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Story Hour
The Ballad of Hal Whitewyrm
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<blockquote data-quote="Paka" data-source="post: 5686613" data-attributes="member: 100"><p><u><p style="text-align: center">GM:</p><p></u>She raises a single eyebrow.</p><p></p><p>“Hirelings?”</p><p></p><p><em>(Note: If there’s anything you want to do around town, anything you want to purchase before you go or what-have-you, now’s the time to do so, I reckon.)</em></p><p></p><p><u><p style="text-align: center">Player:</p><p></u>“I let him have that one,” I say with a smile.</p><p></p><p><em>(I assume that our Traveling Gear will have all the necessary equipment to head back on the road. I also assume Nethanel will take care of all expedition equipment for the party. My only real concern here would be for mounts, or at least one we can share if two are too costly. Beyond that, I make sure all our equipment and weapons are at the ready.)</em></p><p></p><p><u><p style="text-align: center">GM:</p><p></u><em>(Mounts are expensive. Want a scene at the local stable? Otherwise, yer leading a mule. Mind you, only the Alynna has a legit warhorse. The wizard and the archivist are riding normal horses. If you don’t want to try to buy a horse – ob 4, I’ll take us to the start of the journey. Don’t just make a roll, if you want the horse, let me know and we’ll set it up at the stable.)</em></p><p></p><p><u><p style="text-align: center">Player:</p><p></u><em>(A mule will be fine for carrying stuff, I reckon. The one other thing I would like to have is my own map of the area so I can keep notes of interest to me and not necessarily to Nethanel’s expedition. The High Market might be a place to find such an item, or the Caravan Grounds outside town for the more rowdy shopping experience. Both these locations are on the Highmoon map. Maybe I can also catch whatever gossip is out there about going ons in the forest.)</em></p><p></p><p><u><p style="text-align: center">GM:</p><p></u>The Open Market is full to bursting. The merchants are eager to unload their goods before the autumn rains turn the roads to mud.</p><p></p><p>The maps of the Cormanthor are fairly plentiful but they are also filled with blank spaces, leading would-be adventurers to the main trails so they can find their way back home, with X markers to note the obelisks left by the elves to warn travelers of the parts of the forest where the sun does not penetrate to the forest floor. These areas are known as Anor Dagnir, sun bane, or in the particularly sunless regions, Ungol Anir, spider gate. These maps are drawn on heavy goat’s skin (ob 1).</p><p></p><p>An adventuring company, their banner naming them as the The Hunt, have a cart set up, their charter present for inspection in case of any trouble. The roguish fellow hawking wares has a black hand dyed over the heart of his leather armor and more knives than one could easily count. He hawks a bit and then complains to his comrade, a powerful anvil of a woman, head shaved, kitted out in well-worn plated leather with a warhammer on her hip and a shield on her back.</p><p></p><p>“Quality elven goods, fresh out of the lost city of Myth Drannor!”</p><p></p><p>She corrects him quietly, “Vale of Lost Voices, Blackhand.”</p><p></p><p>“Fresh out of the Vale of Lost Voices! Quality ELVEN artifacts rescued from the VILE claws of MURDEROUS GNOLLS! See what the immortals have left behind as they head into the West!” His tone turns to quiet complaining to his warrior friend. “All I’m saying, Vor, is I can be trusted with the damned cart. I perpetrated the noble Maskish trade in Westgate, not here, there’s no guild here, its the damned frontier to nowhere.”</p><p></p><p>While keeping an eye on the crowd, Voras responds casually, muscled arms crossed, “More hawking, less debating. When Shass trusts you, we’ll trust you. Until then, keep hawking and I’ll back you up. Think of it as company during a dreary duty.”</p><p></p><p>Behind them is a tapestry with the Whitewyrm crest on it and on the section they have unrolled, you see an elven sword-singer, blade in hand, confronting the consorts of Tiamat, vicious male dragons of each chromatic shade.</p><p></p><p>“Might has well have gotten a legit day job. ELVEN ARTIFACTS! FRESH FROM CORMANTHOR!.”</p><p></p><p>“Fresh, Blackhand? Really? Its not cabbage.”</p><p></p><p>“Might as well be for as many are buying.”