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The Art of the Covenant: A Guide to Invokers (By Cazzeo)
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<blockquote data-quote="Veep" data-source="post: 6708053" data-attributes="member: 6793297"><p style="text-align: center"><span style="font-size: 18px"><strong><span style="color: inherit">Paragon Paths</span></strong></span></p><p></p><p>The best four paragon paths for invokers are <strong>Divine Oracle</strong> (controllers), <strong>Devoted Orator</strong> (close blasters), <strong>Morninglord</strong> (radiant blasters), and <strong>Flame of Hope</strong> (preservers/enablers). Others have made the sky-blue cut, but the above four are a notch above the rest.</p><p> </p><p>Malediction Invokers will probably choose <strong>Divine Oracle</strong>, although <strong>Devoted Orator</strong> is also strong to enlarge close blasts. Overall, I think Divine Oracle edges out Devoted Orator because the malvoker close blasts are ally-unfriendly. For this reason, I think double rolls on smaller blasts adds a greater benefit than single rolls on a larger blast.</p><p></p><p>Wrathvokers will likely choose <strong>Morninglord</strong>, although <strong>Lyrandar Wind-Rider</strong> is solid for a thunder/lightning focus. <strong>Speaker of Xaos</strong> is also interesting. In general, many of the best paragon paths are Int-based, so Wrathvokers suffer a bit here if they can’t take Morninglord or LWR. <strong>Keeper of the Nine</strong>, despite the Int riders, can be pretty good also, as can be <strong>Adept of Whispers</strong>, <strong>Hammer of Vengeance</strong>, and <strong>Divine Hand</strong>.</p><p></p><p>Preservation invokers will likely choose <strong>Flame of Hope</strong> or <strong>Morninglord</strong>, although <strong>Keeper of the Nine</strong> can be made to work for them also. Shardmind preservers should look closely at <strong>Gatekeeper</strong>, as it can add immobilized conditions to all their sliding powers.</p><p></p><p><strong>Invoker Paragon Paths</strong></p><p>[sblock]</p><p><span style="color: DarkTurquoise"><strong>Adept of Whispers</strong></span> (DP): The action point feature is beautiful, the -2 save penalty is awesome, and the level 20 daily is pretty good. All in all, an excellent path.</p><p></p><p><span style="color: Black"><strong>Angelic Aspect</strong></span> (PHB2): A lot of average or subpar features, but a permanent +2 to all effective defenses at 16 is really nice.</p><p></p><p><span style="color: Black"><strong>Arbiter of Forgotten Justice</strong></span> (D381): A decent paragon path based on healing/defense. The regain 5+Wis hit points on a crit is nice, as you will crit 35% of the time on a 4-target Hand of Radiance with 19-20 crit range.</p><p></p><p><span style="color: Purple"><strong>Blightspeaker</strong></span> (PHB2): Single target focus and poor damage type make this a subpar paragon path.</p><p></p><p><span style="color: Purple"><strong>Crimson Arbiter</strong></span> (DP): This paragon path is all over the place. It has some interesting encounter-long benefits, but no real coherent build/idea.</p><p></p><p><span style="color: DarkTurquoise"><strong>Devoted Orator</strong></span> (DP): Although one has to focus on close blasts/bursts to get the most out of this build, every power/feature of the path is useful. The level 16 class feature can turn all your close bursts into +2 size (with Resounding Thunder and Invoked Devastation), and the Int bonus to damage is sweet. Legion Rebuke at level 11 is a total beast of a power.</p><p></p><p><span style="color: MediumBlue"><strong>Divine Hand</strong></span> (DP): The powers are ally-friendly and pretty solid. The features are kind of weak, although the action point feature combined with Skull Mask and Talisman of Terror is really nice. Without that combo, this path is <strong><span style="color: Black">just ok</span></strong>.</p><p></p><p><span style="color: Black"><strong>Divine Philosopher</strong></span> (DP): An extra standard action per day is nice, but too much of the rest of the pp has a single-target focus. The extra divine at-will as an encounter power seems interesting, but I’m having trouble thinking of a good use.</p><p></p><p><span style="color: DarkTurquoise"><strong>Flame of Hope</strong></span> (PHB2): A fantastic paragon path for Int-vokers, with an emphasis on healing/enabling. The action point feature, level 16 feature, and level 20 daily are all grand.