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The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)
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<blockquote data-quote="Scorch" data-source="post: 3079564" data-attributes="member: 1502"><p><strong>Adventure 14 Summary</strong></p><p></p><p>We had planned a game for Friday night but the threat of inclement weather was keeping away three of the seven players in the game. Not even my promise of full experience for the night could lure them all in. Only Keldin, Aislenn, Ravenspur, and Adson could make it to the game that night. I was fine with that since they were back in the city and I could have characters conveniently go missing for the adventure.</p><p></p><p>The first thing the party wanted to get accomplished was purchasing new items. Of interest to Keldin was a mithril chain shirt he wanted to get enchanted. We role played him getting Albin (of Albin’s Armory) to find a third party who could sell it to him and he made a Gather Info and Diplomacy check to get it. I ruled that it would take three days for him to acquire the shirt and have it enchanted. To discourage a run on the mithril market I decided that each subsequent request from players to get another item would up the DC of finding it by 5. Aislenn was considering get it as well but finally just decided to get a regular chain shirt enchanted.</p><p></p><p>During all this, Ravenspur got a request for a meeting to take place in the bad part of town. He had a good idea who was requesting it so he asked for Keldin and Adson to scope the place out and hide nearby in case of trouble. The ranger and the monk hid themselves outside the entrance to the bar the meeting was to take place. Ravenspur showed up later and wandered into the establishment, a dive called “The Prancing Unicorn”. The place had only one way into it. There were a few patrons and an uninterested half-orc bartender. Ravenspur sat himself at a corner table and a few minutes later Dagon Ziss and Zero Stranglevine entered the bar. </p><p></p><p>I had decided that Dagon knew what the party had found but had no idea where it was except that it was north somewhere. His efforts to find Barakus was becoming expensive and he decided to try and appeal to Ravenspur, since they had done business before, to share in the effort to clean out the dungeon and pillage its riches. The gnome sorcerer was no longer the naïve 1st level character he once was and told Dagon to go pound sand. Dagon took offense and left in a huff with a bemused Zero following. Keldin and Adson decided to follow them in case they were going to cause trouble. The two villains made their way back to a house of ill repute where they were staying and did not emerge from it while Keldin and Adson waited outside.</p><p></p><p>Ravenspur, in the meantime, wandered out of the bar thinking that Keldin and Adson were watching his back hidden in the shadows. As he headed back to the inn he heard the sounds of a fight coming from a side alley and recognized the voice of Father Beamus. He entered the alley and saw the cleric being confronted by three thugs. The gnome threw down a sleep spell and he and Beamus were able to take down his would be assailants. Father Beamus tended to the muggers wounds before the two headed back to the Temple of Pelor.</p><p></p><p>Along the way Father Beamus related to Ravenspur why he was in such a bad part of the city. Since he came to Endhome the priest had been helping out the local homeless and beggar population of the city, providing healing, a dry place to sleep, the occasional warm meal, etc. Recently some of the regulars had been turning up missing. Father Beamus noticed that this coincided with the opening of the Temple of Da-Jin six months ago. The new priestess there, Elan Kanto, had also been tending to the homeless but in a different manner. She had her acolytes gather them up, clean them up, and then find jobs for them as servants outside the city. The funny thing was that those who she helped never were heard from again, not even contacting or visiting relatives in the city. Beamus became suspicious and began to investigate. Father Beamus believed that he had bitten off more than he could chew and wanted to ask for help from the party. Ravenspur readily agreed.</p><p></p><p>The next morning Keldin, Adson, Aislenn, and Ravenspur headed over to the barracks to try and talk to Captain Bondhome. The captain of the city guard was not in, he was still out investigating the reports of a new bandit gang led by a giant out in the hills. The bored bureaucrat they talked to listened with disinterest to their tale and told them that he would get word to the captain when he got back. The group left the barracks but not before they were approached by a guardsman who had overheard their conversation. He told the party of how he saw a ship come into the docks at midnight during the night of the new moon. He saw people hustled on board and the ship departed just as quickly as it had arrived. When he reported it to his superior on the watch he was told to mind his own business. </p><p></p><p>With that in mind the party decided to actually check out the Temple of Da-Jin (I liked the name better than Jamboor which the module used as the front name). When asked I told them that it was a southern religion that resembled the worshippers of Wee-Jas. The four of them approached the temple and hung around outside while Adson snuck in through the front door.