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Story Hour
The Ballad of Hal Whitewyrm
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<blockquote data-quote="Paka" data-source="post: 5694045" data-attributes="member: 100"><p><u><p style="text-align: center">Player:</p><p></u>I look at Vorass from head to toe, intently, trying to peek into her soul. Dammit, is she or is she not a Zhent spy? She has little time left for me to figure it out.</p><p></p><p>“I noticed. I just couldn’t penetrate its hide. My sword was hitting true but damned if I could find a chink. I now understand why you would be so fond of that hammer of yours. I need to dedicate some time to practicing my martial skills more. A year in Highmoon has left me a little rusty, it seems.”</p><p></p><p>I am rewriting one of my instincts to “When I have down time, I always practice my Two Fisted Fighting Training skill.”</p><p></p><p>As we ride off I take one last glance at the broken obelisk before heading over to the cart where Nasharel lies sleeping. I gaze at her, knowing that it was only Tymora’s whim that saved her last night from going far beyond the western shores. I need to be more effective to protect her. Making sure she’s sleeping well, I then steer my steed next to Shasslan’s.</p><p></p><p>“The chronicle now bears the tale of Brother Vhelt. I wonder,” I say, dropping my voice, “how soon before it bears the tale of the Maul?”</p><p></p><p><u><p style="text-align: center">GM:</p><p></u>As if summoned, Shasslan the Huntress clicks at her horse, bringing it up to you while you ride besides the cart, looking at Nasharel. “She’ll be fine. If we’d needed to take our stand on that hill, she would have been a bleeding mess but she would have been fighting right beside us. I’m glad Lady Luck has granted us time so that she can heal.”</p><p></p><p>The Huntress looks across the company, slowly winding its way through the Dun Hills. Her eyes lock on Vorass the Maul who is riding up front, riding with the Battle-father, arguing about where in the valley ahead would be the best spot to hide an army. Shasslan’s face grows cold.</p><p></p><p>“You have 3 days left. Or should I say, she has 3 days left. Deal’s a deal, chronicler.</p><p></p><p>“Nasharel is a fine officer of this company. I need to know that if she’s in danger and I give you an order, that you’ll allow her to fend for herself with her brothers and sisters in The Hunt while you follow my command.”</p><p></p><p>Before you can answer, Laelin Blackhand rides up from his scouting. “I found the troll’s lair, an old broken down bridge over a stream. It collected things from its victims and the Powers granted us this.”</p><p></p><p>The Blackhand pulls out a piece of paper with Zhent-code on it.</p><p></p><p>“Looks like the troll found a messenger from Zhentil Keep and didn’t like what he had to say. We’ll reach the shepherd’s barn a few hours after mid-day, captain.”</p><p></p><p>“Good, a short day will do well for us right now. Hal, you could do worse than asking Orlin for help. As a wizard, he knows his words and his symbols.”</p><p></p><p><em>Symbology, ob 4 to break the code. It won’t take you days this time. </em></p><p></p><p><u><p style="text-align: center">Player:</p><p></u>I nod silently at all of Shasslan’s words, especially those about Nasharel. I need to remember that she is no girl, that she is a 140-something-year old Elf woman who has seen her share of troubles and survived even before she met me as a child.</p><p></p><p>I thank Laelin for his help, take a quick look at the scroll and decide to heed Shasslan’s advice to ask Orlin for help. I ride up to him and ask to have a moment of his time.</p><p></p><p>In as quiet a voice as can be mustered in the din of travel, I speak to Orlin. “Blackhand has recovered something from the troll’s den, something that could help me decipher the code I was working on. I was wondering if you could take a quick look at it as well and tell me if there’s anything there you recognize. Perhaps with your knowledge and my partial understanding of the previous one we might finally break this code.”</p><p></p><p><em>I’m assuming that Orlin will grant me a helping die. In that case…</em></p><p><em>Symbology Test: B3 + 1D Slavery-wise FoRK + 1D Orlin helping die = 3,4,4,4,5 – 4 successes.</em></p><p></p><p><u><p style="text-align: center">GM:</p><p></u>By reading the code, you catch a glimpse of what it must be like to work with nothing but the most heartless of mercenaries, priests of Bane, gnolls, orc and goblins. Xerez of Zhentil Keep has put out the word that he is looking for artifacts from the Whitewyrm clan. But saying that is not enough. He is asking for any elven artifacts that are white, that have a dragon on them or engraved into them, for any artifacts that are of elven make that have emblems having to do with snow or winter. Xerez is casting a wide net.