</p><p></p><p><u><p style="text-align: center">Player:</p><p></u>I pick up one of the Cormanthyr maps and approach the Hunt’s cart, casually eyeing all their wares first, picking up small trinkets and putting them down after a quick examination. I nod and greet with a “Good morrow” both the hawkish man and the muscular woman. After a couple of minutes of silent examination, I ask the prices of a couple of smaller items, nodding noncommittally at whatever figure they mention.</p><p></p><p>“So, the Vale of Lost Voices, eh? Whew, that’s deep in the forest, for sure. Do you know where these items came from, where you found them? For example, that tapestry in the back. What can you tell me about where it came from and how much is it?”</p><p></p><p><em>At the same time, I am also trying to recall if the black hand painted on the man’s leather armor means something. I have a feeling it does, but what…</em></p><p></p><p><u><p style="text-align: center">GM:</p><p></u><em>Analyze the Blackhand, Streetwise, ob 2, Symbology is about arcane symbols, so you can’t FoRK that in.</em></p><p></p><p>The warrior casually steps back, letting her rogue companion do his thing. "This fine tapestry, here, noting the history of the elves in their battles against Tiamat’s consorts is quite relevant given the Cult of the Dragon’s activities of late. Our own party leader thought to keep it so that our wizards and sorcerers could analyze it, pick it clean of some useful history. But times are rough and autumn is fading to winter and the Hunt wants to hit Old Myth one more time before we’re snowed in.</p><p></p><p>“So, it is your lucky day, Lord Elf. 600 gold pieces (ob 6 Resources test) will get you this tapestry for your very own citadel’s walls.”</p><p></p><p><em>(He got 1 success on his haggle check. Roll your Haggle to beat that. This is a versus test, only I rolled first. Alternatively, you could try to get some loans, throw artha at the roll and try to hit an ob 6 resources test.)</em></p><p></p><p>The warrior, Vorass the Maul, smirks.</p><p></p><p><u><p style="text-align: center">Player:</p><p></u><em>(Streetwise roll: 4,4. Haggling roll: 5,3 [traitor!]. Spend 1 Fate artha to re-roll: 4,5. [I’m at work without the book so if I misremembered the use of that Fate artha let me know and I’ll adjust the action. I’ll double-check when I get home later.])</em></p><p></p><p>“You tell a good tale, but I can tell from the look if the material that this tapestry has been out in the open for some short time, probably plenty of time for you to have examined it as needed, thus making its sale not so much of a sacrifice.</p><p></p><p>“It does, however, interest me, so I’d like to offer you 300 gold for it. Still quite a good sum for such a piece.”</p><p></p><p><u><p style="text-align: center">GM:</p><p></u><em>Artha doesn’t work that way, so the Haggling is a tie and keep that Fate point. But…two successes on the Streetwise roll.</em></p><p></p><p>Hal remembers hearing about the Blackhands, might have even had a drink with some of their hired knives back in Ravens Bluff back in his dueling days. They were a gang, known for violence and daring more than cunning and guile. Word around the street was that they had messed with the wrong wizard and were wiped out to the last member. From the Blackhand being over the rogue’s heart…maybe a member who got away or a little brother not deemed worth the effort to kill at the time?</p><p></p><p>Haggling is a tie, one success a piece, so 1st round of 3, the price stays the same. Haggling Round 2:</p><p></p><p>“300 gold? At 600 it stays, Master Elf. 300 gold would barely keep us in iron rations through your harsh Dale winters. I’d think that elven weave-work would be worth more to that among their own kin. Was your mother a weaver and this weaver her rival? Are you trying to drive this rival’s tapestry’s prices down all over Faerun from Westgate to the City of Splendors? Am I a part of a larger elven weaving scheme that my mortal mind cannot comprehend?”</p><p></p><p><em>2 success on his Haggling.</em></p><p></p><p>“Elven work? I’m not so sure. Are you sure that it isn’t your mother who is the weaver, good sir? Are you here, in a city ruled by a man with elven blood, trying to pass off dear old mum’s humble mortal work as the work of the Suns and Daughters of the Moon and Stars whose songs brought the world into existence at the dawn of time?”</p><p></p><p>Nasharel says this with her brow furrowed, shaking her head theatrically, arm around your hips.</p><p></p><p><em>She gives you a helping die with Falsehood, the tapestry is clearly elven. I like this dame. If you want to put a personna point on the roll, just make that decision before you roll. After you roll all you can do is have a Fate point explode 6’s or use a Deeds to re-roll all traits or use a Call-on trait.</em></p><p></p><p><u><p style="text-align: center">Player:</p><p></u>I chuckle after Nasharel’s words. “See, my good man, you can’t fool a daughter of the People. It’d be like trying to cover the sun with a black hand! Nay, it’s a good piece of work, but I do think that 300 is a fair price to pay for it. It isn’t as if anyone would pay that for a head of cabbage.”</p><p></p><p><em>(Haggling + Falsehood helping die + 1 Persona artha: 4,4,4,2 = 3 successes.)</em></p></blockquote><p></p>
