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The Amazing Six Second Man
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<blockquote data-quote="Nyeshet" data-source="post: 3112022" data-attributes="member: 18363"><p>Ever used a boken or even swung a broom handle around? A swing with a follow up strike takes about a second - maybe a slight fraction less or more, dependent on the type of swing. </p><p></p><p>The armor won't slow him down all <em>that</em> much. Re-enacters wearing reproductions have proven that a person wearing full plate can still do cartwheels without too much trouble - if it is made and put on right. Granted, some High Middle Ages, Proto-Renaissance pieces were too restrictive for such actions, but the full plate used for most of the middle ages would have allowed such freedom of movement. It wasn't thick enough to be <em>that</em> heavy - not with all the weight distributed all over the entire body. </p><p></p><p>So let's say the attack on the Barbarian took a full second - and the blocks of the Barbarian's attacks also took a full second. We're up to 2 seconds. Even if we assume 1.5 seconds for two attacks, that still makes up only 3 seconds - half the round. </p><p></p><p>As the Barbarian is making his last swing the Rogue tries to run past. The Fighter, after blocking the Barbarian, makes a follow up strike against the rogue - and manages to hit him. Since two attacks can take about one second, this single attack takes perhaps half a second. The rogue retaliates and the Fighter dodges / parries (another half second). So we are now up to 3 - 4 seconds. </p><p></p><p>The wizard launches a fireball, and the Fighter - already in motion from dodging the Rogue, just continues his movement. Another half second to second passes in dodging the blast of heat and flame. </p><p></p><p>So about 3.5 - 4.5 seconds have been used up for the round so far. Seems balanced and fair. You could even stretch this up to a higher level, granting two more attacks to the Fighter and Barbarian - for a total of 6 - 6.5 seconds. Still it is within the bounds of 1 round. </p><p></p><p>Ever seen an action / fighting movie? Try timing the fight scenes when two - three people gang up on the central fighter. Whether he wins or loses, he's dealing and taking several hits in only a few seconds - sometimes only in one second. At times he may take / give as many as 2 - 3 hits in a single second. Watch a sword fight - in a movie or in a tournament - and the strikes are often fast enough that one or more occur in a single second. In one second each could have launched and parried a blow, easily. </p><p></p><p>Armor makes a bit of a difference, but recall that the turtle-armor is indeed a myth. Armor thick and heavy enough to slow a warrior or knight <em>that</em> much is difficult to find - almost impossible during the Middle Ages. Mostly it appears to have been post-Middle Ages, and even then it seems to have been more ceremonial than actually used in combat. The impediments upon movement and the potential for being pinned by the weight if knocked over were simply too much for realistic consideration for actual combat. </p><p></p><p>So, adding armor - if accurate Middle Ages style armor - will not impede movement or speed of swing - at least not for normal sized weaponry. Perhaps larger weapons would have such a penalty, but do you <em>really</em> want to bring weapon speeds back into this game? That is a whole other ball of wax that I hope is not brought to light. </p><p></p><p>_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/</p><p><span style="font-size: 9px">(OT: regarding weapon speeds)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">As a I stated in another thread about a year ago, the closest I would allow myself to ever come to using weapon speed is to perhaps have light weapons have multiple strikes upon every +4 (instead of +5) and heavy weapons upon every +6. And even then - considering the many ways to add damage to a weapon that has nothing to do with its size / weight (such as flaming, holy, sneak attack, etc) it would unbalance the system over much (as heavier, more damage dealing, larger weapons would become disadvantages compared to lighter daggers, etc that could strike more often). Now, if flaming, holy, sneak attack, etc varied by weapon size / weight then perhaps this variant on how many attacks are made would be balanced (as average damage would be the same or slightly in favor of larger weapons), but as the rules currently stand, they are not. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The only other option for perhaps emulating weapon speed is to perhaps grant a +1 to Init for light weapons and a -1 for larger weapons, but this fails due to the existence of freeactions - thus allowing one to drop a light weapon and quickdraw a heavy weapon. Also, this system would require the resetting of Init every round, and while I like that specific idea (outside of weapon speed consideration), it is not part of the current RaW. Perhaps it it were part of the RaW, and if all actions had durations - and thus a limited number of times per round they could occur, then perhaps a variant of this might work for emulating weapon speeds, but as the system currently exists this option is also unbalanced - or at least highly impracticle.