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The Bar'ds Nuclear Option
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<blockquote data-quote="Greenfield" data-source="post: 6082510" data-attributes="member: 6669384"><p>I have a problem. My Bard is severely overpowered in one area (maybe two). Yeah, I know, an overpowered Bard isn't a complaint you hear very often.</p><p></p><p>At 15th level he has 16 Skill ranks in Perform. Add a +6 Charisma bonus, a magical instrument, a racial modifier, bonuses from a couple of Feats and a Headband of Persuasion, and his total bonus is +30. He can bump that by +4 with a couple of buffs if he needs to.</p><p></p><p>That makes the Will save DC for his Fascinate effect 40 or so, presuming he rolls an average number.</p><p></p><p>In play, the DM threw a couple of Spineosaur (MMII blobs of hit points and damage type monsters) at us.</p><p></p><p>Bard plays, and "Music hath charms to soothe the savage breast". Even with the penalties for them being not even remotely human, the Save DC was one they needed a Nat-20 to make. (Note that these penalties are DM option, not in the rules.)</p><p></p><p>So a CR 14 challenge became an effective CR 0, as we simply walked past the monsters anc continued on our way. And the Bard can do that 15 times a day.</p><p></p><p>Now any DM can put monsters out that are immune to Mind Affecting abilities, but short of that there really aren't a lot of things at our level that have a snowball's chance of resisting that power.</p><p></p><p>The Bard doesn't have his Perform maxed, and even if we tossed out all the feats and item bonuses, the average Save DC would still be in the low to mid 30s. Still not achievable by most opponents.</p><p></p><p>How would you, as a DM or as a player, curb that power, in a fair and balanced way?</p><p></p><p>(The other overpowered ability he has is +3 on Diplomacy, but that's another topic.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6082510, member: 6669384"] I have a problem. My Bard is severely overpowered in one area (maybe two). Yeah, I know, an overpowered Bard isn't a complaint you hear very often. At 15th level he has 16 Skill ranks in Perform. Add a +6 Charisma bonus, a magical instrument, a racial modifier, bonuses from a couple of Feats and a Headband of Persuasion, and his total bonus is +30. He can bump that by +4 with a couple of buffs if he needs to. That makes the Will save DC for his Fascinate effect 40 or so, presuming he rolls an average number. In play, the DM threw a couple of Spineosaur (MMII blobs of hit points and damage type monsters) at us. Bard plays, and "Music hath charms to soothe the savage breast". Even with the penalties for them being not even remotely human, the Save DC was one they needed a Nat-20 to make. (Note that these penalties are DM option, not in the rules.) So a CR 14 challenge became an effective CR 0, as we simply walked past the monsters anc continued on our way. And the Bard can do that 15 times a day. Now any DM can put monsters out that are immune to Mind Affecting abilities, but short of that there really aren't a lot of things at our level that have a snowball's chance of resisting that power. The Bard doesn't have his Perform maxed, and even if we tossed out all the feats and item bonuses, the average Save DC would still be in the low to mid 30s. Still not achievable by most opponents. How would you, as a DM or as a player, curb that power, in a fair and balanced way? (The other overpowered ability he has is +3 on Diplomacy, but that's another topic.) [/QUOTE]
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