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The Awesomeness that is Hypnotism
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<blockquote data-quote="DracoSuave" data-source="post: 5667099" data-attributes="member: 71571"><p>Generally, if the defender isn't getting free mark punishments, that's generally a strong indication the monster is doing and attacking exactly who and where the defender wants them to. Having him use up his defender strike can, with certain initiative orders... pretty much remove his ability to defend. </p><p></p><p>You're better off running a striker and just dealing good raw damage, rather than making the defender worse at its job just to get extra suboptimal attacks. </p><p></p><p></p><p></p><p>Except it's +4 to hit themselves (yeah, after mark is factored in... you ARE an enchanter, right?), and if it's a ranged attack, it's followed by a mark punishment AND an attack of opportunity. Three attacks... four is the general 'dead monster' point.</p><p></p><p>So... yes.</p><p></p><p>Seriously tho... If your intention is to take a power so that you can give up a turn of damage so that someone else, even a fighter, can get an extra attack in... chances are there's better things to design your party around.</p><p></p><p>Like... say... just being two strikers.</p><p></p><p>But, if it's something you burst out in situations where it doesn't harm your front line defense, and can toss out a few extra moments of damage? Go for it. Just don't build a party around it.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5667099, member: 71571"] Generally, if the defender isn't getting free mark punishments, that's generally a strong indication the monster is doing and attacking exactly who and where the defender wants them to. Having him use up his defender strike can, with certain initiative orders... pretty much remove his ability to defend. You're better off running a striker and just dealing good raw damage, rather than making the defender worse at its job just to get extra suboptimal attacks. Except it's +4 to hit themselves (yeah, after mark is factored in... you ARE an enchanter, right?), and if it's a ranged attack, it's followed by a mark punishment AND an attack of opportunity. Three attacks... four is the general 'dead monster' point. So... yes. Seriously tho... If your intention is to take a power so that you can give up a turn of damage so that someone else, even a fighter, can get an extra attack in... chances are there's better things to design your party around. Like... say... just being two strikers. But, if it's something you burst out in situations where it doesn't harm your front line defense, and can toss out a few extra moments of damage? Go for it. Just don't build a party around it. [/QUOTE]
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