</p><p></p><p>For those who can offer him such treasures, he offers the finest slaves of Zhentil Keep and the exchange will occur in the Dead God’s Glade, north of Myth Drannor, just before the first snows. He warns that any who spill blood in the Glade or around it, interfering with his business, will earn the ire of Zhentil Keep.</p><p></p><p>But that is just your initial parchment.</p><p></p><p>The second parchment, the one found on the troll’s bridge, is older but not by much. this missive is from Manshoon and is calling for the heads of the Knights of the North. The parchment offers a 50 gold piece bounty for every body brought in that holds a tattoo or heraldry of the Raven of the North. The message warns against fake claims.</p><p></p><p><u><p style="text-align: center">Player:</p><p></u>After working with Orlin to decipher the two scrolls for most of the day, I take the first opportunity to go up to Shasslan and Hel (especially one when Vorass is not nearby, just in case) to update them on this new development.</p><p></p><p>“Tymora seems to be in a happy mood for that’s twice in one day she smiles on me. Orlin and I have cracked this code and deciphered the message. The first scrolls is a message by Xerez the Madd; he seems to be hunting for anything at all that could be related to the elven clan Whitewyrm, which explains why those gnolls had the tapestry I bought from you. He’s cast a wide net and will exchange slaves for loot at the Dead God’s Glade right before winter begins.</p><p></p><p>“The new scroll is from none other than Lord Manshoon of the Keep offering a bounty for the heads of any and all Knights of the North. The Knights have a mission much like ours, which means we stand to lose allies if his message is heeded, and we stand to be the next targets if our mission is learned.</p><p></p><p>“I personally would hate to see allies in arms against the… against our foes be cut down for mere gold. But that message’s lead is far too vague. We don’t know where the bounties are to be claimed, or when. We would do well to keep a very open ear in case we can learn something as we travel. The Knights move in the Moonsea area to the north primarily, but if they are on the run perhaps some have moved south into the forest.</p><p></p><p>“However, this message by Xerez gives us a very clear mission to sink our teeth into, and it matches your intelligence about something happening at the Dead God’s Glade.</p><p></p><p>“These messages may give us a way to test our mercenary soldier over there a well. What if we should mention we are heading in one direction to pursue one of these leads, say Manshoon’s bounty, while we actually head in a different one, towards Xerez? If she is leaving messages behind she would misdirect whoever is following us and we would find out by the lack of a welcoming committee upon our arrival.”</p><p></p><p><u><p style="text-align: center">GM:</p><p></u>Shasslan and you walk away from the barn where the company is taking items off of the cart and stowing items that would get in the way of fast movement. Nasharel is up, helping the hirelings with the horses.</p><p></p><p>Once you are out of easy ear-shot, the captain begins speaking in short, clipped words.</p><p></p><p>“Your proposal is that we let everyone, including a possible spy, know where we’re headed. If you’re right, then we won’t be ambushed. If you’re wrong, than we’ll walk into a deathtrap. Is that really your proposal? We risk the lives of everyone on your hunch, naye, your forlorn hope that she’s good? Because otherwise, if we misdirect, of course there will be no one waiting for us.”</p><p></p><p>“Furthermore, what if we are ambushed but she is not the spy? What if we are ambushed because you are wrong and we are all dead? What if we just wander in to a patrol?”</p><p></p><p>“It seems to me that the days are drawing nigh and you are having a real difficulty doing what needs doing.”</p><p></p><p>The company is staying away, knowing that there is an argument going on, but you see Battle-father Crommlar Muriel shoulder his way past Heldorm Umbrav.</p><p></p><p>“Is this tussle about the troll? Half the company thinks Shasslan is angry because it happened on Hal’s first watch. The other half thinks Hal is angry because of the way the camp was set up. There is nothing to it. These trolls can be cunning; I’ve broken bread with dwarves who swear upon anvils and axe-heads that a mine-haunt can move by your in a tunnel and you’d never know it. I’m sure the bridge-haunt’s like the one we dispatched are not so different.”