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The Appeal of Playing in Juxta
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<blockquote data-quote="WizO_Adele" data-source="post: 2564479"><p>A few conversations have led me down this train of thought recently and I wanted to bring this out for a discussion; the purpose of which I don't quite know yet. Perhaps something will reveal itself.</p><p></p><p>Why would a character want to come to Juxta, especially with the hazards of the setting? What appeal does it have?</p><p></p><p>Maybe by brainstorming some of them we can open new doors to role-playing or expose weak spots. I don't know, but it's worth a shot.</p><p></p><p>Here's what has been suggested recently (please feel free to add to the list, or discuss anything of a related topic here):</p><p></p><p>-- The many portals make it prime for merchants and trade</p><p>-- The protection from deities' more extreme powers makes it a haven for those hiding from powerful wraths</p><p>-- It houses the Adept College and its vast knowledge, so might appeal to intellectuals.</p><p>-- Gourmet food from many worlds</p><p>-- -- Ability to hide not only from gods but other Laws. That's</p><p>common. The crime wasn't on Juxta, the Marshals have no link</p><p>to it.</p><p> -- Many portals gives many escape routes if needed. Not always</p><p>the wisest use, if you don't know where they end up.</p><p> -- Now more frequently the Emporium is the meeting place of</p><p>people who live on Juxta as well.</p><p>-- Good place to kill someone *snicker*</p><p>---- Magic using types have much greater access to components and things to study due to the massive variety of vendors and visitors at the marketplace</p><p>-- Presence of people from all worlds makes recruitment of skill sets, minions for societies etc potentially limitless</p><p>-- Potential to socialise with new and interesting folks from across the multiverse</p><p>-- Access to crafts people of great skill and knowledge from across the multiverse</p><p>-- Politically neutral ground where negotiations can take place</p><p>--The opportunity to learn about different people from far away worlds and distant times. After all, Juxta DOES meet all places and times. Very good for exploring history and cultures.</p><p></p><p>Along these lines, what would give Juxta more appeal to you as a player or character?</p><p></p><p>WizO_Adele</p><p>ISRP Area Lead</p></blockquote><p></p>
[QUOTE="WizO_Adele, post: 2564479"] A few conversations have led me down this train of thought recently and I wanted to bring this out for a discussion; the purpose of which I don't quite know yet. Perhaps something will reveal itself. Why would a character want to come to Juxta, especially with the hazards of the setting? What appeal does it have? Maybe by brainstorming some of them we can open new doors to role-playing or expose weak spots. I don't know, but it's worth a shot. Here's what has been suggested recently (please feel free to add to the list, or discuss anything of a related topic here): -- The many portals make it prime for merchants and trade -- The protection from deities' more extreme powers makes it a haven for those hiding from powerful wraths -- It houses the Adept College and its vast knowledge, so might appeal to intellectuals. -- Gourmet food from many worlds -- -- Ability to hide not only from gods but other Laws. That's common. The crime wasn't on Juxta, the Marshals have no link to it. -- Many portals gives many escape routes if needed. Not always the wisest use, if you don't know where they end up. -- Now more frequently the Emporium is the meeting place of people who live on Juxta as well. -- Good place to kill someone *snicker* ---- Magic using types have much greater access to components and things to study due to the massive variety of vendors and visitors at the marketplace -- Presence of people from all worlds makes recruitment of skill sets, minions for societies etc potentially limitless -- Potential to socialise with new and interesting folks from across the multiverse -- Access to crafts people of great skill and knowledge from across the multiverse -- Politically neutral ground where negotiations can take place --The opportunity to learn about different people from far away worlds and distant times. After all, Juxta DOES meet all places and times. Very good for exploring history and cultures. Along these lines, what would give Juxta more appeal to you as a player or character? WizO_Adele ISRP Area Lead [/QUOTE]
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