[QUOTE="Paka, post: 5686613, member: 100"] [U][CENTER]GM:[/CENTER][/U] She raises a single eyebrow. “Hirelings?” [I](Note: If there’s anything you want to do around town, anything you want to purchase before you go or what-have-you, now’s the time to do so, I reckon.)[/I] [U][CENTER]Player:[/CENTER][/U] “I let him have that one,” I say with a smile. [I](I assume that our Traveling Gear will have all the necessary equipment to head back on the road. I also assume Nethanel will take care of all expedition equipment for the party. My only real concern here would be for mounts, or at least one we can share if two are too costly. Beyond that, I make sure all our equipment and weapons are at the ready.)[/I] [U][CENTER]GM:[/CENTER][/U] [I](Mounts are expensive. Want a scene at the local stable? Otherwise, yer leading a mule. Mind you, only the Alynna has a legit warhorse. The wizard and the archivist are riding normal horses. If you don’t want to try to buy a horse – ob 4, I’ll take us to the start of the journey. Don’t just make a roll, if you want the horse, let me know and we’ll set it up at the stable.)[/I] [U][CENTER]Player:[/CENTER][/U] [I](A mule will be fine for carrying stuff, I reckon. The one other thing I would like to have is my own map of the area so I can keep notes of interest to me and not necessarily to Nethanel’s expedition. The High Market might be a place to find such an item, or the Caravan Grounds outside town for the more rowdy shopping experience. Both these locations are on the Highmoon map. Maybe I can also catch whatever gossip is out there about going ons in the forest.)[/I] [U][CENTER]GM:[/CENTER][/U] The Open Market is full to bursting. The merchants are eager to unload their goods before the autumn rains turn the roads to mud. The maps of the Cormanthor are fairly plentiful but they are also filled with blank spaces, leading would-be adventurers to the main trails so they can find their way back home, with X markers to note the obelisks left by the elves to warn travelers of the parts of the forest where the sun does not penetrate to the forest floor. These areas are known as Anor Dagnir, sun bane, or in the particularly sunless regions, Ungol Anir, spider gate. These maps are drawn on heavy goat’s skin (ob 1). An adventuring company, their banner naming them as the The Hunt, have a cart set up, their charter present for inspection in case of any trouble. The roguish fellow hawking wares has a black hand dyed over the heart of his leather armor and more knives than one could easily count. He hawks a bit and then complains to his comrade, a powerful anvil of a woman, head shaved, kitted out in well-worn plated leather with a warhammer on her hip and a shield on her back. “Quality elven goods, fresh out of the lost city of Myth Drannor!” She corrects him quietly, “Vale of Lost Voices, Blackhand.” “Fresh out of the Vale of Lost Voices! Quality ELVEN artifacts rescued from the VILE claws of MURDEROUS GNOLLS! See what the immortals have left behind as they head into the West!” His tone turns to quiet complaining to his warrior friend. “All I’m saying, Vor, is I can be trusted with the damned cart. I perpetrated the noble Maskish trade in Westgate, not here, there’s no guild here, its the damned frontier to nowhere.” While keeping an eye on the crowd, Voras responds casually, muscled arms crossed, “More hawking, less debating. When Shass trusts you, we’ll trust you. Until then, keep hawking and I’ll back you up. Think of it as company during a dreary duty.” Behind them is a tapestry with the Whitewyrm crest on it and on the section they have unrolled, you see an elven sword-singer, blade in hand, confronting the consorts of Tiamat, vicious male dragons of each chromatic shade. “Might has well have gotten a legit day job. ELVEN ARTIFACTS! FRESH FROM CORMANTHOR!.” “Fresh, Blackhand? Really? Its not cabbage.” “Might as well be for as many are buying.” [U][CENTER]Player:[/CENTER][/U] I pick up one of the Cormanthyr maps and approach the Hunt’s cart, casually eyeing all their wares first, picking up small trinkets and putting them down after a quick examination. I nod and greet with a “Good morrow” both the hawkish man and the muscular woman. After a couple of minutes of silent examination, I ask the prices of a couple of smaller items, nodding noncommittally at whatever figure they mention. “So, the Vale of Lost Voices, eh? Whew, that’s deep in the forest, for sure. Do you know where these items came from, where you found them? For example, that tapestry in the back. What can you tell me about where it came from and how much is it?” [I]At the same time, I am also trying to recall if the black hand painted on the man’s leather armor means something. I have a feeling it does, but what…[/I] [U][CENTER]GM:[/CENTER][/U] [I]Analyze the Blackhand, Streetwise, ob 2, Symbology is about arcane symbols, so you can’t FoRK that in.