</p><p></p><p>Shasslan shakes her head. “We’re fine, Cromm. We’re settled here.” Shasslan begins to walk away and Crommlar looks puzzled.</p><p></p><p><u><p style="text-align: center">Player:</p><p></u>“The Nine Hells we are,” I say as I walk past Cromlar and Heldorm to stand right in front of Shasslan’s way.</p><p></p><p>In hushed-yet-angry whispers I say, “You have no more proof of her supposed treason than I have of her innocence, and I’ll be damned to Bane if I will let cold murder happen on a hunch. That is not the cause I joined, that is not the group I want to be a part of. I’ve now proven my worth to you as I’m sure she has over other battles and for far longer than I have been around. You speak of hunches and soldier’s instincts and I do not discount them, but this is not the outlaw hinterlands and we are not barbarians of the icy north. We do not need to misdirect with actual plans, but it could be the way to test her loyalty. Make up a destination, invent a mission, feed her—and just her—that. We then send our best scout to survey the results. Dammit, Captain, this is not the way of honorable people and if we do what you insist on doing I am telling you here right now with all the gods as our witnesses that we will be no better than the Black Network.”</p><p></p><p>My piece said, I storm off outside the camp.</p><p></p><p><u><p style="text-align: center">GM:</p><p></u>Shasslan calls you, Father Cromm and Vorass to a private meeting, well away from the others.</p><p></p><p>“We have found proof that the Zhentarim are meeting with some bounty hunters who have live, battered members of the Knights of the North and will barter them to Zhentil Keep. We can’t let that be. We will be headed to a spring, southeast of Myth Drannor called Drowned Hope.</p><p></p><p>She manages to smile, "The Fall of Myth Drannor birthed such happy names. Vorass, Cromm, you are he two best heads for battle. I want you to cook up an ambush that get’s us the drop on our enemies and get’s the Knights of the North out alive. I don’t want anyone else in the camp to know what you two are up to; we might have a spy in our midst.</p><p></p><p>“Hal, you found the information, I thought you should sit in on the meet.”</p><p></p><p>As Vorass and Cromm walk away and begin talking, Shasslan whispers to you, “You’ll take the Blackhand and discreetly split from the group, leaving a day before the rest of us. That would be tonight, no farmers meal for you two. It will be up to the two of you if you watch the farm or watch the spring but I don’t want you seen. We’ll meet you just north of Myth Drannor. For the love of Lady Luck, go around the Myth. Happy, Hal?”</p><p></p><p><em>Yeah, it technically goes in the face of what we agreed in the DoW but it spawns adventure, so I’m happy with that.</em></p><p></p><p><u><p style="text-align: center">Player:</p><p></u><em>I’d like to think that I pushed one of her buttons in return.</em></p><p></p><p>I nod to Shasslan and head to meet with Crommlar and Vorass. “So, what’s the plan, then?”</p><p></p><p>I listen to the soldiers’ plan for the ambush with the intent of determining which would be the best location to watch them, the farm as anyone leaves, along the way or at the spring. Though ultimately, it would be at the spring, the final destination, that the truth of the matter could be perceived. I consult my mental map of the dales and realize I know very little about the area with this spring, so I must look at my map as soon as possible to determine the best way to approach it and what to await.</p><p></p><p>Once the meeting is done and plans laid down, I head over to Nasharel to see how she’s doing and consult my map. Maybe she knows something about this area that I do not.</p><p></p><p><u><p style="text-align: center">GM:</p><p></u>Nasharel looks pale, having been attacked by a troll and hit with a crossbow bolt just this morning but she’s well, though her shoulder is still tender. She sings the Song of Path and Ways, eyes closed, feeling the wind on the edge of the shepherd’s grazing grounds, the song sounds like tree branches blowing in a restless wind. When she opens her eyes, she gives some pointers on getting to the spring and in meeting them in the north. You make your good-byes, tender and heart-felt and she walks away.</p><p></p><p>Laelin Blackhand walks past her, a horse bridle in each hand and hands one to you. “I hear we’re taking a little ride. I have a bit of food and can find enough to eat in the forest once we’re gone…if we’re to be gone. The captain was vague. Care to clue me in?”</p><p></p><p>He smiles, watching you watch her walk away and gives you a moment.</p><p></p><p><em>Let’s consider her song a helping die to any Orienteering you are called on to make (Laelin has the skill) and if you want to write anything about how you say good-bye to her, that’s cool.</em></p></blockquote><p></p>
