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The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)
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<blockquote data-quote="Scorch" data-source="post: 3087141" data-attributes="member: 1502"><p><strong>Adventure 18</strong></p><p></p><p>Knowing that the group was angry and ready to pick a fight with the evil adventuring party, I spent some time leveling up the Dagon and company to fifth level. I then plotted out where they were staying, their defenses, precautions, and the disposition of their hirelings.</p><p></p><p>The game started with our heroes working out what had happened to Curley’s body. Ravenspur and Micca investigated the desecrated grave but found no clues other than someone dug up the body and hauled it off. They guessed (correctly so) that Dagon and company wanted it to perform “Speak With Dead” to find out about Barakus. Their guesses were not something they could go to the authorities with so the more hotheaded members of the group (Ravenspur and Keldin) decided to do something about it while the enablers of the group (Adson and Aislenn) encouraged them on. </p><p></p><p>First, though, they needed some intelligence on where the evil adventurers were headed. Some inquiries by Ravenspur and Absinthe found out that Dagon and company had hired a bunch of thugs and had disappeared from the city, last seen heading north a week back. The timing looked like it was possible that both parties had missed each other in the hills if the evil adventurers were indeed head towards Barakus, which is what had happened. </p><p></p><p>That afternoon Absinthe and Keldin asked some teamsters just arrived from the north road if they had seen a group resembling Dagon’s and indeed they had. The teamsters were just leaving the roadside inn as Dagon and crew pulled in with a cart and some wounded henchmen. They were very protective of the wagon the teamsters recalled, letting no one get near it. </p><p></p><p>The rogue and the ranger decided that the others were puttering around too much and they headed out to the north to watch the road and see for themselves. They camped out a few miles north from a hidden vantage point and the following morning they spotted the other adventuring party at the end of a wagon caravan heading back into the city. From where they watched the Elf and the Halfling could not tell what was in the wagon since it was covered by a canvas tarp.</p><p></p><p>Absinth and Keldin followed the caravan into the city gate and watched as Dagon paid the hired thugs and sent them on their way. Keldin then followed Dagon and the others along with their wagon while Absinthe tailed the hired thugs. Keldin followed the wagon back to the apartment building he had seen a few weeks back after Dagon’s meeting with Ravenspur. The ranger then entered a neighboring building so he could spy the layout of the stable where the wagon was kept. He saw the Da-Leek and Zero leave the stable but not Dagon and Gilgar. Keldin then headed back to the King’s Inn to tell the others.</p><p></p><p>Absinthe, in the meantime, tailed the thugs to a local dive where she walked in as any other patron and listened in on them commiserating their bad luck. It turned out that Dagon used them as cannon fodder in the caves of Barakus. They attempted to enter two caves, one they were repelled by ghouls and another by the black dragon. Eventually the thugs split up and headed their own ways. Absinthe followed the one most likely the leader and cornered him at his rented room where she interrogated him on the details of his unfortunate adventure. A Rogue 4 scaring the snot out a Warrior 1 is not a pretty sight and she soon got confirmation that they had indeed found Barakus but had not penetrated that far into it. Absinthe warned off the thug from ever doing business with Dagon again (something he and the others were already considering) and then headed back to the inn as well.</p><p></p><p>Keldin arrived at the inn first but found only Ravenspur, Aislenn, and Adson present. Ravenspur became so excited over Keldin’s report that he fired the others up to go attack the stable behind the apartment before they can find the others He was convinced that Curley’s body was in the wagon. This led to some wonderful role-playing as the four most gung-ho characters charged off while the three most cautious players were elsewhere. I recalled Absinthe’s player bemoaning the fact that he could not get back fast enough to prevent what he saw as a disaster in the making.</p><p></p><p>Ravenspur put a hired guard to sleep at the mouth of the alley leading to the back of the apartment where the stables were. He slept yet another guard and they attempted to sneak into the stable. They found the cart but also Gilgar who shrugged off Ravenspur’s sleep spell without even making a save. Some meta-gaming on Ravenspur’s part alerted the players that this guy is above 4 hit dice and that they no longer have the element of surprise. The evil cleric started bellowing for Dagon. At this point common sense seemed to seep into Ravenspur and the others and they decided to run for it. While the others escaped, Adson climbed a nearby building so he could watch what happened next. He saw Dagon and the other evil adventurers boil out of the apartment building and discuss what happened. After a bit, Adson left to join the others.