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General Tabletop Discussion
*Dungeons & Dragons
the Awakened Animal thread
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<blockquote data-quote="Conaill" data-source="post: 1576142" data-attributes="member: 1264"><p>Yup. The Augmented subtype is described under "Types, Subtypes, and Special Abilities". Dunno what page, but you can find it in the SRD <a href="http://www.geocities.com/sovelior/srd/monsterTypes.html" target="_blank">here</a>. The crucial sentence is "<strong>A creature with the augmented subtype usually has the traits of its current type, but the features of its original type.</strong> (See also the second post of this thread, which collects a bunch of the relevant quotes.)</p><p></p><p>A Familiar is of the Magical Beast type, so can't be Awakened (the spell would simply fail). Same goes for the Paladin's Mount, I believe. Animal Companions, per the errata, do retain their Animal type so can be Awakened, but then they can no longer be your animal companion.</p><p></p><p>There are no firm rules regarding what happens to an animal companion's bonuses once it's no longer an animal companion, but I believe the Sage suggested they would gradually disappear. You can find some house rules for dealing with this situation over on <a href="http://www.enworld.org/forums/showthread.php?t=85576" target="_blank">this thread</a>. My recommendation is to swap out animal companion HD as the awakened animal gets new ones, so swap 2 animal companion HD immediately because the animal receives 2 HD from the Awaken spell, the replace animal companion HD with class levels as the awakened animal gains XP. The result is that its total HD would stay constant for a long time, until it has gained enough XP to catch up with its former animal companion HD. (Of course, after Awakening, the animal becomes an NPC under control of the DM, unless you keep it as a cohort using Leadership.)</p></blockquote><p></p>
[QUOTE="Conaill, post: 1576142, member: 1264"] Yup. The Augmented subtype is described under "Types, Subtypes, and Special Abilities". Dunno what page, but you can find it in the SRD [url=http://www.geocities.com/sovelior/srd/monsterTypes.html]here[/url]. The crucial sentence is "[b]A creature with the augmented subtype usually has the traits of its current type, but the features of its original type.[/b] (See also the second post of this thread, which collects a bunch of the relevant quotes.) A Familiar is of the Magical Beast type, so can't be Awakened (the spell would simply fail). Same goes for the Paladin's Mount, I believe. Animal Companions, per the errata, do retain their Animal type so can be Awakened, but then they can no longer be your animal companion. There are no firm rules regarding what happens to an animal companion's bonuses once it's no longer an animal companion, but I believe the Sage suggested they would gradually disappear. You can find some house rules for dealing with this situation over on [url=http://www.enworld.org/forums/showthread.php?t=85576]this thread[/url]. My recommendation is to swap out animal companion HD as the awakened animal gets new ones, so swap 2 animal companion HD immediately because the animal receives 2 HD from the Awaken spell, the replace animal companion HD with class levels as the awakened animal gains XP. The result is that its total HD would stay constant for a long time, until it has gained enough XP to catch up with its former animal companion HD. (Of course, after Awakening, the animal becomes an NPC under control of the DM, unless you keep it as a cohort using Leadership.) [/QUOTE]
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