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The Awesomeness that is Hypnotism
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<blockquote data-quote="mneme" data-source="post: 5669780" data-attributes="member: 59248"><p>Sure, but Hypnotism is still a mechanically terrible power without abusing it in some way (this one will do, though obviously the most awesome way to abuse hypnotism is invisibility+stealth+hypnotism to get the monsters fighting among themselves). In the end, you're still making an implement attack that has to hit to...make -another- attack that might actually damage. Even if If you've optimized your way to a 75% hitrate, a monster will only have around a 55% chance of hitting itself (I believe), so you end up with 64% chance to hit when all is said and done (and, in fact, the more you've optimized your hitrate, the more you lose). And that's not counting the fact that monsters are more likely to be resistant to the attacks of their allies than they are to be extra vulnerable to them. The only thing really good about the power (mechanically) is that monster at wills scale better than controller at wills; so this can give a wizard solid single target damage compared to what they can normally do, with the option of taking the slide instead when that's a useful option.</p><p></p><p>Now, factoring in (and allowing) the ability to have a monster attack themselves [making this kind of stuff less situational, thought I was presuming that for the above math, otherwise hypno is even worse] and trigger defender powers, this becomes potentially very good. But it's still quite situational (even if you let players get away with it every combat, the monster can metagame against it, and it presumes the defender hasn't been dazes or pushed away; if they have been, they're providing a further debuff to hypno on what might be the only monster you can target with it).</p></blockquote><p></p>
[QUOTE="mneme, post: 5669780, member: 59248"] Sure, but Hypnotism is still a mechanically terrible power without abusing it in some way (this one will do, though obviously the most awesome way to abuse hypnotism is invisibility+stealth+hypnotism to get the monsters fighting among themselves). In the end, you're still making an implement attack that has to hit to...make -another- attack that might actually damage. Even if If you've optimized your way to a 75% hitrate, a monster will only have around a 55% chance of hitting itself (I believe), so you end up with 64% chance to hit when all is said and done (and, in fact, the more you've optimized your hitrate, the more you lose). And that's not counting the fact that monsters are more likely to be resistant to the attacks of their allies than they are to be extra vulnerable to them. The only thing really good about the power (mechanically) is that monster at wills scale better than controller at wills; so this can give a wizard solid single target damage compared to what they can normally do, with the option of taking the slide instead when that's a useful option. Now, factoring in (and allowing) the ability to have a monster attack themselves [making this kind of stuff less situational, thought I was presuming that for the above math, otherwise hypno is even worse] and trigger defender powers, this becomes potentially very good. But it's still quite situational (even if you let players get away with it every combat, the monster can metagame against it, and it presumes the defender hasn't been dazes or pushed away; if they have been, they're providing a further debuff to hypno on what might be the only monster you can target with it). [/QUOTE]
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The Awesomeness that is Hypnotism
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