[QUOTE="Paka, post: 5694045, member: 100"] [U][CENTER]Player:[/CENTER][/U] I look at Vorass from head to toe, intently, trying to peek into her soul. Dammit, is she or is she not a Zhent spy? She has little time left for me to figure it out. “I noticed. I just couldn’t penetrate its hide. My sword was hitting true but damned if I could find a chink. I now understand why you would be so fond of that hammer of yours. I need to dedicate some time to practicing my martial skills more. A year in Highmoon has left me a little rusty, it seems.” I am rewriting one of my instincts to “When I have down time, I always practice my Two Fisted Fighting Training skill.” As we ride off I take one last glance at the broken obelisk before heading over to the cart where Nasharel lies sleeping. I gaze at her, knowing that it was only Tymora’s whim that saved her last night from going far beyond the western shores. I need to be more effective to protect her. Making sure she’s sleeping well, I then steer my steed next to Shasslan’s. “The chronicle now bears the tale of Brother Vhelt. I wonder,” I say, dropping my voice, “how soon before it bears the tale of the Maul?” [U][CENTER]GM:[/CENTER][/U] As if summoned, Shasslan the Huntress clicks at her horse, bringing it up to you while you ride besides the cart, looking at Nasharel. “She’ll be fine. If we’d needed to take our stand on that hill, she would have been a bleeding mess but she would have been fighting right beside us. I’m glad Lady Luck has granted us time so that she can heal.” The Huntress looks across the company, slowly winding its way through the Dun Hills. Her eyes lock on Vorass the Maul who is riding up front, riding with the Battle-father, arguing about where in the valley ahead would be the best spot to hide an army. Shasslan’s face grows cold. “You have 3 days left. Or should I say, she has 3 days left. Deal’s a deal, chronicler. “Nasharel is a fine officer of this company. I need to know that if she’s in danger and I give you an order, that you’ll allow her to fend for herself with her brothers and sisters in The Hunt while you follow my command.” Before you can answer, Laelin Blackhand rides up from his scouting. “I found the troll’s lair, an old broken down bridge over a stream. It collected things from its victims and the Powers granted us this.” The Blackhand pulls out a piece of paper with Zhent-code on it. “Looks like the troll found a messenger from Zhentil Keep and didn’t like what he had to say. We’ll reach the shepherd’s barn a few hours after mid-day, captain.” “Good, a short day will do well for us right now. Hal, you could do worse than asking Orlin for help. As a wizard, he knows his words and his symbols.” [I]Symbology, ob 4 to break the code. It won’t take you days this time. [/I] [U][CENTER]Player:[/CENTER][/U] I nod silently at all of Shasslan’s words, especially those about Nasharel. I need to remember that she is no girl, that she is a 140-something-year old Elf woman who has seen her share of troubles and survived even before she met me as a child. I thank Laelin for his help, take a quick look at the scroll and decide to heed Shasslan’s advice to ask Orlin for help. I ride up to him and ask to have a moment of his time. In as quiet a voice as can be mustered in the din of travel, I speak to Orlin. “Blackhand has recovered something from the troll’s den, something that could help me decipher the code I was working on. I was wondering if you could take a quick look at it as well and tell me if there’s anything there you recognize. Perhaps with your knowledge and my partial understanding of the previous one we might finally break this code.” [I]I’m assuming that Orlin will grant me a helping die. In that case… Symbology Test: B3 + 1D Slavery-wise FoRK + 1D Orlin helping die = 3,4,4,4,5 – 4 successes.