</p><p></p><p>The ranger was able to easily sneak in unnoticed by the guard and the one servant who was scrubbing the floors. (With Absinthe’s player absent, Keldin had to be the sneak monkey for the game). From the shadows of the large foyer he observed one of the beggars taken in by the temple trying to sneak back out. The poor fellow was intercepted by a guard who bullied him into staying. Keldin snuck in as far as the main temple itself and observed Elan Kanto bullying her minions around. Not wanting to get in too deep he snuck back out with some help from Adson who was hanging out in the foyer pretending to be a blind mendicant. The monk was able to distract the guard so the halfling could get out unseen. </p><p></p><p>I don’t know if I ever mentioned it but Adson wears a blindfold and does not use his eyes to see. It is just a cosmetic affectation of his that does not give him any bonuses. Just flavor text for his character.</p><p></p><p>The four adventurers met back at the Temple of Pelor and tell Father Beamus what they discovered so far. The plan was for them to attend the evening services at the Temple of Da-Jin and then decide if they will act then or not. Father Beamus promised to alert the others as to where the four were. This was my way of allowing the other players to join the adventure if they showed up next game.</p><p></p><p>While the group attended the service, Keldin snuck out once again and explored the temple. Since the slaves were locked up for the night, the guards were either guarding the entrance and main hallway or hanging out in their barracks. The ranger had free reign of most of the temple. He managed to find the slaves and tells them he will be by later to free them though they were skeptical about his sincerity thinking it may be a trick (he was whispering to them through a locked door). He checked out Elan’s room as well as the acolytes’ quarters (stealing some potions along the way). Keldin then headed to the kitchen and snuck past the cook. He finds the “correction room” and decides it is time to leave. He drew the attention of the cook who he intimidated into silence.</p><p></p><p>Keldin timed his exit into the foyer with the letting out of the rest of the congregation. The party met up and decided that they wanted to take the temple guards and free the slaves as soon as the last congregant leaves through the main entrance.</p><p></p><p>I called it a night since I know if they were going to start a fight in the temple it will be a long one. I handed out some role-playing XP since not much combat took place and we packed it in. I had some planning to do for the next session.</p><p></p><p>Next Session: The Big Brawl!</p></blockquote><p></p>
[QUOTE="Scorch, post: 3079564, member: 1502"] [b]Adventure 14 Summary[/b] We had planned a game for Friday night but the threat of inclement weather was keeping away three of the seven players in the game. Not even my promise of full experience for the night could lure them all in. Only Keldin, Aislenn, Ravenspur, and Adson could make it to the game that night. I was fine with that since they were back in the city and I could have characters conveniently go missing for the adventure. The first thing the party wanted to get accomplished was purchasing new items. Of interest to Keldin was a mithril chain shirt he wanted to get enchanted. We role played him getting Albin (of Albin’s Armory) to find a third party who could sell it to him and he made a Gather Info and Diplomacy check to get it. I ruled that it would take three days for him to acquire the shirt and have it enchanted. To discourage a run on the mithril market I decided that each subsequent request from players to get another item would up the DC of finding it by 5. Aislenn was considering get it as well but finally just decided to get a regular chain shirt enchanted. During all this, Ravenspur got a request for a meeting to take place in the bad part of town. He had a good idea who was requesting it so he asked for Keldin and Adson to scope the place out and hide nearby in case of trouble. The ranger and the monk hid themselves outside the entrance to the bar the meeting was to take place. Ravenspur showed up later and wandered into the establishment, a dive called “The Prancing Unicorn”. The place had only one way into it. There were a few patrons and an uninterested half-orc bartender. Ravenspur sat himself at a corner table and a few minutes later Dagon Ziss and Zero Stranglevine entered the bar. I had decided that Dagon knew what the party had found but had no idea where it was except that it was north somewhere. His efforts to find Barakus was becoming expensive and he decided to try and appeal to Ravenspur, since they had done business before, to share in the effort to clean out the dungeon and pillage its riches. The gnome sorcerer was no longer the naïve 1st level character he once was and told Dagon to go pound sand. Dagon took offense and left in a huff with a bemused Zero following. Keldin and Adson decided to follow them in case they were going to cause trouble. The two villains made their way back to a house of ill repute where they were staying and did not emerge from it