Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scorch" data-source="post: 3090045" data-attributes="member: 1502"><p><strong>Adventure 19</strong></p><p></p><p>I am sure all of you DMs out there have come across a situation where your players take a course of action that totally bogs down the flow of the adventure. We all face it at some point and we can attempt to railroad or coax them along to get things going again. That is the problem I faced during this session.</p><p></p><p>The group had explored the rest of the dragon’s cave, encountering the poor goblin adept who attempted to scare them off with a poorly created illusion of Zemfer. They strolled right through the illusion, slapped him around some, took his pocket change and items, and sent him on his way. I decided not to have them encounter the two lost drow since they would have been a speed bump that would just slow things down at their current level of power.</p><p></p><p>I was all ready for them to finish out the first and second level and what they did instead was camp out in the dragon’s cave hoping to ambush Dagon and company. I had already planned out what Dagon and his cohorts were doing and it would take them nowhere near Barakus. Unfortunately I could not tell the players this so I decided to use higher level encounter tables to see if I could encourage them to move on.</p><p></p><p>The first night an Ettin wandered into the cave from outside. They were able to defeat but were so exhausted from the battle that they camped another night in the same place. The next night I rolled up a wyvern which they had a tougher time killing but managed to do so without getting themselves killed. I think they got the hint from the grudge monsters I was throwing at them and decided to move on. On the plus side I got to test some higher CR creatures against them.</p><p></p><p>The next area they explored was the vast cave and the lake contained within. Those who had dark vision capabilities were able to see the three islands out on the surface of the cave. Micca decided to strip down to his skivvies and swim the short distance to the closest island. He soon discovered the empty box that once held a key and the trap door leading down. </p><p></p><p>A few of the others crossed over and it was at that point, with the group divided between those on shore and those on the island, that the water mephit attacked them. It splattered Keldin with a Melf’s Acid Arrow and incapacitated those on shore with a stinking cloud. The arcanists in the group were able to defeat it with a barrage of magic missiles and some help from Keldin’s accurate bow shots. The hardier of the group dived under the waters surface and discovered the mephit’s lair and his treasures within.</p><p></p><p>The nimble Adson climbed down the shaft leading below to make sure nothing nasty was waiting. A rope was lowered and the rest descended easily. They found the other two shafts leading up to the other two islands and Adson explored those as well confirming they were much like the first island including the empty key boxes. Absinthe, in the meantime, examined the triple locked door and after consulting with Ravenspur and Ivo came to the conclusion that they needed three keys, probably the missing ones from the boxes, to open the door before them safely unless they wanted to trigger three deadly magical traps. A decision was made to come back to this area later after discovering one or more of the keys.</p><p></p><p>Some more exploration of the cavern containing the lake turned up a pile of bones and a ledge above them. While the rest poked at the bones, Adson scrambled up the stone face to the ledge (a quick lookup of grappling hook rules was needed) and discovered a small shrine with a silver medallion sitting in it. The monk picked it up and the bones promptly assembled themselves in the skeleton of a large cave bear and began attacking. No one had any crushing damage weapons readied so the skeleton was able to shrug off their initial attacks. It then opened up with its full attack on Aislenn and nearly knocked her down to zero after I rolled a critical. Adson leapt down from above the cliff and started pummeling the undead bear with his fists. Soon they had it destroyed.</p><p></p><p>They continued to explore and eventually end up heading through some caverns to the east when they came across a door set in the cavern wall. Upon examining it they are confronted by a voice floating at them from the passageway to the north.</p><p></p><p>“Who are you? What do you want?!?” it challenged.</p><p></p><p>After Ravenspur convinced the disembodied voice that they meant no harm, the door opened revealing a gnome illusionist.</p><p></p><p>He had been living the life of a hermit here in the caves and had all sorts of information about the first level that was now useless since the first level was all but cleaned out. The group spent lunch with him and got the feeling that he wanted them to leave after it is apparent that they had nothing that he wanted. The decision was made to continue down to the second level.</p><p></p><p>The party worked their way through the area where they fought the mummies and found the stairs leading down, which they avoided, and a room filled with pots and urns. They tossed the room and eventually find a key that they believed would fit one of the three locks on the door underneath the lake.</p><p></p><p>They continued west and began to cross a slippery stone bridge leading over a vast cavern. The sound of running water came up from below. When they were about halfway across, a large monstrous spider clambered up onto the bridge from underneath and attacked Micca. It did not provide much challenge and Micca made the finishing blow against it but unfortunately he lost a balance check and over the side he went.</p><p></p><p>4d6 damage later and he was at the bottom of the cavern. While the others lowered a rope he thought he heard voice coming from the northwest, somewhere in the darkness of the cavern but he was not sure because of the sound of the running river nearby. Micca was able to climb back up to the bridge with assistance from the rest of the party and they continued to the west.</p><p></p><p>So close yet so far from finding Fenton. Ah well, this will give me fodder for when they get back to Endhome.</p><p></p><p>Next Adventure: Ambush at the Roadside Inn</p></blockquote><p></p>
