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The Amazing Six Second Man
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<blockquote data-quote="Prophet2b" data-source="post: 3111530" data-attributes="member: 36476"><p>In real life? Nope, none... I have been in a few fights, but nothing serious at all. I didn't experience what you described, but I suppose that makes sense...</p><p></p><p></p><p></p><p>Hmm... What I was meaning, thought, was that <em>one fighter</em> and everything he is able to do in that six seconds. I know that everything is happening near simultaneously - which is what makes it even <em>harder</em> for me to believe that fighter could do everything he did. Almost simultaneously he's attacking the barbarian, avoiding other attacks, attacking the rogue, making a reflex save to avoid the fireball and trying to keep from being entangled. And it's <em>not</em> unlikely in D&D for an NPC or a PC to do this on a daily bases (if need be).</p><p></p><p>I just wonder if the person who is being attacked so much shouldn't take negatives over time to reflect how much is going on around him and how much he is actually capable of doing. I'm sure that would have some utterly horrible consequence to the game that I haven't foreseen, yet - but I was just wondering if anyone else had ever thought of the same thing.</p><p></p><p>Of course, what I <em>really</em> wonder is if there are better combat systems out there... ones that might even address issues like this... I know that mechanically everything works out, and I know how everyone <em>else</em> is doing what they're doing in six seconds, but realistically, I can't imagine any fighter, no matter how good, avoiding all of it or managing to do what that one fighter is capable of doing in that amount of time. And, of course, that's not even taking into account possible bonus feats (like Combat Reflexes) that would allow him to do even more.</p><p></p><p>The more time goes on, the more I dislike the six second combat system of D&D... I know six seconds is a while in combat, but I think that people assume it is longer than it actually is most of the time. By people, I mean WotC... It's probably weird that it bothers me - but it does...</p></blockquote><p></p>
[QUOTE="Prophet2b, post: 3111530, member: 36476"] In real life? Nope, none... I have been in a few fights, but nothing serious at all. I didn't experience what you described, but I suppose that makes sense... Hmm... What I was meaning, thought, was that [i]one fighter[/i] and everything he is able to do in that six seconds. I know that everything is happening near simultaneously - which is what makes it even [i]harder[/i] for me to believe that fighter could do everything he did. Almost simultaneously he's attacking the barbarian, avoiding other attacks, attacking the rogue, making a reflex save to avoid the fireball and trying to keep from being entangled. And it's [i]not[/i] unlikely in D&D for an NPC or a PC to do this on a daily bases (if need be). I just wonder if the person who is being attacked so much shouldn't take negatives over time to reflect how much is going on around him and how much he is actually capable of doing. I'm sure that would have some utterly horrible consequence to the game that I haven't foreseen, yet - but I was just wondering if anyone else had ever thought of the same thing. Of course, what I [i]really[/i] wonder is if there are better combat systems out there... ones that might even address issues like this... I know that mechanically everything works out, and I know how everyone [i]else[/i] is doing what they're doing in six seconds, but realistically, I can't imagine any fighter, no matter how good, avoiding all of it or managing to do what that one fighter is capable of doing in that amount of time. And, of course, that's not even taking into account possible bonus feats (like Combat Reflexes) that would allow him to do even more. The more time goes on, the more I dislike the six second combat system of D&D... I know six seconds is a while in combat, but I think that people assume it is longer than it actually is most of the time. By people, I mean WotC... It's probably weird that it bothers me - but it does... [/QUOTE]
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