[/I] [U][CENTER]GM:[/CENTER][/U] By reading the code, you catch a glimpse of what it must be like to work with nothing but the most heartless of mercenaries, priests of Bane, gnolls, orc and goblins. Xerez of Zhentil Keep has put out the word that he is looking for artifacts from the Whitewyrm clan. But saying that is not enough. He is asking for any elven artifacts that are white, that have a dragon on them or engraved into them, for any artifacts that are of elven make that have emblems having to do with snow or winter. Xerez is casting a wide net. For those who can offer him such treasures, he offers the finest slaves of Zhentil Keep and the exchange will occur in the Dead God’s Glade, north of Myth Drannor, just before the first snows. He warns that any who spill blood in the Glade or around it, interfering with his business, will earn the ire of Zhentil Keep. But that is just your initial parchment. The second parchment, the one found on the troll’s bridge, is older but not by much. this missive is from Manshoon and is calling for the heads of the Knights of the North. The parchment offers a 50 gold piece bounty for every body brought in that holds a tattoo or heraldry of the Raven of the North. The message warns against fake claims. [U][CENTER]Player:[/CENTER][/U] After working with Orlin to decipher the two scrolls for most of the day, I take the first opportunity to go up to Shasslan and Hel (especially one when Vorass is not nearby, just in case) to update them on this new development. “Tymora seems to be in a happy mood for that’s twice in one day she smiles on me. Orlin and I have cracked this code and deciphered the message. The first scrolls is a message by Xerez the Madd; he seems to be hunting for anything at all that could be related to the elven clan Whitewyrm, which explains why those gnolls had the tapestry I bought from you. He’s cast a wide net and will exchange slaves for loot at the Dead God’s Glade right before winter begins. “The new scroll is from none other than Lord Manshoon of the Keep offering a bounty for the heads of any and all Knights of the North. The Knights have a mission much like ours, which means we stand to lose allies if his message is heeded, and we stand to be the next targets if our mission is learned. “I personally would hate to see allies in arms against the… against our foes be cut down for mere gold. But that message’s lead is far too vague. We don’t know where the bounties are to be claimed, or when. We would do well to keep a very open ear in case we can learn something as we travel. The Knights move in the Moonsea area to the north primarily, but if they are on the run perhaps some have moved south into the forest. “However, this message by Xerez gives us a very clear mission to sink our teeth into, and it matches your intelligence about something happening at the Dead God’s Glade. “These messages may give us a way to test our mercenary soldier over there a well. What if we should mention we are heading in one direction to pursue one of these leads, say Manshoon’s bounty, while we actually head in a different one, towards Xerez? If she is leaving messages behind she would misdirect whoever is following us and we would find out by the lack of a welcoming committee upon our arrival.” [U][CENTER]GM:[/CENTER][/U] Shasslan and you walk away from the barn where the company is taking items off of the cart and stowing items that would get in the way of fast movement. Nasharel is up, helping the hirelings with the horses. Once you are out of easy ear-shot, the captain begins speaking in short, clipped words. “Your proposal is that we let everyone, including a possible spy, know where we’re headed. If you’re right, then we won’t be ambushed. If you’re wrong, than we’ll walk into a deathtrap. Is that really your proposal? We risk the lives of everyone on your hunch, naye, your forlorn hope that she’s good? Because otherwise, if we misdirect, of course there will be no one waiting for us.” “Furthermore, what if we are ambushed but she is not the spy? What if we are ambushed because you are wrong and we are all dead? What if we just wander in to a patrol?” “It seems to me that the days are drawing nigh and you are having a real difficulty doing what needs doing.” The company is staying away, knowing that there is an argument going on, but you see Battle-father Crommlar Muriel shoulder his way past Heldorm Umbrav. “Is this tussle about the troll? Half the company thinks Shasslan is angry because it happened on Hal’s first watch. The other half thinks Hal is angry because of the way the camp was set up. There is nothing to it. These trolls can be cunning; I’ve broken bread with dwarves who swear upon anvils and axe-heads that a mine-haunt can move by your in a tunnel and you’d never know it. I’m sure the bridge-haunt’s like the one we dispatched are not so different.” Shasslan shakes her head. “We’re fine, Cromm. We’re settled here.” Shasslan