</p><p></p><p><span style="color: MediumBlue"><strong>Hammer of Vengeance</strong></span> (PHB2): A constant penalty to saving throws is really nice (especially if your party has a lot of daily save ends powers), move action teleport, and the action point feature can add up to good damage. The level 20 power can either safeguard one character completely or deal a ton of extra damage. Adding daze to crits (once you crit on 19-20) is a decent bonus also. Lots of solid stuff that adds up to a pretty strong paragon path.</p><p></p><p><span style="color: DarkTurquoise"><strong>Keeper of the Nine</strong></span> (DP): Glyph of Warning can be a double or triple tap; it’s a very strong power. The action point feature is solid, and the ability to generate 8 squares of rubble on demand is quite nice also (especially if you can ignore difficult terrain yourself, and Terrain Advantage becomes interesting also). Bloodied increasing your burst sizes also has lots of interesting applications, and is easy to do every encounter with items. The level 20 power is amazing also. Despite no coherent theme, this paragon path is still really good.</p><p></p><p><span style="color: MediumBlue"><strong>Speaker of the Word</strong></span> (DP): Minor action u12 chessmaster power that triggers +2 to attack for you until end of next turn? Really nice. The level 11 power is also quite good. The level 11 features are pretty weak, and the d20 is unimpressive, but still a decent path.</p><p></p><p><span style="color: Black"><strong>Stonecaller</strong></span> (DP): The action point feature is pretty nice, tremorsense is kind of cool, and the level 20 power is truly excellent. A solid path.</p><p></p><p><span style="color: Purple"><strong>Theurge of the Compact</strong></span> (Wrath, DP): Too much single target focus and uninspiring powers/features. The extra fire damage at 16 is all right; if you have some sort of fire focus, this might be ok.</p><p></p><p><span style="color: Purple"><strong>Vessel of Ichor</strong></span> (Wrath, DP): Silver Rain is pretty nice, but the rest of the paragon path leaves a lot to be desired.</p><p></p><p><span style="color: Crimson"><strong>Vistani Execrator</strong></span> (Malediction, D380): A bunch of single target garbage, and too much of a focus on CA (which you can get more easily with Hidden Sniper).</p><p></p><p><span style="color: Black"><strong>Zealous Demagogue</strong></span> (D377): Not really a controller focus, but the action point feature, daily dominate, and Martyr’s Blood are both pretty good. Fanatic Charge is kind of weak for an encounter power (your encounter just becomes a striker at-will).</p><p>[/sblock]</p><p></p><p><strong>Other Paragon Paths</strong></p><p>[sblock]</p><p><span style="color: DarkTurquoise"><strong>Adroit Explorer</strong></span> (Human, PHB2): An extra encounter power usage, free reroll on a save, and an extra action point after each extended rest make this a solid paragon path for any class. The primary draw is a second usage of ToJ.</p><p></p><p><span style="color: DarkTurquoise"><strong>Divine Oracle</strong></span> (Cleric, PHB): For most invokers, <strong><span style="color: MediumBlue">isn’t that great</span></strong>, but for a Malediction invoker who takes all the Word powers (blind at 13, weaken at 17, stun at 23, dominate at 27), this is an amazing paragon path. Your encounter powers already daze you, so there’s effectively no drawback. For this reason, <span style="color: Crimson"><strong>Life Singer</strong></span> is strictly worse and not even worthy of consideration.</p><p></p><p><span style="color: DarkTurquoise"><strong>Gatekeeper</strong></span> (Shardmind, D387): A phenomenal control-oriented path with a magnificent level 12 utility power in Chosen Threshold. Combine with MoS-sliding Divine Bolts, or the Celestia line of powers, for awesome consequences.</p><p></p><p><span style="color: MediumBlue"><strong>Lyrandar Wind-Rider</strong></span> (Mark of Storm, EPG): This is taken primarily for front-loaded +1 to hit/+Con to damage (you’d probably use Divine Bolts/Vanguard’s Lightning), but it’s worth pointing out the lack of thunder/lightning powers at high levels for invokers.