while Keldin and Adson waited outside. Ravenspur, in the meantime, wandered out of the bar thinking that Keldin and Adson were watching his back hidden in the shadows. As he headed back to the inn he heard the sounds of a fight coming from a side alley and recognized the voice of Father Beamus. He entered the alley and saw the cleric being confronted by three thugs. The gnome threw down a sleep spell and he and Beamus were able to take down his would be assailants. Father Beamus tended to the muggers wounds before the two headed back to the Temple of Pelor. Along the way Father Beamus related to Ravenspur why he was in such a bad part of the city. Since he came to Endhome the priest had been helping out the local homeless and beggar population of the city, providing healing, a dry place to sleep, the occasional warm meal, etc. Recently some of the regulars had been turning up missing. Father Beamus noticed that this coincided with the opening of the Temple of Da-Jin six months ago. The new priestess there, Elan Kanto, had also been tending to the homeless but in a different manner. She had her acolytes gather them up, clean them up, and then find jobs for them as servants outside the city. The funny thing was that those who she helped never were heard from again, not even contacting or visiting relatives in the city. Beamus became suspicious and began to investigate. Father Beamus believed that he had bitten off more than he could chew and wanted to ask for help from the party. Ravenspur readily agreed. The next morning Keldin, Adson, Aislenn, and Ravenspur headed over to the barracks to try and talk to Captain Bondhome. The captain of the city guard was not in, he was still out investigating the reports of a new bandit gang led by a giant out in the hills. The bored bureaucrat they talked to listened with disinterest to their tale and told them that he would get word to the captain when he got back. The group left the barracks but not before they were approached by a guardsman who had overheard their conversation. He told the party of how he saw a ship come into the docks at midnight during the night of the new moon. He saw people hustled on board and the ship departed just as quickly as it had arrived. When he reported it to his superior on the watch he was told to mind his own business. With that in mind the party decided to actually check out the Temple of Da-Jin (I liked the name better than Jamboor which the module used as the front name). When asked I told them that it was a southern religion that resembled the worshippers of Wee-Jas. The four of them approached the temple and hung around outside while Adson snuck in through the front door. The ranger was able to easily sneak in unnoticed by the guard and the one servant who was scrubbing the floors. (With Absinthe’s player absent, Keldin had to be the sneak monkey for the game). From the shadows of the large foyer he observed one of the beggars taken in by the temple trying to sneak back out. The poor fellow was intercepted by a guard who bullied him into staying. Keldin snuck in as far as the main temple itself and observed Elan Kanto bullying her minions around. Not wanting to get in too deep he snuck back out with some help from Adson who was hanging out in the foyer pretending to be a blind mendicant. The monk was able to distract the guard so the halfling could get out unseen. I don’t know if I ever mentioned it but Adson wears a blindfold and does not use his eyes to see. It is just a cosmetic affectation of his that does not give him any bonuses. Just flavor text for his character. The four adventurers met back at the Temple of Pelor and tell Father Beamus what they discovered so far. The plan was for them to attend the evening services at the Temple of Da-Jin and then decide if they will act then or not. Father Beamus promised to alert the others as to where the four were. This was my way of allowing the other players to join the adventure if they showed up next game. While the group attended the service, Keldin snuck out once again and explored the temple. Since the slaves were locked up for the night, the guards were either guarding the entrance and main hallway or hanging out in their barracks. The ranger had free reign of most of the temple. He managed to find the slaves and tells them he will be by later to free them though they were skeptical about his sincerity thinking it may be a trick (he was whispering to them through a locked door). He checked out Elan’s room as well as the acolytes’ quarters (stealing some potions along the way). Keldin then headed to the kitchen and snuck past the cook. He finds the “correction room” and decides it is time to leave. He drew the attention of the cook who he intimidated into silence. Keldin timed his exit into the foyer with the letting out of the rest of the congregation. The party met up and decided that they wanted to take the temple guards and free the slaves as soon as the last congregant leaves through the main entrance. I called it a night since I know if they were going to start a fight in the temple it will be a long one. I handed out some role-playing XP since not much combat took place and we packed it in. I had some planning to do for the next session. Next Session: The Big Brawl! [/QUOTE]
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