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The Aethernaut (WIP Gish class)
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<blockquote data-quote="doctorbadwolf" data-source="post: 8995241" data-attributes="member: 6704184"><p>So, first things first, thank you for reading the document and providing feedback. I am an argumentative person, but I always appreciate feedback whether I agree or not, and I’m going to have your feedback in mind as I edit and clean up the class tomorrow. </p><p></p><p>They still need Dex or Str, they can’t attack with Int. </p><p></p><p>It’s the same damage mitigation as deflect missiles, which in this project is deflect attacks. (As I note below, I should have linked to my other recent threads and mentioned that it’s part of a whole project not just a standalone meant to be added to regular 5e games) </p><p></p><p>Basically ignore the existence of the bottom tier classes. </p><p></p><p>That specific issue can be solved with a limit column in the class table, but also…okay? I’m not sure it’s actually a problem to have a class that can burn all their juice at level 20 to basically cast like a warlock, only doing the highest level thing. </p><p></p><p>Like the game isn’t balanced at level 20 in the first place, but even ignoring that I’m not sure it’s a big deal. </p><p></p><p>I’m not sure what you’re saying here. It may be the late hour though, so I’ll read it again in the morning. </p><p></p><p>That isn’t what the ability says. I can add more clarifying language, though. </p><p></p><p>You can cast a cantrip as the attack action. Not in place of an attack, not in addition to anything, when you take the attack action you can cast a cantrip. All that means, and I will add language to make this explicitly clear, is that when you cast an attack cantrip, doing so counts as taking the attack action, rather than the Cast A Spell action, which in turn means that any feature that triggers on or requires that you take the attack action works with your cantrip attacks. </p><p></p><p>Oh the Bard is a worthless pile of garbage that sets my teeth on edge every time I look at it, in spite of being my favorite class <em>concept</em>, so it’s getting a full group up rewrite. Like, damn near nothing will survive from the SRD version, and the absolute first thing to go is Jack of all trades. </p><p></p><p>Legacy language I didn’t catch. It’ll get changed to factor in that the Aether strike doesn’t exist anymore. </p><p></p><p>So, I guess I should have linked my other recent threads in the OP. </p><p></p><p>This is for a project wherein the Monk gets renamed and gets the upgrade it needs. </p><p></p><p>The dice are the same number as a Monk’s ki points, and they scale the same as the monk’s martial arts die, for the most part. </p><p></p><p>The “monk” has its scaling upgraded to start at a d6, gets a d10 hit die, and gets deflect <strong>attacks</strong> as a compliment to Unarmored defense at level 1. (Level 6 it upgrades to include magic attacks) </p><p></p><p>The Aethernaut being 1 point of AC ahead of the monk at level 20 (they can both use shields, now) is…completely fine. </p><p></p><p>Most of the rest great feedback especially in that it tells me where I need to clarify the language of different features. I’ll update and repost tomorrow. I did want to clarify the above since I failed to in the OP.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8995241, member: 6704184"] So, first things first, thank you for reading the document and providing feedback. I am an argumentative person, but I always appreciate feedback whether I agree or not, and I’m going to have your feedback in mind as I edit and clean up the class tomorrow. They still need Dex or Str, they can’t attack with Int. It’s the same damage mitigation as deflect missiles, which in this project is deflect attacks. (As I note below, I should have linked to my other recent threads and mentioned that it’s part of a whole project not just a standalone meant to be added to regular 5e games) Basically ignore the existence of the bottom tier classes. That specific issue can be solved with a limit column in the class table, but also…okay? I’m not sure it’s actually a problem to have a class that can burn all their juice at level 20 to basically cast like a warlock, only doing the highest level thing. Like the game isn’t balanced at level 20 in the first place, but even ignoring that I’m not sure it’s a big deal. I’m not sure what you’re saying here. It may be the late hour though, so I’ll read it again in the morning. That isn’t what the ability says. I can add more clarifying language, though. You can cast a cantrip as the attack action. Not in place of an attack, not in addition to anything, when you take the attack action you can cast a cantrip. All that means, and I will add language to make this explicitly clear, is that when you cast an attack cantrip, doing so counts as taking the attack action, rather than the Cast A Spell action, which in turn means that any feature that triggers on or requires that you take the attack action works with your cantrip attacks. Oh the Bard is a worthless pile of garbage that sets my teeth on edge every time I look at it, in spite of being my favorite class [I]concept[/I], so it’s getting a full group up rewrite. Like, damn near nothing will survive from the SRD version, and the absolute first thing to go is Jack of all trades. Legacy language I didn’t catch. It’ll get changed to factor in that the Aether strike doesn’t exist anymore. So, I guess I should have linked my other recent threads in the OP. This is for a project wherein the Monk gets renamed and gets the upgrade it needs. The dice are the same number as a Monk’s ki points, and they scale the same as the monk’s martial arts die, for the most part. The “monk” has its scaling upgraded to start at a d6, gets a d10 hit die, and gets deflect [B]attacks[/B] as a compliment to Unarmored defense at level 1. (Level 6 it upgrades to include magic attacks) The Aethernaut being 1 point of AC ahead of the monk at level 20 (they can both use shields, now) is…completely fine. Most of the rest great feedback especially in that it tells me where I need to clarify the language of different features. I’ll update and repost tomorrow. I did want to clarify the above since I failed to in the OP. [/QUOTE]
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