</p><p></p><p>Soon our adventurers gathered back at the inn where Micca and Absinthe take Ravenspur to task for attacking the evil adventurers but the sorcerer is angered beyond reason that a fellow gnome’s body is being desecrated by Dagon and company. I was having the time of my life as they argued in character over the situation they found themselves in. They knew that the evil adventurers were pretty powerful and were not going to take this lying down. They were right on that count, I already had a response planned out involving a certain were-rat named Tousice. Consensus was reached that they needed to leave the city and head back to Barakus until things cooled down. </p><p></p><p>They left as soon as they could and made tracks for Barakus. Other than one random encounter with hobgoblins they made it back to the caves above the city. Some scouting by Keldin revealed the camp site were the evil adventures had stayed. They waited three days in hiding to make sure they were not followed (they were not, Dagon was back in the city striking a deal with Tousice) and a decision was made to finally take on the black dragon.</p><p></p><p>They were pretty paranoid about Zemfer. They slowly crept into the east cave entrance and made their way south. Absinthe scouted forward and the group tried to spread out so that they would not get hit all at once by a breath weapon attack. Zemfer was aware of their presence a few seconds after they entered his lair and slowly moved around to attempt to flank them from the rear. He chose his moment when Keldin and Absinthe were around a corner and Adson and Ravenspur where in line for a breath weapon. The dragon took his five foot step around a corner and let loose with an acid stream that nearly killed the gnome sorcerer but only mildly scarred the monk.</p><p></p><p>Aislenn and Adson charged the dragon and I was afraid they were going to get killed but my dice failed me. None of my attacks landed on Adson while a full attack on Aislenn only landed one blow. Adson then wound up and stunned the dragon with his attack and kept him stunned as I rolled nothing but suck for saving throws. The party then just annihilated the poor thing.</p><p></p><p>We called it a night after quickly searching the lair and finding both stashes of treasure. After being frustrated by Dagon the evil adventurers they felt better after pounding the snot out of what I thought was going to be a tough encounter with a dragon. It was the first dragon they had taken down so they were pretty proud of themselves.</p><p></p><p>Next Adventure: Waiting for Dagon</p></blockquote><p></p>
[QUOTE="Scorch, post: 3087141, member: 1502"] [b]Adventure 18[/b] Knowing that the group was angry and ready to pick a fight with the evil adventuring party, I spent some time leveling up the Dagon and company to fifth level. I then plotted out where they were staying, their defenses, precautions, and the disposition of their hirelings. The game started with our heroes working out what had happened to Curley’s body. Ravenspur and Micca investigated the desecrated grave but found no clues other than someone dug up the body and hauled it off. They guessed (correctly so) that Dagon and company wanted it to perform “Speak With Dead” to find out about Barakus. Their guesses were not something they could go to the authorities with so the more hotheaded members of the group (Ravenspur and Keldin) decided to do something about it while the enablers of the group (Adson and Aislenn) encouraged them on. First, though, they needed some intelligence on where the evil adventurers were headed. Some inquiries by Ravenspur and Absinthe found out that Dagon and company had hired a bunch of thugs and had disappeared from the city, last seen heading north a week back. The timing looked like it was possible that both parties had missed each other in the hills if the evil adventurers were indeed head towards Barakus, which is what had happened. That afternoon Absinthe and Keldin asked some teamsters just arrived from the north road if they had seen a group resembling Dagon’s and indeed they had. The teamsters were just leaving the roadside inn as Dagon and crew pulled in with a cart and some wounded henchmen. They were very protective of the wagon the teamsters recalled, letting no one get near it. The rogue and the ranger decided that the others were puttering around too much and they headed out to the north to watch the road and see for themselves. They camped out a few miles north from a hidden vantage point and the following morning they spotted the other adventuring party at the end of a wagon caravan heading back into the city. From where they watched the Elf and the Halfling could not tell what was in the wagon since it was covered by a canvas tarp. Absinth and Keldin followed the caravan into the city gate and watched as Dagon paid the hired thugs and sent them on their way. Keldin then followed Dagon and the others along with their wagon while Absinthe tailed the hired thugs. Keldin followed the