</span></p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3112022, member: 18363"] Ever used a boken or even swung a broom handle around? A swing with a follow up strike takes about a second - maybe a slight fraction less or more, dependent on the type of swing. The armor won't slow him down all [i]that[/i] much. Re-enacters wearing reproductions have proven that a person wearing full plate can still do cartwheels without too much trouble - if it is made and put on right. Granted, some High Middle Ages, Proto-Renaissance pieces were too restrictive for such actions, but the full plate used for most of the middle ages would have allowed such freedom of movement. It wasn't thick enough to be [i]that[/i] heavy - not with all the weight distributed all over the entire body. So let's say the attack on the Barbarian took a full second - and the blocks of the Barbarian's attacks also took a full second. We're up to 2 seconds. Even if we assume 1.5 seconds for two attacks, that still makes up only 3 seconds - half the round. As the Barbarian is making his last swing the Rogue tries to run past. The Fighter, after blocking the Barbarian, makes a follow up strike against the rogue - and manages to hit him. Since two attacks can take about one second, this single attack takes perhaps half a second. The rogue retaliates and the Fighter dodges / parries (another half second). So we are now up to 3 - 4 seconds. The wizard launches a fireball, and the Fighter - already in motion from dodging the Rogue, just continues his movement. Another half second to second passes in dodging the blast of heat and flame. So about 3.5 - 4.5 seconds have been used up for the round so far. Seems balanced and fair. You could even stretch this up to a higher level, granting two more attacks to the Fighter and Barbarian - for a total of 6 - 6.5 seconds. Still it is within the bounds of 1 round. Ever seen an action / fighting movie? Try timing the fight scenes when two - three people gang up on the central fighter. Whether he wins or loses, he's dealing and taking several hits in only a few seconds - sometimes only in one second. At times he may take / give as many as 2 - 3 hits in a single second. Watch a sword fight - in a movie or in a tournament - and the strikes are often fast enough that one or more occur in a single second. In one second each could have launched and parried a blow, easily. Armor makes a bit of a difference, but recall that the turtle-armor is indeed a myth. Armor thick and heavy enough to slow a warrior or knight [i]that[/i] much is difficult to find - almost impossible during the Middle Ages. Mostly it appears to have been post-Middle Ages, and even then it seems to have been more ceremonial than actually used in combat. The impediments upon movement and the potential for being pinned by the weight if knocked over were simply too much for realistic consideration for actual combat. So, adding armor - if accurate Middle Ages style armor - will not impede movement or speed of swing - at least not for normal sized weaponry. Perhaps larger weapons would have such a penalty, but do you [i]really[/i] want to bring weapon speeds back into this game? That is a whole other ball of wax that I hope is not brought to light. _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ [size="1"](OT: regarding weapon speeds) As a I stated in another thread about a year ago, the closest I would allow myself to ever come to using weapon speed is to perhaps have light weapons have multiple strikes upon every +4 (instead of +5) and heavy weapons upon every +6. And even then - considering the many ways to add damage to a weapon that has nothing to do with its size / weight (such as flaming, holy, sneak attack, etc) it would unbalance the system over much (as heavier, more damage dealing, larger weapons would become disadvantages compared to lighter daggers, etc that could strike more often). Now, if flaming, holy, sneak attack, etc varied by weapon size / weight then perhaps this variant on how many attacks are made would be balanced (as average damage would be the same or slightly in favor of larger weapons), but as the rules currently stand, they are not. The only other option for perhaps emulating weapon speed is to perhaps grant a +1 to Init for light weapons and a -1 for larger weapons, but this fails due to the existence of freeactions - thus allowing one to drop a light weapon and quickdraw a heavy weapon. Also, this system would require the resetting of Init every round, and while I like that specific idea (outside of weapon speed consideration), it is not part of the current RaW. Perhaps it it were part of the RaW, and if all actions had durations - and thus a limited number of times per round they could occur, then perhaps a variant of this might work for emulating weapon speeds, but as the system currently exists this option is also unbalanced - or at least highly impracticle.[/size] [/QUOTE]
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