</p><p></p><p><span style="color: DarkTurquoise"><strong>Morninglord</strong></span> (Amaunator, FRPG): Many of the features of this paragon path won’t do much for you, but Burning Radiance and Pure Glow (even if just used with Solar Enemy), are fantastic. With even one other radiant specialist in the party, Burning Radiance just gets completely disgusting.</p><p> <span style="color: MediumBlue"><strong>Speaker of Xaos</strong></span> (Arcana, HotEC): This path has an amazing action point feature, which can be used to expand the size of many invoker powers. A lot of invoker powers are untyped damage, so it's not too hard to convert them to gain keywords. Even just used on Thunder of Judgment, the AP feature is incredible. The rest of the path isn't terrible, but isn't great either (extra damage for ToJ if they move, or the D20 for example can add restrained save ends to Thunder of Judgment).</p><p></p><p>[/sblock]<span style="font-size: 12px"><strong>Epic Destinies</strong></span></p><p>Most invokers will choose an epic destiny that raises their two best stats. For radiant specialists, that would be <strong>Avangion</strong>. For Malediction invokers, it might be <strong>Destined Scion</strong> for the hit bonus. Devas will undoubtedly choose <strong>Soul of the World</strong>. And <strong>Chosen</strong> and <strong>Demigod</strong> are always good. Power recovery epic destinies like <strong>Archmage</strong> and <strong>Planeshaper</strong> might also see some play, as might <strong>Radiant One</strong> for the damage bonus.</p><p></p><p><strong>Epic Destinies</strong></p><p>[sblock]</p><p><span style="color: MediumBlue"><strong>Archmage</strong></span> (Wizard, PHB): Your dailies are strong, so getting them back is quite good. Should probably power swap for a wizard daily to make use of the level 26 utility though.</p><p></p><p><span style="color: DarkTurquoise"><strong>Avangion</strong></span> (Arcane, DSCS): Incredible ED for Wis/Int or radiant specialists, as it turns all powers into radiant at level 24, while still giving two stat bumps (unlike Radiant One). The only problem is you can’t have both this and Radiant Advantage without being a hybrid.</p><p></p><p><span style="color: MediumBlue"><strong>Avatar of Death/Justice/Life</strong></span> (DP): Double stat bump for Wis/Int-vokers, but it lacks the features of Avangion, Pyreen, Destined Scion, etc. A feat prerequisite is pretty steep, too.</p><p></p><p><span style="color: MediumBlue"><strong>Avatar of Storm</strong></span> (DP): Interesting, in that it can turn all your lightning powers into thunder and qualify them for Resounding Thunder. And it improves feats like Oncoming Storm to apply to everything.</p><p></p><p><span style="color: MediumBlue"><strong>Champion of Prophecy</strong></span> (EPG): Double stat bump for Wis/Con invokers, but no resurrection feature.</p><p></p><p><span style="color: DarkTurquoise"><strong>Chosen</strong></span> (FRPG): Two ability score bumps, and nice flavor for a divine character.</p><p></p><p><span style="color: DarkTurquoise"><strong>Demigod</strong></span> (PHB): The old classic. Two ability score bumps plus numerous solid features.</p><p></p><p><span style="color: DarkTurquoise"><strong>Destined Scion</strong></span> (HotFK): Vanilla but very effective, with a constant +1 to attack and two ability score bumps.</p><p></p><p><span style="color: DarkGreen"><strong>Eternal Seeker</strong></span> (PHB): Lets you poach powers from other classes, but your epic powers are strong. This is obviously better if you have a particular plan in mind, which is why it's mentioned here.</p><p></p><p><span style="color: DarkTurquoise"><strong>Heir of Siberys</strong></span> (D388): Two ability score bumps, although this isn’t the strongest of options.</p><p></p><p><span style="color: DarkTurquoise"><strong>Hordemaster</strong></span> (DSCS): Dark Sun’s version of Demigod. Two ability score bumps and a flavorful resurrection ability.</p><p></p><p><span style="color: MediumBlue"><strong>Planeshaper</strong></span> (D372): An extra use of Compel Action, plus radiant critfishing is rewarded with a banishing effect. Presumably, you can trigger all your other crit actions first and let them resolve before you banish the primary target.</p><p></p><p><span style="color: DarkTurquoise"><strong>Pyreen</strong></span> (Primal, DSCS): A great flavorful ED for Wis/Int invokers, with lots of leader-like powers/features.