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The Age of Wurms – an Iron Kingdom setting
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<blockquote data-quote="Karl Green" data-source="post: 2547603" data-attributes="member: 1467"><p>OK first – two house rules that I am using…</p><p>1. Greatcoats and Armor – first the DR for Greatcoats is only vs. Firearms. Also, all Masterwork armor can have a DR vs. Armor (but this can not be stacked with a greatcoat). Light Armor the DR is = to 1/3 round down the base AC; Medium Armor the DR is = to 1/2 round down the base AC; Heavy Armor the DR is = to 1/2 round up the base AC. This DR is ONLY vs. Firearms</p><p>2. Creature Lore & Tall-tales – first Creature Lore does NOT require you to spend hours in a library, and the base DC is 15 to know ‘basic’ knowledge of a ‘common’ monster. This can go up to 25 for unknown creatures and then you need to beat the DC by 5 to 10 to gain ‘rare’ knowledge etc. NOTE that if you have Creature Lore you can use that skill to make your Tall-Tales rolls also (instead of just your INT). If you do research info in a library etc, then the DC is lowered by 5, and the DC for extra knowledge might also be lowered. </p><p></p><p>So what’s going on? Spoilers ON…</p><p></p><p>[sblock]As I mentioned in an earlier Spoiler, instead of trying to create a new ‘over-god’ the three groups of the Ebon Triad wish to awaken the Devour Wurm… or in this cause they wish to awaken the four Gorgandurs. From the ‘Hooks’ in the Monsternomicon, I LOVE the idea that for the past 40 or so years, these creatures have been asleep as it were, spawning hundreds of the juv’s that will one day awaken. </p><p></p><p>A mad Cult of Cyriss (whom are replacing the followers of Vecna) has discovered this and they are working to herald this ‘Age of Wurms’ and unleash the creatures onto the world. In the second adventure instead of finding and Aspect of the Over-God, they will find a prematurely hatched Gorgandurs! The Faceless One is perfecting a treatment that will allow them to awaken them. </p><p> </p><p>The Skorne (whom are replacing the worshipers of Hextor) are very militant and looking to punish the Iron Kingdoms as much as anything else. They are part of a splinter group that was abandoned by Vinter Raelthrone during the retreat from Corvis. They pretty much hate everyone… but are very militant – to the extreme and will eventually be working with their ‘master’ Victor again very soon. </p><p></p><p>The last group will be a cannibal cult dedicated to the Devour (replacing the mad Erythnul). At first this will be Human Barbarians and Dreggs (I Love these dudes) and later it will involve some other – BUT they are backed by the Dragon King of Cryx, Lord Toruk, and there will be dragonspawn and Blighted creatures for sure! I want to lead to the idea that the Dragon Lord is behind this cult, maybe the whole thing, as the release of the Gorgandurs onto the world would fill him with a great deal of joy indeed. </p><p></p><p>Now as I only have the first 3 installments of the Age of Worms Adventure Path so far, I think I am going to add in some of the Witchfire Trilogy part 2 into the mix in or around the third part… the party will be going into a big swamp and maybe finding some HUGE temple to Cyriss, that looks like some big clock or machine would be cool. Also during their ‘adventures’ in the swamp they will be running into a large tribe of Pygmy Trolls! And Gatormen… and maybe some other swamp monsters (depending on their level). </p><p></p><p>After the 4th or 5th issue from Dungeon I will more then likely HAVE to deviate into my own direction for the game. SOME of the other explanations for things for things like the “unkillable” Zombies, I am going to make them advanced Husks, that have little worm like things in them. The Cult of Cyriss have been experimenting on some of the Gorgandurs’s eggs and have figure out a way to ‘create’ hundreds upon hundreds of these little worms from just one egg, that will hold the Husk together and regenerate almost any damage back before the creature can fall apart. Of course if the cults can awaken the Gorgandurs and their eggs… there will be a WHOLE mess of them running around doing untold damage. </p><p></p><p>SOME of the later adventure ideas are a trip into the Thronewood, where they have to avoid military patrols from both Cygnar and Khador, whom think they are spies. They will then face some Trollkin and some of those primitive Cat-Berserker People (don’t have my book right now, can’t remember their names) to try and find they location of stone circle dedicated to the Devour. Here they will fight some dragonspawn and/or Blighted and find a big cave system underneath… fighting past a group of more mad Dreggs, they will come to an area where the cult has been collecting a number of the Gorgandurs’s eggs. They have to destroy these eggs before they can be hatched or awakened.</p><p></p><p>Later they will be going into the Bloodstone Lands, and will have to sneak their way into one of the main citadels of the Skorne that is located deep in the desert and upon a huge plateau. Here they may have to face Vinter Raelthrone and more Skorne champions, who also have their own collection of eggs that they have been experimenting on in order to ‘control’ them. They can’t of course, but that does not stop them from trying!</p><p></p><p>Next to the last part of the adventure is going to be seeking another one of Cyriss’s huge machine temples where they have a legion of these unkillable Zombies that they have created. </p><p></p><p>The last part of the adventure (as I have it tentatively planned right now) is going to the Island of Cryx and sneaking into the Dragon Lord Toruk’s lair to find the last of the Gorgandurs’s eggs. Undead galore here! </p><p></p><p>Anyway I am still tying all of this together and working out some of the details. Any suggestions would be KEWL![/sblock]</p></blockquote><p></p>
