed this out as a prop so the group could decide what they wanted to do next.</p><p></p><p>Based on what they had explored so far I had a good idea of three things they would want to do: Explore the rest of the first level, wander south into goblin territory, or wander east and run into some drow, orcs, and flesh golems.</p><p></p><p>The group went for door #2 and head right into goblin territory smack dab in the middle of the second level map. They did not try to hide their progress since Aislenn had no chance of even making a basic move silent check. The goblin guards heard them coming from outside the entrance to their area. As soon as Absinthe opened up the door to the death trap that was the goblin entrance, they slammed shut the opposite door and barred it while the archers got ready.</p><p></p><p>Absinthe decided there was no way in hell she was going down that corridor so the party decided to hunker down outside the door and had Ravenspur loudly announce that they would instead go another way. Ghost sound was then cast to make it sound like the party had moved off when in reality Aislenn was standing right by the door as still as she could waiting for an opportunity. </p><p></p><p>The gnome sorcerer had made a very good bluff roll while the goblin guards had nothing even resembling a good sense motive roll so after ten minutes they choose one of their number to go out and investigate. I rolled a 1 on a straight INT check and the goblins forgot to close and bar the inner entrance door. As soon as the poor fool opened the outside door, Aislenn smashed right past him with a held action and charged through the deathtrap corridor, avoiding arrows sent her way by the goblin archers, and right into the first guard room. She took in the situation and decided to rush around the corner to take out the first set of archers on the east side. Meanwhile the goblin archers in the second room started firing at her.</p><p></p><p>Keldin let out a war cry, happy to be fighting goblins, and led the charge with the rest of the party following. While Aislenn was slaughtering goblins, the ranger headed over to the west side to take care of the archers over there. Micca went for the door to the second guardroom and discovered that it was barred. He started smashing away at it while taking fire from the archers in the second guard room. Ravenspur took care of them by going right up to the archer slit and throwing a sleep spell through taking out first one set of archers then the other.</p><p></p><p>Aislenn joined Micca in smashing away at the door while Keldin finished up the remaining goblins in the first guard room. The door finally caved in and the group rushed into the second room. Ravenspur and Absinthe went around killing the sleeping goblins as Aislenn and the others went running down to the third guard room, taking fire from the goblins there throwing javelins. The main goblin room was alerted to the presence of the invaders and their chief, the cleric of Orcus, was organizing them for battle. I divided the goblins into groups of five and had each member of the group move on the same initiative. It made things a lot easier. As for miniatures, I was in heaven since I got to break out and use EVERY single goblin miniature I had including the goblins from the Lord of the Rings miniature game. My only regret was that I did not have a Hirst Arts block set built for the room since I had the exact pieces needed. I had decided it was too much of a hassle to haul them over from home, especially since I was not even sure the group would come to this location.</p><p></p><p>The third group of goblins fell and the group attacked the door leading into the main goblin warren. They smashed the door off of its hinges and were immediately under fire from javelin throwers. The goblin chief started buffing himself up. Absinthe and Aislenn insisted that the group stay in the corridor and let the goblins come to them into the bottleneck, thus preventing possible flank attacks. Some of the goblins were not listening to the orders of the cleric and in a battle fervor went charging at the group rather than peppering them with missile fire. They were promptly carved to pieces.</p><p></p><p>Seeing that amazonian fighter was slaughtering his minions wholesale, the goblin cleric let loose with a hold person that took Aislenn out of the fight for a few rounds. The group despaired for a moment but Micca, Adson, and Keldin held the line until Aislenn was able to shake off the effects. Ravenspur and Curley provided magical support taking out goblins with sleep spells or buffing with bardic song.</p><p></p><p>The goblin leader decided it was time to wade into battle and managed to get in one or two solid hits against Aislenn before she took his head clean off its shoulders. I gotta remember not to send the leader right at her. She is murder!</p><p></p><p>More goblins from the side rooms to the northwest joined the battle in the room but it was not enough to turn the tide. Three tried to escape but were cut down before the reached the southern exit to the room. The battle was over and the group had killed over 43 goblins. </p><p></p><p>They took their time searching the rooms, not bothering to even look at the guardroom to the south. (The goblins there decided to take their chances with the orcs and minotaurs.) They grabbed whatever treasure they could find and decided to beat feet out of there back to the surface and return to Endhome.</p><p></p><p>When they returned to where they kept their horse they had the unpleasant discovery that the black dragon had gotten to the poor beast and had left parts of it strewn across the area. This was just my way of reminding them that they could not take it for granted that they could spend days inside Barakus and not expect things would be safe outside.</p><p></p><p>On their return journey to Endhome they had a discussion with Curley about keeping Barakus a secret for a little while longer. Curley agreed but also stated that he wanted a full share of the treasure and be treated as an equal member of the group. The party readily agreed since they felt that Curley’s inspiring songs were what kept them alive for the last few battles.</p><p></p><p>The journey back to Endhome was uneventful and we decided to call it a night. Treasure selling and distribution was done offline through email.</p><p></p><p>Overall the group told me they had a blast with their “Balin’s Tomb Moment” where they got to unleash on a horde of goblins. I felt pretty satisfied with how it turned out as well. </p><p></p><p>Next Up: A new member to the group.</p></blockquote><p></p>