</p><p></p><p><span style="color: MediumBlue"><strong>Radiant One</strong></span> (D366): This does turn all your powers radiant and add Int to damage (combine with Radiant Advantage + Superior Reflexes for perma-CA), but I think the lack of stat bumps keeps this off sky blue compared to Avangion.</p><p></p><p><span style="color: MediumBlue"><strong>Reincarnate Champion</strong></span> (Primal, PP): Allows you to grab racial feats from other races (Tiefling, hi). Only one stat bump, though, and it comes later than normal.</p><p></p><p><span style="color: Black"><strong>Revered One</strong></span> (PHB2): Take Glorious Channeler and a bunch of CD feats for extra encounter powers.</p><p></p><p><span style="color: MediumBlue"><strong>Sage of Ages</strong></span> (Arcane, AP): Not a bad epic destiny if you’re the knowledge specialist and can push Arcana.</p><p></p><p><span style="color: GoldenRod"><strong>Soul of the World</strong></span> (Deva, D385): If you’re a Deva, you’re taking this. It’s like Demigod, Reincarnate Champion, and Eternal Seeker rolled into one.</p><p>[/sblock] </p></blockquote><p></p>
[QUOTE="Veep, post: 6708053, member: 6793297"] [CENTER][Size=5][b][COLOR=inherit]Paragon Paths[/COLOR][/b][/size][/CENTER] The best four paragon paths for invokers are [b]Divine Oracle[/b] (controllers), [b]Devoted Orator[/b] (close blasters), [b]Morninglord[/b] (radiant blasters), and [b]Flame of Hope[/b] (preservers/enablers). Others have made the sky-blue cut, but the above four are a notch above the rest. Malediction Invokers will probably choose [b]Divine Oracle[/b], although [b]Devoted Orator[/b] is also strong to enlarge close blasts. Overall, I think Divine Oracle edges out Devoted Orator because the malvoker close blasts are ally-unfriendly. For this reason, I think double rolls on smaller blasts adds a greater benefit than single rolls on a larger blast. Wrathvokers will likely choose [b]Morninglord[/b], although [b]Lyrandar Wind-Rider[/b] is solid for a thunder/lightning focus. [b]Speaker of Xaos[/b] is also interesting. In general, many of the best paragon paths are Int-based, so Wrathvokers suffer a bit here if they can’t take Morninglord or LWR. [b]Keeper of the Nine[/b], despite the Int riders, can be pretty good also, as can be [b]Adept of Whispers[/b], [b]Hammer of Vengeance[/b], and [b]Divine Hand[/b]. Preservation invokers will likely choose [b]Flame of Hope[/b] or [b]Morninglord[/b], although [b]Keeper of the Nine[/b] can be made to work for them also. Shardmind preservers should look closely at [b]Gatekeeper[/b], as it can add immobilized conditions to all their sliding powers. [b]Invoker Paragon Paths[/b] [sblock] [COLOR=DarkTurquoise][b]Adept of Whispers[/b][/COLOR] (DP): The action point feature is beautiful, the -2 save penalty is awesome, and the level 20 daily is pretty good. All in all, an excellent path. [COLOR=Black][b]Angelic Aspect[/b][/COLOR] (PHB2): A lot of average or subpar features, but a permanent +2 to all effective defenses at 16 is really nice. [COLOR=Black][b]Arbiter of Forgotten Justice[/b][/COLOR] (D381): A decent paragon path based on healing/defense. The regain 5+Wis hit points on a crit is nice, as you will crit 35% of the time on a 4-target Hand of Radiance with 19-20 crit range. [COLOR=Purple][b]Blightspeaker[/b][/COLOR] (PHB2): Single target focus and poor damage type make this a subpar paragon path. [COLOR=Purple][b]Crimson Arbiter[/b][/COLOR] (DP): This paragon path is all over the place. It has some interesting encounter-long benefits, but no real coherent build/idea. [COLOR=DarkTurquoise][b]Devoted Orator[/b][/COLOR] (DP): Although one has to focus on close blasts/bursts to get the most out of this build, every power/feature of the path is useful. The level 16 class feature can turn all your close bursts into +2 size (with Resounding Thunder and Invoked Devastation), and the Int bonus to damage is sweet. Legion Rebuke at level 11 is a total beast of a power. [COLOR=MediumBlue][b]Divine Hand[/b][/COLOR] (DP): The powers are ally-friendly and pretty solid. The features are kind of weak, although the action point feature combined with Skull Mask and Talisman of Terror is really nice. Without that combo, this path is [b][COLOR=Black]just ok[/COLOR][/b]. [COLOR=Black][b]Divine Philosopher[/b][/COLOR] (DP): An extra standard action per day is nice, but too much of the rest of the pp has a single-target focus. The extra divine at-will as an encounter power seems