[/I] The warrior casually steps back, letting her rogue companion do his thing. "This fine tapestry, here, noting the history of the elves in their battles against Tiamat’s consorts is quite relevant given the Cult of the Dragon’s activities of late. Our own party leader thought to keep it so that our wizards and sorcerers could analyze it, pick it clean of some useful history. But times are rough and autumn is fading to winter and the Hunt wants to hit Old Myth one more time before we’re snowed in. “So, it is your lucky day, Lord Elf. 600 gold pieces (ob 6 Resources test) will get you this tapestry for your very own citadel’s walls.” [I](He got 1 success on his haggle check. Roll your Haggle to beat that. This is a versus test, only I rolled first. Alternatively, you could try to get some loans, throw artha at the roll and try to hit an ob 6 resources test.)[/I] The warrior, Vorass the Maul, smirks. [U][CENTER]Player:[/CENTER][/U] [I](Streetwise roll: 4,4. Haggling roll: 5,3 [traitor!]. Spend 1 Fate artha to re-roll: 4,5. [I’m at work without the book so if I misremembered the use of that Fate artha let me know and I’ll adjust the action. I’ll double-check when I get home later.])[/I] “You tell a good tale, but I can tell from the look if the material that this tapestry has been out in the open for some short time, probably plenty of time for you to have examined it as needed, thus making its sale not so much of a sacrifice. “It does, however, interest me, so I’d like to offer you 300 gold for it. Still quite a good sum for such a piece.” [U][CENTER]GM:[/CENTER][/U] [I]Artha doesn’t work that way, so the Haggling is a tie and keep that Fate point. But…two successes on the Streetwise roll.[/I] Hal remembers hearing about the Blackhands, might have even had a drink with some of their hired knives back in Ravens Bluff back in his dueling days. They were a gang, known for violence and daring more than cunning and guile. Word around the street was that they had messed with the wrong wizard and were wiped out to the last member. From the Blackhand being over the rogue’s heart…maybe a member who got away or a little brother not deemed worth the effort to kill at the time? Haggling is a tie, one success a piece, so 1st round of 3, the price stays the same. Haggling Round 2: “300 gold? At 600 it stays, Master Elf. 300 gold would barely keep us in iron rations through your harsh Dale winters. I’d think that elven weave-work would be worth more to that among their own kin. Was your mother a weaver and this weaver her rival? Are you trying to drive this rival’s tapestry’s prices down all over Faerun from Westgate to the City of Splendors? Am I a part of a larger elven weaving scheme that my mortal mind cannot comprehend?” [I]2 success on his Haggling.[/I] “Elven work? I’m not so sure. Are you sure that it isn’t your mother who is the weaver, good sir? Are you here, in a city ruled by a man with elven blood, trying to pass off dear old mum’s humble mortal work as the work of the Suns and Daughters of the Moon and Stars whose songs brought the world into existence at the dawn of time?” Nasharel says this with her brow furrowed, shaking her head theatrically, arm around your hips. [I]She gives you a helping die with Falsehood, the tapestry is clearly elven. I like this dame. If you want to put a personna point on the roll, just make that decision before you roll. After you roll all you can do is have a Fate point explode 6’s or use a Deeds to re-roll all traits or use a Call-on trait.[/I] [U][CENTER]Player:[/CENTER][/U] I chuckle after Nasharel’s words. “See, my good man, you can’t fool a daughter of the People. It’d be like trying to cover the sun with a black hand! Nay, it’s a good piece of work, but I do think that 300 is a fair price to pay for it. It isn’t as if anyone would pay that for a head of cabbage.” [I](Haggling + Falsehood helping die + 1 Persona artha: 4,4,4,2 = 3 successes.)[/I] [/QUOTE]
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