begins to walk away and Crommlar looks puzzled. [U][CENTER]Player:[/CENTER][/U] “The Nine Hells we are,” I say as I walk past Cromlar and Heldorm to stand right in front of Shasslan’s way. In hushed-yet-angry whispers I say, “You have no more proof of her supposed treason than I have of her innocence, and I’ll be damned to Bane if I will let cold murder happen on a hunch. That is not the cause I joined, that is not the group I want to be a part of. I’ve now proven my worth to you as I’m sure she has over other battles and for far longer than I have been around. You speak of hunches and soldier’s instincts and I do not discount them, but this is not the outlaw hinterlands and we are not barbarians of the icy north. We do not need to misdirect with actual plans, but it could be the way to test her loyalty. Make up a destination, invent a mission, feed her—and just her—that. We then send our best scout to survey the results. Dammit, Captain, this is not the way of honorable people and if we do what you insist on doing I am telling you here right now with all the gods as our witnesses that we will be no better than the Black Network.” My piece said, I storm off outside the camp. [U][CENTER]GM:[/CENTER][/U] Shasslan calls you, Father Cromm and Vorass to a private meeting, well away from the others. “We have found proof that the Zhentarim are meeting with some bounty hunters who have live, battered members of the Knights of the North and will barter them to Zhentil Keep. We can’t let that be. We will be headed to a spring, southeast of Myth Drannor called Drowned Hope. She manages to smile, "The Fall of Myth Drannor birthed such happy names. Vorass, Cromm, you are he two best heads for battle. I want you to cook up an ambush that get’s us the drop on our enemies and get’s the Knights of the North out alive. I don’t want anyone else in the camp to know what you two are up to; we might have a spy in our midst. “Hal, you found the information, I thought you should sit in on the meet.” As Vorass and Cromm walk away and begin talking, Shasslan whispers to you, “You’ll take the Blackhand and discreetly split from the group, leaving a day before the rest of us. That would be tonight, no farmers meal for you two. It will be up to the two of you if you watch the farm or watch the spring but I don’t want you seen. We’ll meet you just north of Myth Drannor. For the love of Lady Luck, go around the Myth. Happy, Hal?” [I]Yeah, it technically goes in the face of what we agreed in the DoW but it spawns adventure, so I’m happy with that.[/I] [U][CENTER]Player:[/CENTER][/U] [I]I’d like to think that I pushed one of her buttons in return.[/I] I nod to Shasslan and head to meet with Crommlar and Vorass. “So, what’s the plan, then?” I listen to the soldiers’ plan for the ambush with the intent of determining which would be the best location to watch them, the farm as anyone leaves, along the way or at the spring. Though ultimately, it would be at the spring, the final destination, that the truth of the matter could be perceived. I consult my mental map of the dales and realize I know very little about the area with this spring, so I must look at my map as soon as possible to determine the best way to approach it and what to await. Once the meeting is done and plans laid down, I head over to Nasharel to see how she’s doing and consult my map. Maybe she knows something about this area that I do not. [U][CENTER]GM:[/CENTER][/U] Nasharel looks pale, having been attacked by a troll and hit with a crossbow bolt just this morning but she’s well, though her shoulder is still tender. She sings the Song of Path and Ways, eyes closed, feeling the wind on the edge of the shepherd’s grazing grounds, the song sounds like tree branches blowing in a restless wind. When she opens her eyes, she gives some pointers on getting to the spring and in meeting them in the north. You make your good-byes, tender and heart-felt and she walks away. Laelin Blackhand walks past her, a horse bridle in each hand and hands one to you. “I hear we’re taking a little ride. I have a bit of food and can find enough to eat in the forest once we’re gone…if we’re to be gone. The captain was vague. Care to clue me in?” He smiles, watching you watch her walk away and gives you a moment. [I]Let’s consider her song a helping die to any Orienteering you are called on to make (Laelin has the skill) and if you want to write anything about how you say good-bye to her, that’s cool.[/I] [/QUOTE]
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The Ballad of Hal Whitewyrm
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