interesting, but I’m having trouble thinking of a good use. [COLOR=DarkTurquoise][b]Flame of Hope[/b][/COLOR] (PHB2): A fantastic paragon path for Int-vokers, with an emphasis on healing/enabling. The action point feature, level 16 feature, and level 20 daily are all grand. [COLOR=MediumBlue][b]Hammer of Vengeance[/b][/COLOR] (PHB2): A constant penalty to saving throws is really nice (especially if your party has a lot of daily save ends powers), move action teleport, and the action point feature can add up to good damage. The level 20 power can either safeguard one character completely or deal a ton of extra damage. Adding daze to crits (once you crit on 19-20) is a decent bonus also. Lots of solid stuff that adds up to a pretty strong paragon path. [COLOR=DarkTurquoise][b]Keeper of the Nine[/b][/COLOR] (DP): Glyph of Warning can be a double or triple tap; it’s a very strong power. The action point feature is solid, and the ability to generate 8 squares of rubble on demand is quite nice also (especially if you can ignore difficult terrain yourself, and Terrain Advantage becomes interesting also). Bloodied increasing your burst sizes also has lots of interesting applications, and is easy to do every encounter with items. The level 20 power is amazing also. Despite no coherent theme, this paragon path is still really good. [COLOR=MediumBlue][b]Speaker of the Word[/b][/COLOR] (DP): Minor action u12 chessmaster power that triggers +2 to attack for you until end of next turn? Really nice. The level 11 power is also quite good. The level 11 features are pretty weak, and the d20 is unimpressive, but still a decent path. [COLOR=Black][b]Stonecaller[/b][/COLOR] (DP): The action point feature is pretty nice, tremorsense is kind of cool, and the level 20 power is truly excellent. A solid path. [COLOR=Purple][b]Theurge of the Compact[/b][/COLOR] (Wrath, DP): Too much single target focus and uninspiring powers/features. The extra fire damage at 16 is all right; if you have some sort of fire focus, this might be ok. [COLOR=Purple][b]Vessel of Ichor[/b][/COLOR] (Wrath, DP): Silver Rain is pretty nice, but the rest of the paragon path leaves a lot to be desired. [COLOR=Crimson][b]Vistani Execrator[/b][/COLOR] (Malediction, D380): A bunch of single target garbage, and too much of a focus on CA (which you can get more easily with Hidden Sniper). [COLOR=Black][b]Zealous Demagogue[/b][/COLOR] (D377): Not really a controller focus, but the action point feature, daily dominate, and Martyr’s Blood are both pretty good. Fanatic Charge is kind of weak for an encounter power (your encounter just becomes a striker at-will). [/sblock] [b]Other Paragon Paths[/b] [sblock] [COLOR=DarkTurquoise][b]Adroit Explorer[/b][/COLOR] (Human, PHB2): An extra encounter power usage, free reroll on a save, and an extra action point after each extended rest make this a solid paragon path for any class. The primary draw is a second usage of ToJ. [COLOR=DarkTurquoise][b]Divine Oracle[/b][/COLOR] (Cleric, PHB): For most invokers, [b][COLOR=MediumBlue]isn’t that great[/COLOR][/b], but for a Malediction invoker who takes all the Word powers (blind at 13, weaken at 17, stun at 23, dominate at 27), this is an amazing paragon path. Your encounter powers already daze you, so there’s effectively no drawback. For this reason, [COLOR=Crimson][b]Life Singer[/b][/COLOR] is strictly worse and not even worthy of consideration. [COLOR=DarkTurquoise][b]Gatekeeper[/b][/COLOR] (Shardmind, D387): A phenomenal control-oriented path with a magnificent level 12 utility power in Chosen Threshold. Combine with MoS-sliding Divine Bolts, or the Celestia line of powers, for awesome consequences. [COLOR=MediumBlue][b]Lyrandar Wind-Rider[/b][/COLOR] (Mark of Storm, EPG): This is taken primarily for front-loaded +1 to hit/+Con to damage (you’d probably use Divine Bolts/Vanguard’s Lightning), but it’s worth pointing out the lack of thunder/lightning powers at high levels for invokers. [COLOR=DarkTurquoise][b]Morninglord[/b][/COLOR] (Amaunator, FRPG): Many of the features of this paragon path won’t do much for you, but Burning Radiance and Pure Glow (even if just used with Solar Enemy), are fantastic. With even one other radiant specialist in the party, Burning Radiance just gets completely disgusting. [COLOR=MediumBlue][b]Speaker of Xaos[/b][/COLOR] (Arcana, HotEC): This path has an amazing action point feature, which