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The Amazing Six Second Man
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<blockquote data-quote="Prophet2b" data-source="post: 3111160" data-attributes="member: 36476"><p>So, I've been thinking about it, and I know that D&D combat is vague, but there's something that's been bothering me more and more.</p><p></p><p>Let's say that four six level characters are fighting one tenth level character. Here's the line-up:</p><p></p><p>Barbarian</p><p>Wizard</p><p>Rogue</p><p>Druid</p><p></p><p>VS.</p><p></p><p>Fighter</p><p></p><p>We're going to assume that the fighter is having a really good day.</p><p></p><p>1. First, the Fighter attacks the Barbarian and he hits every time, getting 2 attacks off.</p><p>2. The Barbarian retaliates with two attacks, but the Fighter manages to avoid/block each one.</p><p>3. The Wizard casts a carefully placed fireball and the Fighter makes a Reflex save, which he succeeds on, and takes half damage.</p><p>4. The Rogue moves twenty feet past the fighter, provoking an attack of opportunity, which the Fighter takes (and he hits).</p><p>5. The Rogue then turns and shoots at the fighter with his crossbow - the fighter avoids the arrows (or they clang off his armor).</p><p>6. The Druid casts Entangle to try to stop the Fighter in his tracks, but the Fighter passes his save and manages to stay free of the entangled brush.</p><p></p><p>And it all happened in six seconds.</p><p></p><p>Now, I know that not all of that is likely to happen in that manner - but it could, and similar things happen all the time. AND, at the very least, the Fighter is <em>trying to avoid</em> everything that's coming at him, even if he fails at times.</p><p></p><p>I know, I know - combat in D&D is ambiguous. But not even the most dextrous person on earth could do all of that - and the average fighter in D&D doesn't necessarily have the greatest dex modifier. And even if you account for most of it with heavy armor, that's still A LOT to do in six seconds.</p><p></p><p>So I'm wondering if there are any House Rules out there that deal with this sort of thing? Would it be fair to apply AC or Save negatives to the Fighter after every attack? I think it'd be more realistic, but I haven't really thought it through a lot, yet. It would make things like fighting defensively more valuable.</p><p></p><p>I'm really curious as to what anyone else has to say about this. I wouldn't even necessarily implement the House Rules in my own campaign. I'm just wondering....</p></blockquote><p></p>
[QUOTE="Prophet2b, post: 3111160, member: 36476"] So, I've been thinking about it, and I know that D&D combat is vague, but there's something that's been bothering me more and more. Let's say that four six level characters are fighting one tenth level character. Here's the line-up: Barbarian Wizard Rogue Druid VS. Fighter We're going to assume that the fighter is having a really good day. 1. First, the Fighter attacks the Barbarian and he hits every time, getting 2 attacks off. 2. The Barbarian retaliates with two attacks, but the Fighter manages to avoid/block each one. 3. The Wizard casts a carefully placed fireball and the Fighter makes a Reflex save, which he succeeds on, and takes half damage. 4. The Rogue moves twenty feet past the fighter, provoking an attack of opportunity, which the Fighter takes (and he hits). 5. The Rogue then turns and shoots at the fighter with his crossbow - the fighter avoids the arrows (or they clang off his armor). 6. The Druid casts Entangle to try to stop the Fighter in his tracks, but the Fighter passes his save and manages to stay free of the entangled brush. And it all happened in six seconds. Now, I know that not all of that is likely to happen in that manner - but it could, and similar things happen all the time. AND, at the very least, the Fighter is [I]trying to avoid[/I] everything that's coming at him, even if he fails at times. I know, I know - combat in D&D is ambiguous. But not even the most dextrous person on earth could do all of that - and the average fighter in D&D doesn't necessarily have the greatest dex modifier. And even if you account for most of it with heavy armor, that's still A LOT to do in six seconds. So I'm wondering if there are any House Rules out there that deal with this sort of thing? Would it be fair to apply AC or Save negatives to the Fighter after every attack? I think it'd be more realistic, but I haven't really thought it through a lot, yet. It would make things like fighting defensively more valuable. I'm really curious as to what anyone else has to say about this. I wouldn't even necessarily implement the House Rules in my own campaign. I'm just wondering.... [/QUOTE]
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