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Story Hour
The Ambergate Chronicles - Galahorn or the Curious Adventure of the Glass Coffin
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<blockquote data-quote="Lela" data-source="post: 2828724" data-attributes="member: 1216"><p>Now that's a cool backstory. Hmmmmm, I'm always looking for ways to get the good guys to fight each other. It forces the party to really think. I love that. Was it played out in an earlier campaign KidC?</p><p></p><p>And Eris, I'll say it agian, I love the more personal moments. It flows so well and keeps me going. Appreciate it.</p><p></p><p></p><p></p><p>It can and often is. It means reverb in the higher frequincies. Basically, go into a bathroom and say something. Listen to the little echos. That's reverb and it tells your brain about the room you're in. Higher frequincies bouncing around is refered to as "bright." A wooden room would be a great example.</p></blockquote><p></p>
[QUOTE="Lela, post: 2828724, member: 1216"] Now that's a cool backstory. Hmmmmm, I'm always looking for ways to get the good guys to fight each other. It forces the party to really think. I love that. Was it played out in an earlier campaign KidC? And Eris, I'll say it agian, I love the more personal moments. It flows so well and keeps me going. Appreciate it. It can and often is. It means reverb in the higher frequincies. Basically, go into a bathroom and say something. Listen to the little echos. That's reverb and it tells your brain about the room you're in. Higher frequincies bouncing around is refered to as "bright." A wooden room would be a great example. [/QUOTE]
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The Ambergate Chronicles - Galahorn or the Curious Adventure of the Glass Coffin
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