can be used to expand the size of many invoker powers. A lot of invoker powers are untyped damage, so it's not too hard to convert them to gain keywords. Even just used on Thunder of Judgment, the AP feature is incredible. The rest of the path isn't terrible, but isn't great either (extra damage for ToJ if they move, or the D20 for example can add restrained save ends to Thunder of Judgment). [/sblock][Size=3][b]Epic Destinies[/b][/size] Most invokers will choose an epic destiny that raises their two best stats. For radiant specialists, that would be [b]Avangion[/b]. For Malediction invokers, it might be [b]Destined Scion[/b] for the hit bonus. Devas will undoubtedly choose [b]Soul of the World[/b]. And [b]Chosen[/b] and [b]Demigod[/b] are always good. Power recovery epic destinies like [b]Archmage[/b] and [b]Planeshaper[/b] might also see some play, as might [b]Radiant One[/b] for the damage bonus. [b]Epic Destinies[/b] [sblock] [COLOR=MediumBlue][b]Archmage[/b][/COLOR] (Wizard, PHB): Your dailies are strong, so getting them back is quite good. Should probably power swap for a wizard daily to make use of the level 26 utility though. [COLOR=DarkTurquoise][b]Avangion[/b][/COLOR] (Arcane, DSCS): Incredible ED for Wis/Int or radiant specialists, as it turns all powers into radiant at level 24, while still giving two stat bumps (unlike Radiant One). The only problem is you can’t have both this and Radiant Advantage without being a hybrid. [COLOR=MediumBlue][b]Avatar of Death/Justice/Life[/b][/COLOR] (DP): Double stat bump for Wis/Int-vokers, but it lacks the features of Avangion, Pyreen, Destined Scion, etc. A feat prerequisite is pretty steep, too. [COLOR=MediumBlue][b]Avatar of Storm[/b][/COLOR] (DP): Interesting, in that it can turn all your lightning powers into thunder and qualify them for Resounding Thunder. And it improves feats like Oncoming Storm to apply to everything. [COLOR=MediumBlue][b]Champion of Prophecy[/b][/COLOR] (EPG): Double stat bump for Wis/Con invokers, but no resurrection feature. [COLOR=DarkTurquoise][b]Chosen[/b][/COLOR] (FRPG): Two ability score bumps, and nice flavor for a divine character. [COLOR=DarkTurquoise][b]Demigod[/b][/COLOR] (PHB): The old classic. Two ability score bumps plus numerous solid features. [COLOR=DarkTurquoise][b]Destined Scion[/b][/COLOR] (HotFK): Vanilla but very effective, with a constant +1 to attack and two ability score bumps. [COLOR=DarkGreen][b]Eternal Seeker[/b][/COLOR] (PHB): Lets you poach powers from other classes, but your epic powers are strong. This is obviously better if you have a particular plan in mind, which is why it's mentioned here. [COLOR=DarkTurquoise][b]Heir of Siberys[/b][/COLOR] (D388): Two ability score bumps, although this isn’t the strongest of options. [COLOR=DarkTurquoise][b]Hordemaster[/b][/COLOR] (DSCS): Dark Sun’s version of Demigod. Two ability score bumps and a flavorful resurrection ability. [COLOR=MediumBlue][b]Planeshaper[/b][/COLOR] (D372): An extra use of Compel Action, plus radiant critfishing is rewarded with a banishing effect. Presumably, you can trigger all your other crit actions first and let them resolve before you banish the primary target. [COLOR=DarkTurquoise][b]Pyreen[/b][/COLOR] (Primal, DSCS): A great flavorful ED for Wis/Int invokers, with lots of leader-like powers/features. [COLOR=MediumBlue][b]Radiant One[/b][/COLOR] (D366): This does turn all your powers radiant and add Int to damage (combine with Radiant Advantage + Superior Reflexes for perma-CA), but I think the lack of stat bumps keeps this off sky blue compared to Avangion. [COLOR=MediumBlue][b]Reincarnate Champion[/b][/COLOR] (Primal, PP): Allows you to grab racial feats from other races (Tiefling, hi). Only one stat bump, though, and it comes later than normal. [COLOR=Black][b]Revered One[/b][/COLOR] (PHB2): Take Glorious Channeler and a bunch of CD feats for extra encounter powers. [COLOR=MediumBlue][b]Sage of Ages[/b][/COLOR] (Arcane, AP): Not a bad epic destiny if you’re the knowledge specialist and can push Arcana. [COLOR=GoldenRod][b]Soul of the World[/b][/COLOR] (Deva, D385): If you’re a Deva, you’re taking this. It’s like Demigod, Reincarnate Champion, and Eternal Seeker rolled into one. [/sblock] [/QUOTE]
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The Art of the Covenant: A Guide to Invokers (By Cazzeo)
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