[QUOTE="Scorch, post: 3090045, member: 1502"] [b]Adventure 19[/b] I am sure all of you DMs out there have come across a situation where your players take a course of action that totally bogs down the flow of the adventure. We all face it at some point and we can attempt to railroad or coax them along to get things going again. That is the problem I faced during this session. The group had explored the rest of the dragon’s cave, encountering the poor goblin adept who attempted to scare them off with a poorly created illusion of Zemfer. They strolled right through the illusion, slapped him around some, took his pocket change and items, and sent him on his way. I decided not to have them encounter the two lost drow since they would have been a speed bump that would just slow things down at their current level of power. I was all ready for them to finish out the first and second level and what they did instead was camp out in the dragon’s cave hoping to ambush Dagon and company. I had already planned out what Dagon and his cohorts were doing and it would take them nowhere near Barakus. Unfortunately I could not tell the players this so I decided to use higher level encounter tables to see if I could encourage them to move on. The first night an Ettin wandered into the cave from outside. They were able to defeat but were so exhausted from the battle that they camped another night in the same place. The next night I rolled up a wyvern which they had a tougher time killing but managed to do so without getting themselves killed. I think they got the hint from the grudge monsters I was throwing at them and decided to move on. On the plus side I got to test some higher CR creatures against them. The next area they explored was the vast cave and the lake contained within. Those who had dark vision capabilities were able to see the three islands out on the surface of the cave. Micca decided to strip down to his skivvies and swim the short distance to the closest island. He soon discovered the empty box that once held a key and the trap door leading down. A few of the others crossed over and it was at that point, with the group divided between those on shore and those on the island, that the water mephit attacked them. It splattered Keldin with a Melf’s Acid Arrow and incapacitated those on shore with a stinking cloud. The arcanists in the group were able to defeat it with a barrage of magic missiles and some help from Keldin’s accurate bow shots. The hardier of the group dived under the waters surface and discovered the mephit’s lair and his treasures within. The nimble Adson climbed down the shaft leading below to make sure nothing nasty was waiting. A rope was lowered and the rest descended easily. They found the other two shafts leading up to the other two islands and Adson explored those as well confirming they were much like the first island including the empty key boxes. Absinthe, in the meantime, examined the triple locked door and after consulting with Ravenspur and Ivo came to the conclusion that they needed three keys, probably the missing ones from the boxes, to open the door before them safely unless they wanted to trigger three deadly magical traps. A decision was made to come back to this area later after discovering one or more of the keys. Some more exploration of the cavern containing the lake turned up a pile of bones and a ledge above them. While the rest poked at the bones, Adson scrambled up the stone face to the ledge (a quick lookup of grappling hook rules was needed) and discovered a small shrine with a silver medallion sitting in it. The monk picked it up and the bones promptly assembled themselves in the skeleton of a large cave bear and began attacking. No one had any crushing damage weapons readied so the skeleton was able to shrug off their initial attacks. It then opened up with its full attack on Aislenn and nearly knocked her down to zero after I rolled a critical. Adson leapt down from above the cliff and started pummeling the undead bear with his fists. Soon they had it destroyed. They continued to explore and eventually end up heading through some caverns to the east when they came across a door set in the cavern wall. Upon examining it they are confronted by a voice floating at them from the passageway to the north. “Who are you? What do you want?!?” it challenged. After Ravenspur convinced the disembodied voice that they meant no harm, the door opened revealing a gnome illusionist. He had been living the life of a hermit here in the caves and had all sorts of information about the first level that was now useless since the first level was all but cleaned out. The group spent lunch with him and got the feeling that he wanted them to leave after it is apparent that they had nothing that he wanted. The decision was made to continue down to the second level. The party worked their way through the area where they fought the mummies and found the stairs leading down, which they avoided, and a room filled with pots and urns. They tossed the room and eventually find a key that they believed would fit one of the three locks on the door underneath the lake. They continued west and began to cross a slippery stone bridge leading over a vast cavern. The sound of running water came up from below. When they were about halfway across, a large monstrous spider clambered up onto the bridge from underneath and attacked Micca. It did not provide much challenge and Micca made the finishing blow against it but unfortunately he lost a balance check and over the side he went. 4d6 damage later and he was at the bottom of the cavern. While the others lowered a rope he thought he heard voice coming from the northwest, somewhere in the darkness of the cavern but he was not sure because of the sound of the running river nearby. Micca was able to climb back up to the bridge with assistance from the rest of the party and they continued to the west. So close yet so far from finding Fenton. Ah well, this will give me fodder for when they get back to Endhome. Next Adventure: Ambush at the Roadside Inn [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)
Top