[QUOTE="Scorch, post: 3077192, member: 1502"] [b]Adventure 11 Summary[/b] Before this session, I decided that Curley had been mapping the dungeon. I went through the Barakus book and drew out a crude map of what the adventurers had explored so far and peppered it with miscellaneous notes that the bard had written. I handed this out as a prop so the group could decide what they wanted to do next. Based on what they had explored so far I had a good idea of three things they would want to do: Explore the rest of the first level, wander south into goblin territory, or wander east and run into some drow, orcs, and flesh golems. The group went for door #2 and head right into goblin territory smack dab in the middle of the second level map. They did not try to hide their progress since Aislenn had no chance of even making a basic move silent check. The goblin guards heard them coming from outside the entrance to their area. As soon as Absinthe opened up the door to the death trap that was the goblin entrance, they slammed shut the opposite door and barred it while the archers got ready. Absinthe decided there was no way in hell she was going down that corridor so the party decided to hunker down outside the door and had Ravenspur loudly announce that they would instead go another way. Ghost sound was then cast to make it sound like the party had moved off when in reality Aislenn was standing right by the door as still as she could waiting for an opportunity. The gnome sorcerer had made a very good bluff roll while the goblin guards had nothing even resembling a good sense motive roll so after ten minutes they choose one of their number to go out and investigate. I rolled a 1 on a straight INT check and the goblins forgot to close and bar the inner entrance door. As soon as the poor fool opened the outside door, Aislenn smashed right past him with a held action and charged through the deathtrap corridor, avoiding arrows sent her way by the goblin archers, and right into the first guard room. She took in the situation and decided to rush around the corner to take out the first set of archers on the east side. Meanwhile the goblin archers in the second room started firing at her. Keldin let out a war cry, happy to be fighting goblins, and led the charge with the rest of the party following. While Aislenn was slaughtering goblins, the ranger headed over to the west side to take care of the archers over there. Micca went for the door to the second guardroom and discovered that it was barred. He started smashing away at it while taking fire from the archers in the second guard room. Ravenspur took care of them by going right up to the archer slit and throwing a sleep spell through taking out first one set of archers then the other. Aislenn joined Micca in smashing away at the door while Keldin finished up the remaining goblins in the first guard room. The door finally caved in and the group rushed into the second room. Ravenspur and Absinthe went around killing the sleeping goblins as Aislenn and the others went running down to the third guard room, taking fire from the goblins there throwing javelins. The main goblin room was alerted to the presence of the invaders and their chief, the cleric of Orcus, was organizing them for battle. I divided the goblins into groups of five and had each member of the group move on the same initiative. It made things a lot easier. As for miniatures, I was in heaven since I got to break out and use EVERY single goblin miniature I had including the goblins from the Lord of the Rings miniature game. My only regret was that I did not have a Hirst Arts block set built for the room since I had the exact pieces needed. I had decided it was too much of a hassle to haul them over from home, especially since I was not even sure the group would come to this location. The third group of goblins fell and the group attacked the door leading into the main goblin warren. They smashed the door off of its hinges and were immediately under fire from javelin throwers. The goblin chief started buffing himself up. Absinthe and Aislenn insisted that the group stay in the corridor and let the goblins come to them into the bottleneck, thus preventing possible flank attacks. Some of the goblins were not listening to the orders of the cleric and in a battle fervor went charging at the group rather than peppering them with missile fire. They were promptly carved to pieces. Seeing that amazonian fighter was slaughtering his minions wholesale, the goblin cleric let loose with a hold person that took Aislenn out of the fight for a few rounds. The group despaired for a moment but Micca, Adson, and Keldin held the line until Aislenn was able to shake off the effects. Ravenspur and Curley provided magical support taking out goblins with sleep spells or buffing with bardic song. The goblin leader decided it was time to wade into battle and managed to get in one or two solid hits against Aislenn before she took his head clean off its shoulders. I gotta remember not to send the leader right at her. She is murder! More goblins from the side rooms to the northwest joined the battle in the room but it was not enough to turn the tide. Three tried to escape but were cut down before the reached the southern exit to the room. The battle was over and the group had killed over 43 goblins. They took their time searching the rooms, not bothering to even look at the guardroom to the south. (The goblins there decided to take their chances with the orcs and minotaurs.) They grabbed whatever treasure they could find and decided to beat feet out of there back to the surface and return to Endhome. When they returned to where they kept their horse they had the unpleasant discovery that the black dragon had gotten to the poor beast and had left parts of it strewn across the area. This was just my way of reminding them that they could not take it for granted that they could spend days inside Barakus and not expect things would be safe outside. On their return journey to Endhome they had a discussion with Curley about keeping Barakus a secret for a little while longer. Curley agreed but also stated that he wanted a full share of the treasure and be treated as an equal member of the group. The party readily agreed since they felt that Curley’s inspiring songs were what kept them alive for the last few battles. The journey back to Endhome was uneventful and we decided to call it a night. Treasure selling and distribution was done offline through email. Overall the group told me they had a blast with their “Balin’s Tomb Moment” where they got to unleash on a horde of goblins. I felt pretty satisfied with how it turned out as well. Next Up: A new member to the group. [/QUOTE]
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