[QUOTE="Karl Green, post: 2547603, member: 1467"] OK first – two house rules that I am using… 1. Greatcoats and Armor – first the DR for Greatcoats is only vs. Firearms. Also, all Masterwork armor can have a DR vs. Armor (but this can not be stacked with a greatcoat). Light Armor the DR is = to 1/3 round down the base AC; Medium Armor the DR is = to 1/2 round down the base AC; Heavy Armor the DR is = to 1/2 round up the base AC. This DR is ONLY vs. Firearms 2. Creature Lore & Tall-tales – first Creature Lore does NOT require you to spend hours in a library, and the base DC is 15 to know ‘basic’ knowledge of a ‘common’ monster. This can go up to 25 for unknown creatures and then you need to beat the DC by 5 to 10 to gain ‘rare’ knowledge etc. NOTE that if you have Creature Lore you can use that skill to make your Tall-Tales rolls also (instead of just your INT). If you do research info in a library etc, then the DC is lowered by 5, and the DC for extra knowledge might also be lowered. So what’s going on? Spoilers ON… [sblock]As I mentioned in an earlier Spoiler, instead of trying to create a new ‘over-god’ the three groups of the Ebon Triad wish to awaken the Devour Wurm… or in this cause they wish to awaken the four Gorgandurs. From the ‘Hooks’ in the Monsternomicon, I LOVE the idea that for the past 40 or so years, these creatures have been asleep as it were, spawning hundreds of the juv’s that will one day awaken. A mad Cult of Cyriss (whom are replacing the followers of Vecna) has discovered this and they are working to herald this ‘Age of Wurms’ and unleash the creatures onto the world. In the second adventure instead of finding and Aspect of the Over-God, they will find a prematurely hatched Gorgandurs! The Faceless One is perfecting a treatment that will allow them to awaken them. The Skorne (whom are replacing the worshipers of Hextor) are very militant and looking to punish the Iron Kingdoms as much as anything else. They are part of a splinter group that was abandoned by Vinter Raelthrone during the retreat from Corvis. They pretty much hate everyone… but are very militant – to the extreme and will eventually be working with their ‘master’ Victor again very soon. The last group will be a cannibal cult dedicated to the Devour (replacing the mad Erythnul). At first this will be Human Barbarians and Dreggs (I Love these dudes) and later it will involve some other – BUT they are backed by the Dragon King of Cryx, Lord Toruk, and there will be dragonspawn and Blighted creatures for sure! I want to lead to the idea that the Dragon Lord is behind this cult, maybe the whole thing, as the release of the Gorgandurs onto the world would fill him with a great deal of joy indeed. Now as I only have the first 3 installments of the Age of Worms Adventure Path so far, I think I am going to add in some of the Witchfire Trilogy part 2 into the mix in or around the third part… the party will be going into a big swamp and maybe finding some HUGE temple to Cyriss, that looks like some big clock or machine would be cool. Also during their ‘adventures’ in the swamp they will be running into a large tribe of Pygmy Trolls! And Gatormen… and maybe some other swamp monsters (depending on their level). After the 4th or 5th issue from Dungeon I will more then likely HAVE to deviate into my own direction for the game. SOME of the other explanations for things for things like the “unkillable” Zombies, I am going to make them advanced Husks, that have little worm like things in them. The Cult of Cyriss have been experimenting on some of the Gorgandurs’s eggs and have figure out a way to ‘create’ hundreds upon hundreds of these little worms from just one egg, that will hold the Husk together and regenerate almost any damage back before the creature can fall apart. Of course if the cults can awaken the Gorgandurs and their eggs… there will be a WHOLE mess of them running around doing untold damage. SOME of the later adventure ideas are a trip into the Thronewood, where they have to avoid military patrols from both Cygnar and Khador, whom think they are spies. They will then face some Trollkin and some of those primitive Cat-Berserker People (don’t have my book right now, can’t remember their names) to try and find they location of stone circle dedicated to the Devour. Here they will fight some dragonspawn and/or Blighted and find a big cave system underneath… fighting past a group of more mad Dreggs, they will come to an area where the cult has been collecting a number of the Gorgandurs’s eggs. They have to destroy these eggs before they can be hatched or awakened. Later they will be going into the Bloodstone Lands, and will have to sneak their way into one of the main citadels of the Skorne that is located deep in the desert and upon a huge plateau. Here they may have to face Vinter Raelthrone and more Skorne champions, who also have their own collection of eggs that they have been experimenting on in order to ‘control’ them. They can’t of course, but that does not stop them from trying! Next to the last part of the adventure is going to be seeking another one of Cyriss’s huge machine temples where they have a legion of these unkillable Zombies that they have created. The last part of the adventure (as I have it tentatively planned right now) is going to the Island of Cryx and sneaking into the Dragon Lord Toruk’s lair to find the last of the Gorgandurs’s eggs. Undead galore here! Anyway I am still tying all of this together and working out some of the details. Any suggestions would be KEWL![/sblock] [/QUOTE]
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