wagon back to the apartment building he had seen a few weeks back after Dagon’s meeting with Ravenspur. The ranger then entered a neighboring building so he could spy the layout of the stable where the wagon was kept. He saw the Da-Leek and Zero leave the stable but not Dagon and Gilgar. Keldin then headed back to the King’s Inn to tell the others. Absinthe, in the meantime, tailed the thugs to a local dive where she walked in as any other patron and listened in on them commiserating their bad luck. It turned out that Dagon used them as cannon fodder in the caves of Barakus. They attempted to enter two caves, one they were repelled by ghouls and another by the black dragon. Eventually the thugs split up and headed their own ways. Absinthe followed the one most likely the leader and cornered him at his rented room where she interrogated him on the details of his unfortunate adventure. A Rogue 4 scaring the snot out a Warrior 1 is not a pretty sight and she soon got confirmation that they had indeed found Barakus but had not penetrated that far into it. Absinthe warned off the thug from ever doing business with Dagon again (something he and the others were already considering) and then headed back to the inn as well. Keldin arrived at the inn first but found only Ravenspur, Aislenn, and Adson present. Ravenspur became so excited over Keldin’s report that he fired the others up to go attack the stable behind the apartment before they can find the others He was convinced that Curley’s body was in the wagon. This led to some wonderful role-playing as the four most gung-ho characters charged off while the three most cautious players were elsewhere. I recalled Absinthe’s player bemoaning the fact that he could not get back fast enough to prevent what he saw as a disaster in the making. Ravenspur put a hired guard to sleep at the mouth of the alley leading to the back of the apartment where the stables were. He slept yet another guard and they attempted to sneak into the stable. They found the cart but also Gilgar who shrugged off Ravenspur’s sleep spell without even making a save. Some meta-gaming on Ravenspur’s part alerted the players that this guy is above 4 hit dice and that they no longer have the element of surprise. The evil cleric started bellowing for Dagon. At this point common sense seemed to seep into Ravenspur and the others and they decided to run for it. While the others escaped, Adson climbed a nearby building so he could watch what happened next. He saw Dagon and the other evil adventurers boil out of the apartment building and discuss what happened. After a bit, Adson left to join the others. Soon our adventurers gathered back at the inn where Micca and Absinthe take Ravenspur to task for attacking the evil adventurers but the sorcerer is angered beyond reason that a fellow gnome’s body is being desecrated by Dagon and company. I was having the time of my life as they argued in character over the situation they found themselves in. They knew that the evil adventurers were pretty powerful and were not going to take this lying down. They were right on that count, I already had a response planned out involving a certain were-rat named Tousice. Consensus was reached that they needed to leave the city and head back to Barakus until things cooled down. They left as soon as they could and made tracks for Barakus. Other than one random encounter with hobgoblins they made it back to the caves above the city. Some scouting by Keldin revealed the camp site were the evil adventures had stayed. They waited three days in hiding to make sure they were not followed (they were not, Dagon was back in the city striking a deal with Tousice) and a decision was made to finally take on the black dragon. They were pretty paranoid about Zemfer. They slowly crept into the east cave entrance and made their way south. Absinthe scouted forward and the group tried to spread out so that they would not get hit all at once by a breath weapon attack. Zemfer was aware of their presence a few seconds after they entered his lair and slowly moved around to attempt to flank them from the rear. He chose his moment when Keldin and Absinthe were around a corner and Adson and Ravenspur where in line for a breath weapon. The dragon took his five foot step around a corner and let loose with an acid stream that nearly killed the gnome sorcerer but only mildly scarred the monk. Aislenn and Adson charged the dragon and I was afraid they were going to get killed but my dice failed me. None of my attacks landed on Adson while a full attack on Aislenn only landed one blow. Adson then wound up and stunned the dragon with his attack and kept him stunned as I rolled nothing but suck for saving throws. The party then just annihilated the poor thing. We called it a night after quickly searching the lair and finding both stashes of treasure. After being frustrated by Dagon the evil adventurers they felt better after pounding the snot out of what I thought was going to be a tough encounter with a dragon. It was the first dragon they had taken down so they were pretty proud of themselves. Next Adventure: Waiting for Dagon [/QUOTE]
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